• Member Since 21st Dec, 2015
  • offline last seen Jan 10th, 2023

Dashguy


More Blog Posts5

  • 286 weeks
    On Writing a Duel V

    I’ve mentioned before that one of the advantages of writing a duel is that you have total control over the “randomized” aspect of the game. Cards and combos that are useless, impractical or very difficult to play in real life become perfectly viable here. And with fifteen thousand cards and counting there’s plenty to choose from.

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    1 comments · 363 views
  • 293 weeks
    On Writing a Duel IV

    Last time we touched the topic of writing elaborate duels to make them more interesting and entertaining for your readers. Now, while I provided an example of two turns, I feel the need to clarify you don’t have to have your characters dumping the entire contents of their hands on the very first turn. Depending on the flow of the duel and number of turns, you can have both characters starting

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    2 comments · 272 views
  • 294 weeks
    On Writing A Duel III

    We have already talked about not inserting certain information in the middle of your story, such as life points and number of cards in hand, as it comes off as jarring and breaks the flow of the narrative. We have also talked about toning down your characters explaining every effect and play they make and letting the narrative do the job. Now, let's talk about what makes for a good duel.

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    0 comments · 239 views
  • 314 weeks
    On Writing A Duel II

    Last time we talked about how duels should follow the same rules of storytelling as the rest of your story. Starting with not putting life point counters, monsters’ stats, etc. between paragraphs, as they are jarring and break the flow of the narrative.

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    0 comments · 295 views
  • 317 weeks
    On Writing A Duel

    Crossover stories with Yu-Gi-Oh! pop up on this site from time to time, and while the quality of said stories varies, they all share the same issue in my eyes: they do not treat duels as part of the story proper.

    "The hay does that even mean?" :applejackconfused:

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    0 comments · 372 views
Mar
19th
2018

On Writing A Duel · 9:22pm Mar 19th, 2018

Crossover stories with Yu-Gi-Oh! pop up on this site from time to time, and while the quality of said stories varies, they all share the same issue in my eyes: they do not treat duels as part of the story proper.

"The hay does that even mean?" :applejackconfused:

Easy. I believe duels should be subject to the same rules of storytelling than the rest of the story. First and foremost, indicating the players’ life points like this,

TWILIGHT: 4000 LP

SPIKE: 2500 LP

And a monster’s stats like this,

Blue-Eyes White Dragon

ATK/3000

DEF/3000

Or this,

Dark Magician (2500/2100)

May look good in a visual médium, such as anime and manga, but in a written one it comes off as jarring and breaking the flow of the narrative. It's the same as starting a chapter with LOCATION: PONYVILLE - 07:12:00 A.M., instead of a properly detailed introduction. Remember you're writing a story, not a script for a show, a comic book or a video game.

Report Dashguy · 372 views · #writing #crossover
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