DOOM of Griffonstone!

by ShadowStar_IMHP


Intermission 2 Military, and DoomGolems

Well, it seems you are our new ruler or something. I’m Odin of Eagleblood, I been yelling at those incompetent council leaders for years. Perhaps you aren’t as hard-headed.

Military Proposal 1A: Reformation
Our advantage is our flight. Every member of our species can fly. We naturally form a V pattern when in groups. Our fighting force should be built around this.

Flight team: Flight Teams will be composed of three or five soldiers of the Griffonstone Army. Flight Teams are managed by a corporal.

Squad: Squads will be composed of twelve to fifteen soldiers of the Griffonstone Army. They are managed by Sergeant.

Platoon: Platoons will be composed of twenty-five They are managed by Lieutenants and the Unit Corporal.
The Platoon will be the maximum of forces we can manage until more soldiers have come into the fold.

Due to the five sub-species we Griffon have, I have decided to categorize the types of soldiers we have for our Griffon army into three groups: Regular, Elite, and Leaders.

The Regulars are the main group of the army. They are specialized in many roles but they are either weak or strong depending on their roles.

Warrior: The mainline soldiers of the army. They wield a multitude of melee weapons and are the most numerous types of soldiers. Hawks are recommended for this type but other sub-species can join.

Archer: The main ranged soldiers of the army. They wield bows and arrow to fight in long-range and a small knife for close range. Eagles are recommended but other sub-species can join.

Healer: Combat Medic of the army that heals their fellow soldiers but can fight as well. Ravens are recommended but others can join.

Air Fighter: Griffon who can fight in the air. They wield the same types of weapons as Warrior except for heavy weapons. Falcons are recommended but others can join.

Infiltrator: Soldiers who sneak inside enemy bases and either steal important information and/or kill a specific leader. The owl is recommended but others can join.

Elite is the most powerful type of soldier, being so few. A single Elite can be strong as a hundred Regular.

Praetorian Guard: The elite guard of the Leader and important members of Griffonstone. Recruited from members of Regular that showed much promise for the guards. All sub-species can join.

Military Proposal 2: Beast of War

Due to the constant problems, the Talzlwurm has presented to us. I believe we can turn those wurms into beasts of war. Using them to ambush large groups of enemies from the ground.

However, there are a few problems related to this proposal, one of which is a containment unit to cage these wurms until they can be trained. Another is who is qualified to train these wurms until they are ready for combat.

Though several proposals relating to this have shown other animals being used for warfare or construction.

Talzwurms could be bred for meat, and the tough hide could be used in armor if training them proves too difficult.

Odin City Guard Former… Commander.
Bloody idiots fired me for being annoying. HA, you showed them If I was in charge the guard would have been better organized and armed!

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Project Golem
There is one flaw in every social system, capitalism, socialism, or any other type. No one wants to do the hard and unpleasant work.

Farming in any society is necessary and back braking labor-intensive. Cultures with no advanced machines are even worse. Sanitation, construction, and all the hard labor mind-numbing thankless tasks that keep a civilization going. Many cultures have dealt with these different ways. Slavery, Feudalism, and even social and communism resorted to just forced labor.

Capitalism has resorted to slavery as seen in the Americas. Once the Americans had their Civil war they used methods of suppression or offering better pay or benefits.

The old U.S.S.R. resorted to suppression of the people, the same as North Korea. Even my own Latveria had its time being suppressed by the tyrant I overthrew.

My solution to this fundamental problem was automation. Even when I took over Latveria my Doombots were more advanced than any robotics system on the planet. Unfortunately here on Equis, I don’t have the tools to manufacturers, my Doombots, even the primitive versions. I don’t even have the tools to make the tools to produce basic robotics.

This planet has something Earth doesn’t have, the oversaturation of magic. Utilizing the Traumic Energy of the planet I can utilize other means of automation.

The oldest stories of golems date to early Judaism. The art of Golem making was lost, that is not an issue to my brilliance.

They would not be as resilient as one of my prized Doombots, but to reorganize and rebuild the Griffon, culture Golems will suffice.

Golems could even help in combat. Unlike the Griffons a mound of magically enhanced clay can take more punishment then organic life. When I see that brute Ben Grimm I must remember to insult him by comparing him to a lump of animated clay. It seems my old foe is inspiring me, perhaps I should design the combat variation on that uncultured Thing.

By using hardened metal as the base frame and reinforcements my improved Golems would be more effective than the animated clay golems that came before.

The only issue is the brain. Golems I know about are primitive more animated puppets then programmable units. One of the main reasons I haven’t resorted to such inefficient types of automatons. This I solved by studying the crystals. They are alive, the large gems the Dragons eat, as well as other such large crystals, seem to be a form of Silicon life. A life that can be trained and taught.

I will be doing more research into the Crystals, it does explain the Crystal tree of Harmony, and perhaps the powers of the Crystal Heart.

Making sure my Crystal controlled Golems don’t rebel will be a challenge.