• Member Since 7th Oct, 2012
  • offline last seen Apr 22nd, 2019

Sunglasses Indoors


Plane crashing? Throw up your hands, and enjoy the ride.

More Blog Posts16

  • 298 weeks
    Trying, and why it sucks

    'Trying' implies stakes, a failure state, and a level of engagement on the part of the try-er. You want to 'win'. You do it by either achieving some objective set of criteria, or (more commonly) by avoiding the failure state for the duration of the activity. You want to 'win', but it's still possible to 'lose'. You can even set up the rules in such a way that you can never win, even if

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    0 comments · 266 views
  • 321 weeks
    Watch it burn

    Every now and then, I get a glimpse into my mind as it existed eighteen years ago. We're going down the highway. It's summer-time, and the windows are rolled down. Sixty-five miles per hour. I'm sitting in the backseat of the car, playing my gameboy, when I randomly decide to look out the window. Back down to my hands. Back out the window.

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    1 comments · 313 views
  • 340 weeks
    Going upriver.

    It's crazy how everyone knows everyone else.

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    0 comments · 357 views
  • 342 weeks
    Do you believe in ghosts?

    I think, in a metaphorical sense, that ghosts do exist.

    But first, what is a ghost? Ghosts tend to be lingering phantoms, tied to an object or a place, unable to find peace because they left the world with unfinished business.

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    0 comments · 321 views
  • 344 weeks
    I'm back, baby.

    Trying to kick YouTube to the curb, because it's as addictive and brain-rotting as TV in the 90's. I reckon I'll be spending a lot of time here now.

    Which reminds me; I haven't watched MLP regularly since half-way through season 3. I hate playing catch-up, but I figure it's good to be on top of the lore, even if most stories deviate from it.

    0 comments · 276 views
Jul
12th
2018

Trying, and why it sucks · 8:34am Jul 12th, 2018

'Trying' implies stakes, a failure state, and a level of engagement on the part of the try-er. You want to 'win'. You do it by either achieving some objective set of criteria, or (more commonly) by avoiding the failure state for the duration of the activity. You want to 'win', but it's still possible to 'lose'. You can even set up the rules in such a way that you can never win, even if everyone around you thinks you did 'okay'. You still lost.

'Trying' also implies a level of strategy and forethought. How to achieve. I've fallen into the trap many times, where I get wrapped up in planning to the point where nothing actually gets done. It's circular: you plan up to a point, then realize that your newest bit of plan contradicts an older bit, or doesn't really mesh well with what you've got so far, so you need to re-do or re-write everything to sync up. The more time you spend planning something, the less likely you are to accomplish it. The rule only applies to an extent, but if you do what I just described, try not doing that.

See, if you don't try, you can't fail. That's not to say you should never do anything; on the contrary, do away. Just don't try. You learn by doing, not by trying. If you made a mistake, you don't have to look through your plans to see where something went wrong. You won't be super-discouraged by failure, because you weren't trying to achieve anything in particular.

At least, that's how I see things.

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