• Member Since 15th Jul, 2012
  • offline last seen April 3rd

Michael_Ravencroft


Greetings and bienvenue, I am Michael Ravencroft. Writer and artist. From the obscure, to the known, from Comics, to Tokusatsu, nothing eludes my creative eyes. Hark the Raven.

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Mar
22nd
2020

ULTRAWOMAN ASTER STATS · 5:51am Mar 22nd, 2020

Hey there Ultra fans, KR Chrome asked me if I had stats for Ultrawoman Aster and her various forms. Well, it took a minute but I did it!

For those of you who are new to the story, I will go ahead and state that from this point forward there will be MAJOR SPOILERS ahead regarding when her forms are introduced and their various attacks. Stay tuned to this blog as I will update it whenever a new technique is introduced or a new form. They will be marked like so: (Update)


Ultrawoman Aster (First appearance, Episode 1)

  • Description: Aster’s default form, accessible by combining the Ultra Coins of Ultraman and Ultraman Ginga. This form is a good balance of speed and strength and is capable of drawing in ambient cosmic energy.
  • Height: 30 m (with crest 32 m)
  • Weight: 31,000 t
  • Flight Speed: Mach 10
  • Running Speed: Mach 3
  • Jumping Distance: 850 m
  • Techniques:

    • Astronium Ray: Aster’s signature Ultra Ray attack, focuses cosmic energy to fire out from her arms. This is usually a one hit kill attack.
    • Asteroid Kick: A flying kick that coats the foot in cosmic energy.
    • Starry Smasher: A power punch that channels cosmic power around the fist and sends it into the opponent on impact.
    • Aurora Shield: Aster’s main defensive ability, by using either her left or right arm, she draws a circle in the air and creates a glowing aurora colored shield in front of her.
    • Beam Bullet: Focuses photon energy into her hands and fires them off in rapid succession.
    • Stellugger Techniques:
    • Burst Stream Slash: Coats the Stellugger’s blade in cosmic energy and slashes the opponent in rapid succession.
    • Solar Slash: Activated by inserting the Ultraman Ginga Coin, sets the blade on fire with solar flames.
    • Supreme Specium Calibur: Activated by inserting the Ultraman Orb Coin, channels the power of Orb Origin to fire a variation of Orb’s sword beam attack.
    • Terra Destroyer: An attack that is initiated by combining the Ultra Coins of Gaia and Victory. The attack sends a surge of earth/nature-based energy directly into the ground, making the dirt and rock surround the opponent in a cocoon of solid rock. The energy that empowers the rocks builds up to critical mass and explodes, taking the enemy out. This attack can be used to attack underground opponents by allowing Aster to sense the target through the surging energy once she stabs the ground.
    • Photon Rupture: A blade attack that combines the powers of the Ultraman Gaia and Ultraman Agul coins. This is essentially a superpowered version of both Ultras’ photon beam slash attacks combined into one large attack that can either pierce or blow up the opponent.
    • Ginga-Victory! Ultimatum Strash: Combines the powers of the Ultraman Ginga and Ultraman Victory Coins, uniting their powers together to unleash a powerful crescent beam slash.

    Solaris Maximus (First appearance, Episode 3)

  • Description: Aster’s power form, accessible by combining the Ultra Coins of Ultraman Leo and Ultraman Max, granting her increased endurance and strength. Her increased bulk does slow her down, limiting the swiftness of her attacks, so she mainly doesn’t get too showy or flashy when she fights in this form. As said before, it lacks speed, the power form is mainly for overpowering, smashing, and breaking through the opponent, rendering any defensive capabilities useless, however, that doesn’t mean that there aren’t materials that can withstand SM’s destructive power.
  • Height: 35 m
  • Weight: 40,000 t
  • Flight Speed: Mach 8
  • Running Speed: Mach 1
  • Jumping Distance: 700 m
  • Techniques:

    • Break Buster: A super charged punch or kick that, once the revolver barrel is loaded, releases highly condensed plasma energy upon impact. The discharges can also be fired for a medium ranged attack.
    • Heart Breaker: A full discharge of all six chambers on the revolver gauntlets, capable of smashing almost any defense the opponent brings up.
    • Soul Crusher: A flying kick that discharges all six barrels of the revolver greaves at once, this attack can cause piercing damage to the opponent.
    • Inferno Shoot: The power form’s signature attack, gathering plasma energy into both fists to create two huge fireballs. Both fists are thrust forward and combine into a roaring, fiery plasma beam that disintegrates the target.
    • Nova Burn: An AOE attack that uses Aster’s body to gather plasma energy until it reaches critical mass, and once obtained, Aster releases it in a wide range explosion that burns away anything caught in the blast radius. The blast radius and height can be controlled by Aster and can be used to wipe out multiple targets or just one.

