The Unique Properties of Dark Magic

by Shadestyle


(Noir Report) Outsourcing Research to Suitable Candidates [Glitter Miss Priss's Hit-or-Miss Punch]

Entry #16, Day 202

Today's entry is marked by something that will serve my subjects well, the second dark magic that I have discovered, which bears the mark of a subspecies' unique emotion. In this case, a spell that I will be referring to as "Glitter Miss Priss's Hit-or-Miss Punch" This spell is marked by two key emotions, the Earth Pony emotion of Wrongness, and the dark emotion of Disgust. When these two emotions are combined with the intent to harm, a spell is born which amplifies or reverses kinetic energy, sometimes even both.

The spell was first born when a close friend of mine had faced off against a foul bug monster, whose appearance evoked sufficient disgust and wrongness to birth the spell's first casting. The creature's charge was hastened, it's speed increased, and this violently amplified momentum carried the beast to it's doom. Thus, the hallmark of this spell is in turning a target against itself, a spell which takes a foe's attack, and turns it back on them, or twists it out of their control.

While this spell cannot create or alter force wholesale, it's ability to multiply force exceeds that of Prestidigitonium by orders of magnitude, or at least, it exceeds my own casting of the spell. Thus, I've taken it upon myself to study the spell in depth, with the help of my friend and other researchers, so that the spell can be successfully conveyed to the readers of this tome, despite my own inability to cast the spell.

The first and most important thing to consider about Hit-or-Miss Punch is implied by the name. It should not be used on a subject that will not miss. Accelerating the force of a target that is going to collide with you can cause immense, very serious injuries, and such, care should be taken to use the spell's kinetic force inversion function, if you believe you cannot get out of the way of a target in time to avoid what will be a massive increase in the object's speed and impact force.

While this spell is merely a D-Rank Magic, it will receive special attention as a restricted spell, due to it's secondary effect. This is because Hit-or-Miss Punch invariably causes an unimaginably potent increase in temperature on the subject of it's casting, due to amplifying all molecular movement, rather than applying a single vector of force to the object as a whole. Most things containing even the smallest amount of water will instantly vaporize, at the temperature this spell forces it to undergo.

While Longma can easily withstand the temperatures caused by this spell, It is safe to assume that other creatures will be harmed unreasonably by the spell's usage on them. As such, it is being classified as a Military Licensed Spell exclusively, as will it's Materia. I expect any who are interested in learning to use this magic themselves will obtain the proper documentation, to ensure that they are skilled and trained sufficiently to avoid any dangerous accidents. I have also been informed that the Force Redirection charm is a useful spell to have on hand when experimenting with Hit-or-Miss Punch, in case one is hit by any recoil from the spell.

It is suggested that users of the spell have Force Redirection adjusted so that all kinetic energy hitting their hooves are redirected to their mane or tail, where it can be dispersed harmlessly in the form of heat. The legs of a Longma are the most durable part of their body, due to the hardened scales coating them. In ideal circumstances, you will want to be brunting the majority of any impacts with your legs, should you disobey my express orders and attempt the spell without the correct safety training.

In light of this new Noir Report's completion, the local Materia Shops in your area will be distributing Force Redirection Materia at cost for the next three weeks, to minimize accidents. I strongly urge you to obtain one, if not for experimentation into force magic, then for the simple fact of it being a supremely useful defensive charm, able to negate a wide variety of physical sources of harm. It certainly can't hurt to have one.

Disclaimer duly given, I will now describe it's features, as recited to me by my researchers. This spell's uses are numerous, from flinging objects at high speeds to repelling objects being flung at the user at high speeds. Tests indicated that, in the hands of a skilled combatant, rocks could be flung in such a way that they were molten on impact, and many forms of crystal could be made to explode from resonant force.

The uses of kinetic energy have been covered in my entry detailing the Prestidigitonium spell, and they hold true here as well. Flames, Violence and raw destructive Fun are all the telltale signs of a useful spell, in my book. The other side of a useful spell, by this definition, is learning to manage flames, violence, and fun in such a way that you only experience the last one yourself.

Considering this, several guards have opted to replace their existing crystal armor with temperature resistant blends of metal and crystal, padded with Crystal Cloth for added insulation. Using this armor, Hit-or-Miss Punch can be directed onto the user, indirectly, giving them extreme boosts in impact speed, at the cost of extraordinarily high temperatures to their armor. I am torn on the matter. On the one hand, crystal has always been a very aesthetically pleasing substance, on it's own.

On the other hand, the simple fact of the matter is that Tungsten is a serviceably aesthetic metal itself. In the end, I'm forced to conclude that for some of my guards, glittering enchanted crystal armor is simply not practical, and that I will have to develop a taste for the sleek appearance of enchanted blackened metals, mixed with glossy heat-resistant gems. I believe the transition will be a mostly smooth one, if the designs my Research and Development team have shown me are anything to go by.

I cannot help but wonder. If some of my guards are incorporating this new spell into their martial arts and combat maneuvers, does that make it "Flame Fu"?