• Member Since 10th May, 2013
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Urimas Ebonheart


Writer and Spriter.

More Blog Posts167

  • 8 weeks
    Currently

    Just finished going through AoD and the next chapter is at 660 words and slowly growing.

    A bit later than I said but been busy with GFX work and looking after my next door neighbours new kittens while they're out of the house. They are adorable little black and white kitten brothers.

    4 comments · 134 views
  • 12 weeks
    So..... Been awhile?

    Yeah I lost my cat last year on October 2nd... and that upset me even more after my pup on April 3rd 2022. Just didn't really feel like doing anything. But, I'd like to think I've recovered somewhat and I'm re-reading through Angel of Darkness where I'll continue on with it for a while. Expect a chapter for in within a week or two.

    Read More

    4 comments · 331 views
  • 33 weeks
    Disappointing >:(

    Starfield was a buggy glitchy mess, audio kept cutting in and out and bad stuttering. despite meeting spec requirements... shame.

    Although just finished watching the One piece live action... that was not disappointing despite the changes from the manga/anime and eagerly hope for a season 2.

    10 comments · 200 views
  • 33 weeks
    News

    Hello, long time no post. I've just been burnt out recently. But, I'll be writing again soon in a bout a week or two. Will be playing Starfield when it's out and I've just been reading a lot of Manga, Manhwa, and Manhua recently.

    2 comments · 272 views
  • 68 weeks
    Update!

    Currently writing the next Godly chapter, at 1,700 words so far.

    7 comments · 276 views
Jul
22nd
2021

On a roll! I'M HYPED! · 2:37am Jul 22nd, 2021

Next Warframe chapter already at 1300 words. The new War trailer has me hyped and giving me ideas!

Also I've made a post on the Warframe Forums for possible Open World ideas along with a new Necramech design (Which I might use for my story)

Here's a link:
https://forums.warframe.com/topic/1273754-the-next-open-world-area/

But if you don't want to go there I'll post the text here as well.


So what do you all think the next open world theme will be? I have a few Ideas to what could make an interesting area.

1: Under water themed. Factions: Corpus and Grineer. Plus dangerous aquatic life.

Location : Uranus.

Travel method, Archwings for getting around fast, or a new type of vehicle designed for the area.

On the left side of the map there is a Corpus base you can raid or complete bounties at, the right side a Grineer base for the same reasons. The entrance to the map will be either the top or bottom via cave entrance or a Tenno/Ostron themed base. (lobby)

POIs: Cave systems and crashed sunken ships to explore, new or reused drops to mine and gather.

A world boss like the profit taker/Eidolons Which could be a large form of squid/octopus like creature that can grab and throw you around so you'll have to use dodge to avoid being grabbed. Could also have powerful Grineer and Corpus themed ships/vessels as bosses.

Buried and forgotten Orokin vaults or other Corpus/Grineer facilities.

Story: The factions are fighting over a relic/artefact buried somewhere in the area and it's up to the Tenno to either find or stop the Corpus and Grineer. (Relic/Artefact could be used as a new weapon, Archwing, or Warframe design.)



2: Orokin Tower Mega-Structure. Factions: Void Corrupted

Location: Void

Not exactly a wide map but has multiple floors with elevators/stairs with different themes. Gardens, Labs, Orokin residential areas, Vaults, Factories, Prison. Can also have multiple towers outside that can be reached via Archwing, each with their own theme.

POIs: Labs that can be used for data collection bounties (mobile defence/wave defence), Prison for rescue themed bounties, Vaults for survival themed bounties where you begin hacking a vault door and have to survive X amount of time for the door to open. Factories for collecting items/tech themed bounties.

World boss could be a powerful Orokin themed/coloured Necramech and will require Necramechs to fight.

Story: The Entrati have sent you here to collect data and tech for them, but the System of the Mega-Tower does all it can to remove you. (Could be an Orokin loyal Cephalon?)

The reward for this area can be the blueprints and parts for a new type of Necramech. We have a ranged/artillery and a melee theme one already, so a void energy power based one could be the new mech.

Ability 1: Void Shot.

(Tap) Fires a condensed penetrating beam of void energy from the left hand, dealing damage and leaving a chance for the void status proc.

(Press) Charges up a close range shotgun blast of void energy in a cone dealing damage and sending enemies away from the player, can proc void status.

Ability 2: Void Melee.

(tap) Creates a blade/spear of void energy from the "palm" of the left hand and thrusts it forward, dealing damage in a straight line and staggers enemies. Can proc puncture status.

(Press) Creates a cable/whip of Void energy from the "palm" of the left hand and swings in a 180 - 220 degree arc dealing damage and knocking enemies over. Can proc Impact status.

Ability 3: Void Shield.

(Tap) Projects a frontal screen of void energy that is immune to damage for 1 second before it starts taking damage. This shield is capable of reflecting projectiles back to the attacker.

(Press) Projects a 360 degree bubble that limites the mech to a walking speed but can protect allies in the bubble. The shield is immune to damage for 1 second before it starts taking damage. This shield can only deflect projectiles like a Corpus nullifier shield.

Ability 4: Devastation Cannon (exalted weapon)

Deploys a large Void powered cannon or gun from the left side of their back that raises over the shoulder where the left hand grabs the grip of it. The player can then point the cannon at a target of their choosing and semi-auto fire weak single target shots or hold the trigger to fire a powerful shot with an AoE blast on impact with a 1 or 2 second cooldown before being able to fire again. (Mech can move while this skill is active but no dash/glide. This skill drains energy while active)

Comments ( 10 )

I just want them to fix the mess that is Yareli and the buggy galvanized mods.

5558520
They work fine to me. What's buggy about them?

5558564
The ones with the secondary effects to status don't seem to work half the time

5558753
they always trigger for me... what platform you playing on? I'm PC.

5558755
Pc. It just seems to be a hit or miss if it works like it is supposed to for me. Flip side tho the hounds are a treat. Wish we could use the MOA mods for them :p

5558764
I just got my first hound and need to level it up. What frame and gear you use for stalker acolyte farming?

I use Ash Prime with high HP and shuriken augment, Daikyu with slash damage + 100% crit and status chance. (deals like 250,000 damage per slash tic on a head shot) with amalgam mod. akjagara prime with heavy slash chance with 70% status and crit chance +toxin for killing Corpus fast. And the Zaw nikana to lifesteal with Daikyu and with arcane to regen energy on heavy kill. All with rivens.

I also use zenurik operator void blast to slow the acolyte to a crawl, shuriken him, and then heavy attack his ass to death.

5558769
Depends on the time I have to farm and the mood. It is either a equinox with a 200% power build to slow and debuff everything or an octavia built around power/range/duration. Efficiency is ass for that kind of build, but a Mire with Toxic Blight, Zenurik, and Arcane Energize keeps me topped off.

5558930
+ a stash of over 2000 energy packs xD

5558937
You would be surprised. Out of all the runs I've done, I have only used maybe 3 packs. Mostly because I was not watching what I was doing and got stuck in a corner with low energy and there was null bubbles or parasite eximus everywhere.

5558946
Same I only use them if I feel like spamming abilities like a man possessed.

Though since they added a cooldown to them that has been stunted a bit.

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