    Cosmic Wave (First appearance, Episode 5)

  • Description: Aster’s speed form, accessible by combining the Ultra Coins of Ultraman Cosmos and Ultraman Agul, granting her increased speed and reflexes. When in this form, Aster’s movements are like water, she shifts her fighting style to match the moment. If her opponents are aggressive, she will use that aggression and turn it against them, if they are too defensive, she will crash upon them like the ocean, finding the weakness in the opponent’s defense. This form lacks the power of Solaris Maximus but focuses more on finding the opponents’ weakness and taking them down swiftly.
  • Height: 32 m
  • Weight: 29,000 t
  • Flight Speed: Mach 18
  • Running Speed: Mach 10
  • Jumping Distance: 1000 m
  • Techniques:

    • Healing Halo: Aster draws a circle of light in the air, the width of which can either be widened or shortened depending on need. When under the halo, all injuries and ailments are healed instantly. Also, the halo acts as a protective shield against attackers while the healing is going on.
    • Artemis Arrow: Aster channels photon energy into her left hand to create a bow and then fires arrows of light. The arrows are amazingly accurate and fly at tremendous speeds to pierce their target.
    • Aqua Blades: Aster combines cosmic energy and water together to create sword constructs in both hands. The water blades are thin, but incredibly durable, and are capable of slicing through solid titanium.
    • Water Bullets: Combining cosmic energy and water, Aster fires pressurized pellets of water at her targets.
    • Aura Rect: An ability inherited from Ultraman Cosmos, granting Aster the ability to calm down Space Beasts that do not have the specific intent of causing death and destruction, not only that, but it can also have a calming effect on rioting crowds.
    • Caliburn End: Cosmic Wave’s signature attack, focuses photon and cosmic energy into Aster’s right forearm to generate a giant beam saber. This attack can be used as a slashing technique or a ray attack, the properties can be shifted so that it can either pierce the target or explode upon impact.

    Planet Revive (First appearance, Episode 12)

  • Description: Aster’s balanced form, accessible by combining the Ultra Coins of Ultraman Orb and Ultraman Hikari, granting her a giant boost to her attack, defense, speed, endurance, and reflexes. This form is perfectly balanced for attack and defense, boasting greater speed and strength than her previous two forms. In addition, this form can access Hikari’s Armor of the Hero, once donned, gives Aster greater defensive power, making it almost near impossible to severely damage. The armor itself has a limit, and once it has taken all the damage that it can, the armor will disengage, so it is not to be used lightly.
  • Height: 35 m
  • Weight: 35,000 t
  • Weight (with armor): 38,000 t
  • Flight Speed: Mach 25 (base)
  • Running Speed: Mach 20 (base)
  • Jumping Distance: 2000 m (base)
  • Techniques:

    • Saturn Sickles: Aster gathers purple colored energy into her hands and then slashes at the air, the result creates two crescent blades that spin like boomerangs, flying until they hit their target.
    • Mercury Racer: A silver aura coats Aster’s body and significantly increases both her land running speed and flight speed, allowing her to keep up with the teleportation power of Hyper Zetton.
    • Mars Raging Heat: Aster’s fists are coated in fiery, crimson energy. She then unleashes a flurry of punches that only get faster with each successive hit.
    • Uranus Collider: A two-pronged gravity attack, the first part traps the opponent in a gravity field that doubles or triples the g-forces around the opponent. The second part gathers gravitons into the hands of Aster, forming a sphere of densely compacted gravitons, which she then fires at the trapped opponent. The first step can be skipped, allowing her to go into the second step if needed.
    • Earth Bringer: Aster channels green energy into her feet, upon stamping the ground with either of her feet, she can send that energy into the dirt and rock to cause earthquakes or make the rock beneath rise up to swallow or crush her opponent.
    • Grand Cross Strium: Aster summons the nine planets in the forms of multicolored spheres of light and then makes an L-shaped pattern with her arms. The nine spheres of light swirl until they converge together to fire a powerful aurora colored beam of light from her arms. This attack is a one hit kill technique.

    Items

  • StaRaizer: The bracer device worn on the left forearm of Aster and Sunset, name derived from the words “star” and “raiser”. By inserting a specific pair of Ultra Coins (a Best Match, lol) Sunset can transform into her Ultrawoman form. The StaRaizer produces a field of light during the transformation, and inside that field is the Starry Nexus, the place where Sunset’s human state remains the same while the power released from the Ultra Coins summons her Ultra form around her. In the Starry Nexus, Sunset is free to interchange the Ultra Coins on her gauntlet and Stellugger. A gesture that is not mimicked by her Ultra form.
  • Coin Keeper: A metal case that appears on Sunset’s right hip, inside it contains the various Ultra Coins that she uses to transform or use in her Stellugger.
  • Stellugger: A portmanteau of the words “Stella” and “Slugger”, it is a bladed weapon that is summoned from the crest on Aster’s head. The weapon itself has two open slots, which, upon having an Ultra Coin inserted into it, can channel that coin’s power into a slashing technique or beam attack. Some can be used on their own, or in combos as seen when Aster combines the Gaia and Agul coins, or the Ginga and Victory coins. Coins of Ultras who have worked together in the past, or have a strong bond, usually produce stronger attacks as seen with Gaia/Agul or Ginga/Victory.
  • Ultra Coins: Objects created for the soul purpose of assisting Aster in her transformations and attacks. Each one has the image of an Ultraman printed onto it and possesses the power of that specific Ultra. The Ultraman and Ginga coins were already in Sunset’s possession, but the Orb, Hikari, Leo, Max, Cosmos, and Agul coins were obtained via her six friends. The Victory and Gaia coins seemed to have been spawned due to Sunset's desire to save her friend. It is unknown how or why these coins were created, and why the six strongest of these coins were produced from six girls who had never had contact with Sunset until now.
Comments ( 1 )

Heh. Bet Twilight has this saved in a database for research.

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