• Member Since 18th Mar, 2016
  • offline last seen 30 minutes ago

GamePlayer64


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  • Monday
    I need at least some B-Rank Dragons for Dragon Reincarnated

    Like before give me some Dragons with either Plus or Minus with some requirements for the evolution of a C-Rank Form AI has evolved into. Feel free to help me and also... AI may evolved or de-evolved if I see something I like or is possible to evolve into.

    5 comments · 74 views
  • 1 week
    I need answers for something I have for a new story for October.

    What kind of monster would be for certain Equestrian Humans? I got some ideas for some but not all.

    • Twilight - Witch
    • Pinkie Pie - Slime
    • Applejack - Minotaur
    • Rainbow Dash - Volanti
    • Fluttershy - Dryad
    • Rarity - Vampire
    • Spike - Dragonborn

    Feel free to say who is what kind of monster because I got 6 months of time.

    8 comments · 63 views
  • 2 weeks
    I need some help for Dragon Reincarnated

    I need some ideas for evolutions for AI but C Rank and under. I got one when he’s maxed at [Dragon Egg].

    • >[Baby Earth Dragon]
      Rank: D
      A young dragon that’s a newborn to the Earth. To unlock this form, you need [Earth Element], [Earth Dragon], or [Earth Magic].

    Read More

    7 comments · 147 views
  • 17 weeks
    Wish me a Happy Birthday

    Today is my birthday.

    9 comments · 98 views
Feb
9th
2021

A idea of skills for Skills the Spider. · 2:52pm Feb 9th, 2021

Hey fans of The Spider (Uncensored Version), yeah GamePlayer64 here needs some help. I'm suffering Writer's Block on a section of the chapter where Skills the Spider want to use his points to pick one or more. I was hoping if anyone of you have a idea for the list because here's my idea of a new skill.
<Mimic> 300 Points
The ability to shapeshift the entire being into another creature that was once seen.
So feel free to give the name of a skill, an explanation of the skill and how much points it will cost.

Comments ( 11 )

<Projection> 400 points

The ability to leave one body for a set amount of time determine by (relevant stat aka int or will)

5450938
I think you mean Phantom Projection?

Magma swimmer 230 Points
Allows the person to swim or breve in magma needs to evolve skill to move faster in magma.

5450939
That or he means dead ringer.

<blend> 400 points

Better than invisibility! Plants a mass suggestion in the minds of all within a 100 foot radius that you are literally the least interesting thing to see or hear. While active, any who do manage to notice you will be compelled to avert their eyes and immediately forget you.

Great for hunting, assassinating, spying, escaping, breaking and entering, peeping, and more!

<yEET> 500 points

You can throw literally anything.
Max range: 1.5km

*please note, yEET is not a precision ability

5450939
something like that, he could use it to go see his friends if he can hold it. also just to see what is down the hall, down side would normally be he is leaving his body but skill is not a normal spider now is he ?

5450943
no but that would be useful <dead ringer> 100 points drop a fake dead body and get 20 second of invisibility when taking damage credit to

DarkKing2

<Inferior Copy> 500 point
User can copy a skill from another skillsystem user.
The Copy is inferior and there for suffers a 50% damage output to its level equivalent.
Cost in Mana or SP are 50% higher. Cooldown increases with Level.

LEVEL 1 - 10
- LvL 1: 15% Chance to receive a random target owned skill that isnt already owned in a inferior or supperior version. Cooldown 5 Minutes.

- LvL 2: 30% Chance to receive a random target owned skill that isnt already owned in a inferior or supperior version. Cooldown 10 Minutes.

- LvL 3: 50% Chance to receive a target owned skill by ranfom, that isnt already owned in a inferior or supperior version. Cooldown 20 Minutes.

- LvL 4: 75% Chance to receive a random target owned skill that isnt already owned in a inferior or supperior version. Cooldown 40 Minutes.

- LvL 5: 100% Chance to receive a random target owned skill that isnt already owned in a inferior or supperior version. Cooldown 60 Minutes.

- LvL 6: Successful use 》》 20% Chance to recive a selected skill as inferior copy from a target. Failure 》》 100% Chance to receive a random target owned skill that isnt already owned in a inferior or supperior version. Cooldown 120 Minutes.

