Just a minute there.... · 9:35pm Oct 15th, 2017
Taking some time to practice/learn programming. Not stopping writing, and I'll be checking in regularly, but gonna slow down a bit from my usual snails pace. I realized that I have the ability to write 10k words in a day, why not 1k lines of code? Of course, It'll take me some time to do anything super fun. My first goal is going to be a little interactive pony text adventure game, not too different from writing a story anyways. I've built a monster randomizer for it, a super basic combat engine, and am including the power of friendship. Now to actually build it. lol.
A splendid venture. What are you coding it in?
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Python atm. Seemed the most beginner friendly. lol. Not good for big 3d games, but easy to read and use. Eventual goal is a click and point 2d adventure, or a keyboard controlled 2d adventure game. Python also plays well with other things, I'm finding...
Oh awesome, I'd love to help out with development in any way I can. You've had super tight design ideas in the past, I'm really looking forward to whatever you end up making!
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Ehh, for now I'm so low on the "know what I'm doing scale" that I get super excited when anything works at all. It will be a long time before I'm willing to consider collaborating with anyone, or until I have something like a "development" cycle. lol. Best I've got so far is a monster generator, a random encounter generator, a (terrible)player generator, an NPC generator, and I'm working on a location generator. I also have a really bad encounter system where you decide to run, fight, hug or look at the enemy during an encounter. I'm thinking of changing hug to charm, and moving it to a learnable skill subset. Right now when you choose to fight something, it goes until you or the enemy is dead. lol. I need to slow it down and let you pick actions for each turn, and I'm planning on items. Basically, your generic RPG interface with... more weird things going on under the hood. I want combat dialogue that can influence the combat, for instance. Which is where i might move the charm to. Maybe have a few social skills. Charm, intimidate, surrender(real and feint), bribe, beg, etc. Also, for right now at least, everything (living) is generated with a sex (male or female) and a preference for males or females for "company". All it does atm is alter the outcome of the "hug" command when the player uses it, but I'm gonna implement more features based on that. Because I'm me. lol.
But yeah. This is just my "learn to program something" project, so I'm sort of throwing darts at the wall with it. Once I've got a better handle on things, (useful recursion is currently my nemesis) I'll make something a little more... aggressive.
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Heh, yeah, I know how exciting it can be to watch a first project start coming together and constantly feel like there's a new thing you're learning and getting better at. (I unfortunately don't know too much further than that, but that's tangential...)
Just wanted to let you know that I'm available to poke if you have any programming or game design questions you want a second opinion on, they're both things I'm really passionate about.
Customized hug reactions sound pretty adorable. More games in general should let you hug all NPCs, I think. It's such a rare option to do it at all! Combat dialogue sounds fun, too, but it often starts feeling really abstracted and formulaic it has the opposite effect on investment it should. I don't know how to work around that. :/