• Member Since 21st Dec, 2015
  • offline last seen Jan 10th, 2023

Dashguy


More Blog Posts5

  • 286 weeks
    On Writing a Duel V

    I’ve mentioned before that one of the advantages of writing a duel is that you have total control over the “randomized” aspect of the game. Cards and combos that are useless, impractical or very difficult to play in real life become perfectly viable here. And with fifteen thousand cards and counting there’s plenty to choose from.

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    1 comments · 364 views
  • 293 weeks
    On Writing a Duel IV

    Last time we touched the topic of writing elaborate duels to make them more interesting and entertaining for your readers. Now, while I provided an example of two turns, I feel the need to clarify you don’t have to have your characters dumping the entire contents of their hands on the very first turn. Depending on the flow of the duel and number of turns, you can have both characters starting

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    2 comments · 272 views
  • 294 weeks
    On Writing A Duel III

    We have already talked about not inserting certain information in the middle of your story, such as life points and number of cards in hand, as it comes off as jarring and breaks the flow of the narrative. We have also talked about toning down your characters explaining every effect and play they make and letting the narrative do the job. Now, let's talk about what makes for a good duel.

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    0 comments · 239 views
  • 314 weeks
    On Writing A Duel II

    Last time we talked about how duels should follow the same rules of storytelling as the rest of your story. Starting with not putting life point counters, monsters’ stats, etc. between paragraphs, as they are jarring and break the flow of the narrative.

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    0 comments · 295 views
  • 317 weeks
    On Writing A Duel

    Crossover stories with Yu-Gi-Oh! pop up on this site from time to time, and while the quality of said stories varies, they all share the same issue in my eyes: they do not treat duels as part of the story proper.

    "The hay does that even mean?" :applejackconfused:

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    0 comments · 372 views
Oct
24th
2018

On Writing a Duel V · 7:37pm Oct 24th, 2018

I’ve mentioned before that one of the advantages of writing a duel is that you have total control over the “randomized” aspect of the game. Cards and combos that are useless, impractical or very difficult to play in real life become perfectly viable here. And with fifteen thousand cards and counting there’s plenty to choose from.

However, you should be mindful of the cards you use. Let me give you an example:

Sweetie Belle takes the first turn. She activates Dragon Shrine to send two copies of Blue-Eyes White Dragon from her deck to her GY and then normal summons The King of D., discarding Trade-In to fetch Dragon Revival Rhapsody from her deck. Sweetie Belle plays Dragon Revival Rhapsody to bring back the two Blue-Eyes from her GY, then discards Sage with Eyes of Blue to send The King of D. to the GY and special summon the third Blue-Eyes straight from her deck. Satisfied, she sets Mirror Force and ends her turn.

Now it’s Diamond Tiara’s turn. She draws and immediately plays Raigeki, followed by Mystical Space Typhoon to clean Sweetie Belle’s side of the field. She continues playing Double Summon to call two copies of Alexandrite Dragon, each with 2000 attack points, and reduce Sweetie Belle’s life points to zero with two strikes.

There’s nothing wrong with DT’s plays from a technical standpoint. They’re perfectly legal and viable. But from a storytelling standpoint they’re lacking, unsatisfying. Here, allow me to illustrate with another example:

Now it’s Diamond Tiara’s turn. She draws, bringing her hand count to six. She begins playing Terraforming to retrieve Union Hangar from her deck, which she immediately activates, adding A-Assault Core from her deck to her hand with the Field Spell’s first effect. She continues with Unexpected Dai to special summon X-Head Cannon straight from her deck and Frontline Base to do the same with Y-Dragon Head from her hand, equipping it with B-Buster Drake from her deck with Union Hangar’s second effect. She normal summons Gold Gadget, special summoning Z-Metal Tank from her hand, and sends X, Y and Z to the GY to fusion summon XYZ-Dragon Cannon. Since B-Buster Drake was also sent to the GY, she adds C-Crush Wyvern to her hand from her deck.

Diamond Tiara discards A-Assault Core and C-Crush Wyvern for XYZ-Dragon Cannon’s effect and destroy one Blue-Eyes and the set Mirror Force. She banishes A, B and C to fusion summon ABC-Dragon Buster, then does it again with ABC and XYZ to bring A-to-Z-Dragon Buster Cannon. Her newest monster destroys the second Blue-Eyes, costing Sweetie Belle 1000 life points. Diamond Tiara splits A-to-Z back into XYZ-Dragon Cannon and ABC-Dragon Buster. She crashes the latter into the third Blue-Eyes, leaving the path clear to finish the job with a direct attack of XYZ-Dragon Cannon and Gold Gadget.

Much better, don’t you think? DT wins again, but she looks far more skilled than on the previous example. This is not to say you cannot use cards like Raigeki or Dark Hole ever, but having characters overwhelm their opponents or snatch victory from the jaws of defeat by using certain cards can come off as cheap and unsatisfying, especially if they’re lauded as great duelists. Imagine if, during the Virtual Arc of the first series, instead of summoning Mirage Knight to destroy the Five Headed Dragon, Yugi had just played Snatch Steal to take control of it and one-shot the Big Five.

In short, “restriction breeds creativity”.

Report Dashguy · 364 views · #writing #crossover
Comments ( 1 )

This advice is really great

I haven't gotten to read your YGO fic yet but I want to ask about something since I found out from the comments.
Why was Spike done so dirty there? Where he has not won a single duel and got taken out during the NMM crisis.
Why was he screwed so badly?
I know its weird asking you that right here but I really want to ask anyway.

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