- LvL 7: Successful use 》》 40% Chance to recive a selected skill as inferior copy from a target. Failure 》》 100% Chance to receive a random target owned skill that isnt already owned in a inferior or supperior version. Cooldown 150 Minutes.

- LvL 8: Successful use 》》 60% Chance to recive a selected skill as inferior copy from a target. Failure 》》 100% Chance to receive a random target owned skill that isnt already owned in a inferior or supperior version. Cooldown 180 Minutes.

- LvL 9: Successful use 》》 80% Chance to recive a selected skill as inferior copy from a target. Failure 》》 100% Chance to receive a random target owned skill that isnt already owned in a inferior or supperior version. Cooldown 200 Minutes.

- LvL 10/Max: Skill
<Inferior Copy>
evolution to
<Skill Copy>

LvL 1: Skill Copy acquired!

<Skill Copy> no longer suffer from a 50% efficiency decrease.
Increased Mana costs of accquired skills via <Inferior Copy>/<Skill Copy> reduced to 25% higher of its normal cost per use.


- LvL 1: Successful use 》》 20% Chance to recive a selected skill as equal copy from a target. Cooldown 100 Minutes.

- LvL 2: Successful use 》》 40% Chance to recive a selected skill as equal copy from a target. Cooldown 120 Minutes.

- LvL 3: Successful use 》》 60% Chance to recive a selected skill as equal copy from a target. Cooldown 140 Minutes.

- LvL 4: Successful use 》》 80% Chance to recive a selected skill as equal copy from a target. Cooldown 160 Minutes.

- LvL 5/Race Max Limit:
Successful use 》》 90% Chance to recive a selected skill as equal copy from a target. Failure 》》 50% Chance to receive a random target owned skill that isnt already owned in a inferior or supperior version. Cooldown 200 Minutes.

Inferior Copy acquired skills evolve on lvl to to its equal. Example:
<Inferior Fireball> evolving to <Fireball>.
Still has a 25% Mana/Sp cost increase but balance is key after all.

《《~~》》

Skill <Skill Copy> is original for Slimes and other copy focused races. That why the Spider get a Evolution cap.
==========
Your welcome :twilightsmile:

P.s.
Game/skill balance is a bitch to think about :rainbowlaugh: ... ... :facehoof:

<body modification> 600 points

You can modify your own or others body completely depending on the level. Do to it’s power the experience needed will be doublet. At max level can combine with plant modification to become skill <biomancy> (complete controle and ability to modify living plants and creatures).

Lv 1-4: eye (and hair if they have it) collar changing and minor changes.
Lv5-8: larger changes can’t change appearance yet are able to change hight.
Lv 9-12: able to drastically change appearance aslong as subject stays the same species.
Lv 13-15: able to change subjects gender (each level for a gender 13 male, 14 female, 15 hermaphrodite).
Lv16-18: partially changing subjects biologie. (Example giving a gryphon gills)
Lv 19: temporarily change subjects species.
Lv 20: permanently change subjects species until it is undone with this skill.

<plant modification> 600 points

You can modify plants to whatever you want. Do to it’s power the experience needed will be doublet. At max level can combine with body modification to become skill <biomancy> (complete controle and ability to modify living plants and creatures).

Lv 1-5: making plant affects more potent.
Lv 6-10: making plants more able to survive harsher climate
Lv 11-15: crossbreeding with different plants (unknown result)
Lv16-18: can influence crossbreeding results. Can have plants grow on ones own body.
Lv 19: creating perfect hybrids.
Lv 20: creating new plant and new plant types.

<biomancy> 1500 points +2 taboo

The ability to control all living tissue. This skill is the opposite of necromancy. Do to it’s power you need double the needed experience to level up.

Lv1-15: regaining the lost ability's lost by combining plant modification and body modification.
Lv16-18: teaching one of the lesser skills, creating plant creature hybrids (living creatures needed for the process) at lv 18 can the hybridization be undone.
Lv19: creating sapient creature (needs a non sapient creature first), can heavily modify biomes aslong as it isn’t it’s opposite and there is enough biomass.
Lv20: creating living (sapient) creatures or hybrids between plant and creature and make complete biomes out of nothing.

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