• Member Since 31st Jul, 2014
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Snow_flurry


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    An Impish Tale Traits

    Post any trait idea for my story "An Impish Tale" here and ill get to them ASAP. Any traits added to my story will be retroactively added here with your name, as well as added to the authors notes of the chapter it was added. (Unless specifically requested not to)

    Basic rules for traits

    1. Traits are basic passives and skills, not magic spells, attacks or ability sets

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    2 comments · 315 views
Dec
11th
2017

An Impish Tale Traits · 1:31pm Dec 11th, 2017

Post any trait idea for my story "An Impish Tale" here and ill get to them ASAP. Any traits added to my story will be retroactively added here with your name, as well as added to the authors notes of the chapter it was added. (Unless specifically requested not to)

Basic rules for traits

  1. Traits are basic passives and skills, not magic spells, attacks or ability sets
  2. Skills refer to simple unique abilities such as ventriloquism, replicating voices and sounds, throwing ones voice over distances, the ability to cling to walls, etc
  3. Passives refer to simple enhancements to a single aspect Ash Groves physical form, such as enhancing a sense, resistances to specific "status effects", Improving a sense granting unique skill (echolocation, magnified vision/zooming in),etc
  4. Traits must not be to overpowered

Note that further rules may be add if i can think of them to make things easier for you all.

Cheers, I look forward to seeing any ideas you guys post

Report Snow_flurry · 315 views ·
Comments ( 2 )
Comment posted by Life Beat deleted Mar 30th, 2018

I don't know exactly how to phrase it but what about a trait that makes him more resilient to physical attacks without actually making him harder than stone. Then you have a teddy imp that can survive an Apple buck from the whole Apple family combined.

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