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KrisSnow


More Blog Posts70

Dec
23rd
2017

Conversation Focused Game · 9:26pm Dec 23rd, 2017

While trying to finish a novel (>95% of the way through draft 2) I've been fooling around with game design in Unity.

http://kschnee.xepher.net/code/unity/Ethos/ , more commentary at https://kschnee.deviantart.com/art/Unity-Game-Experiment-Ethos-720259792
"Ethos" is a game inspired by my being annoyed at "Fallout 4" because you have no ability to persuade the robot-enslaving Institute to quit being jerks. Using this terrible interface you try to have a conversation that drifts between topics and raises your skills as you listen. I would like to develop the idea further but am not sure quite how. I can have a system where you spend time points each day to scavenge or converse or work, but the key to it is having a "conversation system" that is at least as engaging as a typical "battle system". One of the questions raised by this idea is how much to model conversation abstractly as "he talks about mutants" versus having an actual data structure storing a list of connected facts like "mutants are immune to radiation" and tracking which related topics have been mentioned recently.

Report KrisSnow · 280 views · #game #unity #ai #robot
Comments ( 1 )

What conversation games have you played? Only one I've played was "Last Word":
http://store.steampowered.com/app/355530
Played for 13 or so hours. Fun little system combat system.

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