R.O.E mech bios · 7:07am Apr 13th, 2018
NAC (North American Commonwealth)
ATL (All terrain Loader)- humanoid power loader. Loadouts- none
ATLAS-1 - humanoid combat mech, combat variant of ATL loader.
Manufacture:
Hammond Robotics
Hight. 15 ft
Weight 20 tones
Power Plant: single WY micro fusion battery.
Defences - 2
Magnetic shield- both arms
Emergency vents.
Armor: 1.5 feet
Maneuverability.
Land- 2
Air- 0
Sea- 1 underwater
Space- 2 when mag locked. 0 in void
Sensors (full spectrum)
Control system
Neural link
Neural control cylinder
Conventional controls.
Top speed:
35 mph sprinting
Loadouts.
- Anti personnel.
- Flechette Pulse rifle with optional underslung 120mm grenade launcher (DOP), or flamethrower.
- Icarus mounting (Gimbal shoulder mount)
.50 Caliber rotary flechette gatling
20mm autocannon
Missile pod mission variable loadout
L-blade
- Anti Lanky.
- 40mm autocannon semi / full automatic
- Single Icarus mounting
Missile pod mission variable loadout
30mm autocannon
L-Blade.
Subclass ATLAS B
EVA kit.
Optional thruster pack.
Optional ballistic shield- left arm
ATLAS-2
Upgraded combat variant of ATL walker.
Hight. 15 ft
Weight 18 tones
Power plant: single WY micro fusion battery .
Defence: 3
Trenchcoat anti missile system
Flares
Magnetic shield- both arms
Ballistic shield left arm
Armor: 1.2 feet
Maneuverability.
Land- 3
Air- 0
Sea- 2 underwater
Space- 2
Sensors (full spectrum)
Control system
Neural link
Neural control cylinders
Top speed:
40mph sprinting
Loadouts.
- Anti personnel.
- X01 Flechette Pulse rifle
Optional underslung 120mm grenade launcher (DOP), or flamethrower.
2. Icarus mounting (Gimbal shoulder mount)
.50 Caliber rotary flechette gatling
20mm autocannon
Missile pod mission variable loadout
L-blade
B. Anti Lanky.
- 40mm autocannon semi / full automatic
LHO shells.
- Single Icarus mounting
Missile pod mission variable loadout
30mm autocannon
L-Blade.
ATLAS-3 Humanoid combat mech
First purpose built combat mech for the NAC.
Roll: Anti-mech/ Anti-LHO/ Anti-infantry
Manufacture: Hammond Robotics
Hight. 18 ft
Weight 15 tones.
Powerplant: twin WY micro fusion batteries.
Defence- 5
Trenchcoat
ECMS
Chaff/smoke
Flares
Magnetic shield- both arms
Collapsed ballistic shield left arm
Emergency vents.
Armor:
Classified
Maneuverability.
Land- 6
Air- 0 (Can jump with booster pack and thrusters)
Sea- 3 underwater.
Space- 4
Sensors (full spectrum)
Control system
Neural link
Womb
Top speed:
65mph sprinting
Loadouts.
- Multi roll.
- Forearm mounts (weapons fold away when not in use.)
- flamethrower (right)
- Wrist mounted 20mm flechette cannon (always deployed) (Both wrists)
- Micro missile rack
- 20mm grenade cannon (Always deployed, unless retracted) (Both wrists)
- 4 foot close combat spike (right wrist)
- Ballistic shield (left forearm)
- Magnetic shield (right arm)
2. Icarus mounting x2
- 20mm rotary grenade cannon
- 30mm autocannon
- .50 caliber flechettes gatling
- Comm jammer
B. Anti personnel.
- Optional Flechette Pulse rifle with optional underslung 120mm grenade launcher (DOP), or flamethrower.
- Icarus mounting (Gimbal shoulder mount)
.50 Caliber rotary flechette gatling
20mm autocannon
Missile pod mission variable loadout
L-blade
C. Anti Lanky.
- 40mm autocannon semi / full automatic
- Icarus mounting
Missile pod mission variable loadout
30mm autocannon
10mm rail cannon (required both mounts)
L-Blade.
ATLAS-4
Data corrupted.
ATLAS-5
Data corrupted.
UAF
Siafu- first combat mechs created by humans
Roll: anti personnel/ anti Lanky
Manufacture:
Hammond Africa
Armor Shrike
Hight. 15 ft
Weight 7 tones
Power plant: six WY long duration hydrogen batteries.
Defence: 3
Trenchcoat anti missile system
Flares
Armor: 9 inches
Maneuverability.
Land- 6
Air- 0
Sea- 2 underwater
Space- 2 (Mag lock)
Sensors (full spectrum)
Control system
Conventional
Notables:
- mech is capable of taking single or double steps, however is incapable of walking.
- Do to poor visibility pilots prefer to leave head/cockpit hatch back/open.
- Fastest mech in ground combat
Method of locomotion:
2 all terrain wheels in each ankle.
1200 horsepower
Top speed:
160 mph (in straight line)
0-60 2.1 seconds
Loadouts.
