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  • 10 weeks
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  • 19 weeks

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  • 31 weeks

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I played a few more flash games · 6:36pm Jun 5th, 2020

I played Don't Escape 1, 2, and 3

I seriously can't recommend Scriptwelder enough. I have yet to play a game they've made that isn't wonderful.
So the point of these games is simple. Don't escape.

The interface for these games is all point and click, so you can jump right in and click around. That being said, just clicking around won't win you the game. These are puzzle games and you have to figure out how to set things up to not escape.

In the first game you are a werewolf and trying to save everyone else by not escaping. You have to use items from the immediate area to do so. Once you've gathered your stuff and gotten yourself ready you can move on to the night where you are given a readout of what you did and it's effect.

The outcome is determined by your actions, you may have gone on a bloodthirsty rampage, or if you do things right, you'll be too exhausted by the time you manage to escape and hurt nobody. Of course there's endings in between and it gives you a rundown of what you did as the werewolf.
Give it a try, it's not that easy to get a true victory scenario.

In Don't Escape 2, you are a survivor of the zombie apocalypse, this time your goal in not escaping is survival, not just for yourself but for as many survivors as possible. In addition to adding the element of time management. This adds an element of difficulty that you have to monitor, but it's perfectly manageable.

Instead of finding items to lock yourself in, you are building defenses. Some of those just happen to include sealing yourself in an area. You can also use different items to do the same thing which will effect what you can and cannot do. So you'll probably play this one a few times to get things just right.

Of course what you do and don't do determine how you win or lose, and you're given a readout of what happened.

As for Don't Escape 3, you wake up with no relevant memory in a space ship. You have to find out what's going on and figure out what you're going to do. (Here's a hint, it's in the name of the game.) Going through the course of the game you learn the basics, but you can dig just a bit deeper to find out the truth of what's going on.

There's Don't Escape 4 available on Steam (I don't have that one yet) as well as this trilogy. Like I said at the beginning, I cannot recommend Scriptwelder enough. Their writing is amazing, and it works so well in their games.

While here, I'd like to recommend A small talk at the back of beyond.

It's less a game and more of a conversation with limited responses. But it is wonderfully put together and I freely admit I got emotionally involved as I went through this one. I needed to see every conclusion to this conversation, make every choice possible. I'd say what I chose at the end, but that would spoil so much of this conversation. It's best experienced yourself.

I'd suggest you give every one of these a try, and feel free to look at their other games as well. I'm going to play the rest of their games, not all right away, but I will play them. I'm thinking Deep Sleep will be my next venture into Scriptwelder's games.

Comments ( 5 )

not escaping is certainly subverting expectations

That was one of the initial draws for me. There are so many escape room games (Which I'm playing a series of right now.) that one intending to do the opposite caught my attention.

I would have thought if there was a game like that it would be like a prison game where you were the security designer making sure no inmates escaped

I was thinking the same when I first saw the title. I was pleasantly surprised.

Always refreshing to see creativity and new ideas

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