The Unique Properties of Dark Magic

by Shadestyle


(Weiss Report) Extra Bosses (Weapons)

Entry Number Twenty-Two, Day Three-Hundred and Fifty-Six

I've decided, with all this new Biotech and golemancy I've been forced to develop in the wake of Windigo becoming permanent residents of the Shadow Realm, I might as well get some use out of it. To that end, I've started working on a few emergency devices, which, should they accept, will allow Ruby, Sapphire, and Padparadscha to harness their innate abilities and power in a safe manner.

By using the same basic premise of a Pokemon, (A Time-Eater Organ produces Stoppered Time, which is run over Golem Cores that cast spells, creating Essencia gas that is harnessed to feed back into the golem for empowered spellcasting), I've combined this with very carefully enchanted, and extremely delicate pieces of Timeshift Crystal, effectively borrowing time from the future and past in a stable internal system that involves very little exchange of information that might bork things up.

Basically, I can make a Golem's spells vastly more powerful, by manipulating the energy they store with more specialized equipment than normal.

What this means is that, paired with Materia and a few other tidbits, I can create a partially biological suit of sorts, which can be piloted and powered from the Arcana Nox itself. Effectively allowing a pony, or in this case, a dragon, to control the suit and funnel their own magical energy into it. Why does it need to be a dragon? Mostly due to the Materia and Essencia that the golem is equipped with being Greed-powered spells. Ones which only Dr. Real's kids and myself can utilize without the confusion that Materia causes.

I started with Ruby's. Despite his unique behavior, he's almost as much of a strategic genius as his brother, with the sheer amount of mathematics he's been studying under Dr. Axiom, it's translated well to slow, strategic decision-making, especially when the resources he has at any given moment are especially quantifiable. As such, Ruby Weapon's primary feature is it's sensory array, and a golem core I had Ruby themselves create, in order to collate the sensory data into patterns and predictions that can be used directly in a conflict of some kind.

In that same vein, Ruby Weapon is equipped with three unique weapons, taken from it's namesake. Shadow Flare, Ruby Ray, and Ruby Flame. Starting with Shadow Flare, this function of Ruby Weapon allows it to deplete internal tanks of Expired Aspira, which are slowly replenished using portals piping in more of the flammable fluid from various locations in the Shadow Realm which contain caches of it. The Expired Aspira is combined with a mixture of Dragonfire and Black Flames, which give it both the eradicating functionality of Black Flames, and the Teleporting erosion of a combat-tailored Dragonfire attack.

Separately, these attacks can be devastating to the unprepared. Together, however, Shadow Flare is able to punch through even potent barrier magic and enchanted crystals in seconds. What is valuable is stolen by Dragonfire. What is reviled is destroyed by Black Flames. A duality that on the field of battle is incomparably terrifying. The flaw of this technique is a simple one. The user must keep track of how much fuel is left in the tank. No fuel, no fire.

The next ability available to the Ruby Weapon is it's Ruby Ray, by combining Stoppered Time with Unicorn Light and a hint of greed, a magical field can be generated which emits beams of dazzling, confusing light. In addition to the raw mixture of various unfocused damage sources unique to Unicorn Light being harnessed as a weapon, the light itself carries just enough greed to leave enemies blinded and confused.

Finally, the Ruby Weapon's most potent ability, the Ruby Flame. The unique effect which makes this spellwork so potent is it's ability to emit radiowaves and recieve them. Each time Ruby Flame is used, it creates an enchantment, rather than a one-off temporary spell. As the Ruby Flame is used over and over, it feeds information back to Ruby Weapon on it's behavior and status, while independently flanking and responding to commands from it's creator. If Ruby can master this weapon, he'll have total control over the battlefield.

Next, Sapphire's own weapon, the aptly named Sapphire Weapon. It is equipped with it's own versions of the Ruby Ray, but unlike it's red brother, Sapphire Weapon's special weapons are vastly more complex. It took weeks for me to devise functions based on Final Fantasy's own Sin. Since Sapphire Weapon from the games never actually uses any of it's attacks, as far as I remember, I've decided to steal a moveset from a different beast to fully equip it with units of it's own, Sinscales and Sinspawn.

At all times while in an active state, Sapphire Weapon has internal organs which automatically clone and produce Golem-controlled biological drones known as Sinspawn, each drone is also covered in interlocking scales, which it can disperse and unfold into flying and ground-bound versions of the Crystal Shrimp, which in these circumstances will be known as Sinscales.

The Sapphire Weapon's main purpose is to serve as a mobile laboratory, constantly manufacturing Crystal and Cloned Dragonflesh minions and tools, while commanding them from afar. The Sinspawn it produces are equipped with similar hydraulic machinery as my own Kelpie Gear, giving their combat tentacles phenomenal whipping power and grip strength. Finally, in addition to all of the original functions of the Crystal Shrimp, Sinspawn are instead made of solid Royal Adamantium, which, while making them far less durable than Crystal Shrimp, also grant them vastly improved resistance to dark magic, and make them far cheaper.

In any other being's hands, Sapphire Weapon would be almost useless. The amount of Micromanagement and scripting just to control the device itself are unreasonable. Sapphire, however, is both smarter and far more adaptable than I could ever hope to be. Some part of me knows that he can take this gift of mine, and use it to do great things.

The final weapon, I'm sorry to say, is still in it's planning stages. Though I know Padparadscha well, I haven't seen any sort of desire for violence or pride in him. And it isn't like I can phone it in by stealing more ideas from Final Fantasy, as there isn't exactly a "Padparadscha Weapon". That said, I do have an idea. Since I don't know where Padparadscha's talents might lie if he one day finds the desire in his heart to protect others, or attack enemies, I'll just have to make the strongest possible combat machine to compliment this lack of knowledge on my part.

I'll make Ultima Weapon.