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RetroGamer


Aug
22nd
2018

Retro Corner: Mega Man V (NES) Review · 1:05am Aug 22nd, 2018

A new edition of Retro Corner is up as we countdown to Mega Man 11's autumn release. I will be checking out the fifth game in the classic series that came out around the time the 16-bit consoles were on the market. During this era, Capcom didn't bother to make plans to put the Blue Bomber in the next generation systems. Instead they decided to use the cheaper and outdated NES hardware to keep producing new games for the Blue Bomber. Even Enix and Nintendo themselves continued putting out software between Kirby's Adventure and Dragon Quest. Excepted for the Game Boy, the NES was the only console to still get proper support even when the other 16-bit consoles were already out. Yes, I'm aware that the PS1 saw support up until 2004 but did it receive quality games like Kirby's Adventure and Dragon Quest IV quality software? By 2002, license games like Harry Potter and a couple of odd remakes (Final Fantasy Origins) is all it received.

For Mega Man V, it was one of the few that got many sequels similar to Dragon Quest. Its theme is about Proto Man and eight new Robot Masters are causing destruction across the city. Mega Man then finds out that his brother kidnapped Dr. Light. With Wily once again "not involved" this time, Mega Man sets out to find the truth. By now, most of us realize what to look forward to when we play this series. It's your typical tried and true game that doesn't really change much from its predecessor. From MMII to MMIV only saw tweaks to the original formula that the first entry set forth. There wasn't much Capcom could do to improve the formula as the NES had limitations.

Mega Man V (NES) Review

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