- 50mm autocannon
- Anti armor pincers (both wrists)
- Neck/shoulder mount
.50 Caliber rotary gatling
3. Ankle mount
Missile pod mission variable loadout
Optional. L-blade (On gimbaled arm behind back)
Warrior- humanoid combat mech
Roll:command and control. Anti-personnel/ anti-armor/ anti-lanky
Hight. 22ft
Weight 30 tones
Power plant: single WY micro fusion battery .
Defence:
Trenchcoat anti missile system
Flares
Armored arms
3.4 feet of armor plating
Notables:
- mech is capable of taking single or double steps, however is incapable of walking.
- Do to poor visibility pilots prefer to leave head/cockpit hatch back/open.
- Integrated weapon mounts in arms are the inspiration for ATLAS-3 arm mounts
- Each Arm weighs 5 tons
Method of locomotion:
4 all terrain wheels, with 2 each ankle.
1400 horsepower
Top speed:
70 mph (in straight line)
0-60 2.1 seconds
Maneuverability.
Land- 4
Air- 0
Sea- 2 underwater
Space- 2 (Mag lock)
Sensors (full spectrum)
Control system
Over under system 2 pilots.
Driver- lower under head in chest (Can operate weapons in emergency)
Arms/weapons- above and behind head on back (Can drive in emergency)
Loadouts.
- 4. Flechette gatlings 2 in each arm
- Anti armor pincers (both wrists)
- Shoulder pad mounts
.50 Caliber rotary gatling
Missile pods loadout mission variable
Minelayer
SRA
Grendel- non humanoid combat mech
Roll: designated artillery. Anti-lanky/ anti-armor siege weapon.
Manufacture:
Hammond Heavy
Hight. 40ft
Weight 70 tones
Maneuverability.
Land- 1
Air- 0
Sea- 0
Space- .1 (If Mag locked to deployment elevator)
Power plant: 6 WY micro fusion batteries.
2 WY micro fusion reactors, back mount only for secondary loadout.
Defence: 2
Trenchcoat anti missile system
Flares
10 feet of armor plating
Notables:
Pet names
- Big bertha
- Thumper
- Blastoise
Bipedal walker
Each foot weighs 10 tons must lock down legs before firing.
Can not defend itself requires placement at rear of line.
Requires designated lander for transportation.
Engines produce 30,000 horsepower.
Cannot fire while moving
Control system
3 operators
1 gunner: arms
2 pilot
3 gunner: back cannons
Top speed:
3 mph
Armament.
- Chin mounted machine gun.
2. 4 missile pods. Variable mission loadout.
3. 120mm cannons, 4 in each arm.
4. main guns Interchangeable on back of mech face forward
- 4 back mounted 800mm BFG-50 siege cannons.
Shells.
- Air burst
- Nuclear
- Conventional
- Cobalt
- Tactical
- M.I.R.V
- Thermobaric
- White phosphorous
- Smoke
- High explosives
- Anti-sub orbital
- Cluster
- Flechette (Must clear area ahead of mech of friendlies before firing to avoid friendly fire.)
- 2 Back mounted terrestrial Gauss cannons.
- Anti-sub orbital
- Anti-bunker
- Anti-ship
- Anri-Lanky
NE
Gungnir- variable strike fighter
Roll: mine hunter. Anti-fighter/ anti-ship/ anti-armor/ anti-mech/ anti-lanky/ anti-infantry.
Hight. 28ft
Weight 20 tones
Manufacture:
Dunois industries
Dunois robotics
Power plant: 1 WY micro fusion batteries.
2 Dunois BGX-98 turbine engines.
Modes of operation:
- Fighter mode
- Valkyrie mode
- Infantry mode
Maneuverability.
Land- 6
Air- 10
Sea- 5
Space- 10
Defence: 4
Chaff
Flares
Smoke
ECMS
Armor: 1.6 feet titanium-4
Notables:
Most advanced human mech/fighter craft in known space.
Only mech not produced by a subsidiary of Weyland-Yutani.
Armament:
- 4 rotary grenade cannons, (2 in each wrist arm when in infantry mode)
- 1 10mm flechette machine gun (inside dome)
- 6 missile pods (3 on each wing) missile loadout pilots choice/ mission variable.
- Optional Siafu auto cannon.
- NAC X01 pulse rifle
UEC
Serpent- first mech made by the UEC
Roll: anti-armor/ anti-mech/ anti-infantry.
Hight. 15 ft
Weight 8 tones
Power plant: two TMK magic condenser cores
Defence: 4
Magic flares
Armor: 9 inches
Maneuverability: 8
Land- 6
Air- 0
Sea- 2 underwater
Space- 0
Sensors (full spectrum)
Control system
Conventional
Notables:
- Reverse engineered from captured Siafu mech blueprints. (Armor shrike model)
- mech is capable of taking single or double steps, however is incapable of walking long distances
- Recommend Tymerian or dragon pilots. (However can be operated by any humanoid race.)
- Fastest mech in ground combat
- Articulating joints.
Method of locomotion:
4 all terrain wheels, 4 in each ankle.
3600 horsepower
Top speed:
300 mph (in straight line)
0-60 1.2 seconds
Loadouts.
- 60 mega practical magic bolt cannon (rifle)
- wrist blades (deployable under forearm)
.50 Caliber machine gun
3. Ankle mount
Missile pod mission variable loadout
4. Tail (stabilizer can be used as bludgeon)
BFG more like BIG FCKING GUN
No details about the appearance of these mechs?