• Member Since 9th Jul, 2012
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MythrilMoth


LOOOOOOOOOOOOONG LOOOOOOOOOOOOONG MAAAAAAAAAAAAAAAN!

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Aug
12th
2016

Weekly Gaming Blog · 12:39pm Aug 12th, 2016

Welcome to my Weekly Gaming Blog!

Beginning this week, all gaming blogs will be consolidated into this blog. That means Pokemonday and my other game-specific blogs will no longer exist.

This week's coverage: Stella Glow, Yo-Kai Watch, and Pokemon Shuffle.

Newly acquired games this week: (None)


Stella Glow

Chapter Three (continued)

Previously: During the Amatsu Fire Festival, the Regnant Knights have accidentally discovered that the poised, refined, graceful Fire Witch, Sakuya, is actually a complete bitch with a terrible personality. Unfortunately, she's necessary for the Anthem Project, and Dorothy of the Harbingers is trying to kill her.

Alto "reports" to Sakuya at Gohra Volcano, and learns that Sakuya is having trouble with her voice and can't sing the Song of Calmfire. While Sakuya is being tsundere at him, Nonoka shows up, completely misinterprets the situation, and attacks Alto, not listening to Sakuya's protests. During the time Alto and Nonoka spend needlessly fighting, monsters invade Amatsu. The Regnant Knights lead the monsters up the volcano to protect the townspeople, and Alto, Sakuya, and Nonoka join the fight.

After the battle, with Klaus and Archibald present, Sakuya goes back to acting like the proper, refined miko--Klaus and Archibald do not yet know about her true nature.

On the last day of the festival, Nonoka arrives in Lambert to fetch Alto on Sakuya's orders. Sakuya is being extra bitchy today. We learn about Nonoka's past, and it's cliche but a little bit sad...I guess? Sakuya kindasorta gets her voice back after being tsundere with Alto, and the Knights go back to Lambert to prepare for the Ritual of Calmfire, expecting trouble from the Harbingers, who haven't been binging on any har since the attack on the shrine.

On the night of the Rite of Calmfire, apparently Klaus has been made aware of Sakuya's true character. Archibald, on the other hand, has not, and is fully into the whole charade, even going so far as to dress in an embarrassing pink, heart-covered kimono and headband and carry a pink hand fan with a heart on it. :rainbowlaugh: Kinda digging seeing him made a fool of, honestly. Couldn't happen to a nicer jackass.

Unfortunately, Sakuya's inability to sing manifests at the ritual, startling and panicking the people of Amatsu. Worse, Dorothy shows up with an army of puppets.

Apparently, Rusty has some...history with Dorothy. He loses all traces of his usual lazy attitude and slacker humor when she appears and becomes an angry, bloodthirsty...well, basically he becomes Spike Spiegel whenever Vicious comes up.

After the battle, an apparently defeated Dorothy suddenly abducts Sakuya and disappears with her, leaving Nonoka distraught and the party tense. As if that's not bad enough...the volcano starts to erupt. At the crater of the erupting volcano, Dorothy decides to get her rabbit rocks off by emotionally and verbally bullying Sakuya while waiting for the volcano to erupt.

Speaking of things erupting, Amatsu is in complete and total chaos. Amid the chaos, Rusty tells the others that if he knows Dorothy, she's taken Sakuya to the volcano. And believe me, Rusty knows Dorothy.

At the volcano, Dorothy plans to kill Sakuya right in front of the Regnant Knights, but Nonoka shows up out of nowhere and takes the deathblow meant for her mistress. (I should note that they are all standing in an erupting volcano crater full of lava so they should kind of ALL already be dead from the heat...)

Dorothy reveals her true plan: she intends to toss Sakuya into the volcano, feeding it the Fire Qualia and causing a massive eruption which will kill everyone and destroy everything for miles around. Herself included--she doesn't care whether she dies or not, so long as she causes massive amounts of death and destruction and kills three Witches in the process. (She kind of forgets that Hilda wants Alto alive...whoops!)

Sakuya makes one last attempt to sing the Song of Calmfire, but fails. This time, Alto sees the Chains of her heart manifest, and realizes that she needs to be Tuned. Jumping across the river of lava, he plunges into her heart to begin the Tuning.

Inside Sakuya's heart, some Persona-type shit goes down. Alto and the Knights fight Sakuya's Shadows, after which the real Sakuya appears, severely annoyed that they've all been poking around inside her soul without asking. That's when Alto cuts right to the heart of the matter:

Sakuya is scared and angry because all her life, she's had expectations heaped on her and has felt trapped by her obligations as the Miko of Amatsu. She feels like her duty comes at the cost of her own soul, and everything she's been through since the Fire Qualia was embedded inside her by the village elders has left her pretty emotionally damaged. She feels she has no control over her own life, so she compensates by lashing out in a petty, bitchy way behind other people's backs.

Through Alto's persuasion, Sakuya comes out of her shell, letting her bitchy, tsundere true self show, which releases the power of her song. Once Sakuya calms the volcano with her song, Dorothy summons a bunch of monsters and makes her stand against the Knights. With the power of Sakuya's Song, the Regnant Knights are able to defeat Dorothy. However, before they can take her into custody, Hilda and Dante show up to rescue her. Hilda makes some vaguely threatening and derisive comments, then threatens to kill all the Witches if the Knights keep interfering in her "work". She mentions an Eclipse, then disappears with her Harbingers.

With things calmed down for now, Sakuya returns to the shrine to complete her role in the village festival, performing on stage for the villagers to wild admiration and applause, then joins the Regnant Knights with Nonoka in tow.

Now, only the Earth Witch remains...

...but why can't Lisette Sing...?

Chapter 4

The current identity and whereabouts of the Earth Witch are unknown. While the Kingdom's intelligence searches for her location, the 9th Regiment has some downtime. Much of this chapter consists of Free Time segments and downtime cutscenes, one of which hilariously reveals Klaus' sweet tooth and shows him wearing a white suit and a gold chain. This chapter reveals that Klaus is "Mr. X" the dessert guide author.

Also in this chapter: Queen Anastasia pulls a Jasmine. Alto finds her in the middle of being shaken down by two guys pulling a flopsie. For such a strong, wise, and regal ruler, Queen Anastasia is unsettlingly sheltered when it comes to the day-to-day realities of life in her own city. Which is a large part of why she wants to move among her people incognito--she wants to hear the real opinions of the people of Regnant that would never be voiced in her audience chamber.

And boy, does she ever get an earful of it at the local tavern. :twilightoops: She also gets hilariously drunk. :rainbowlaugh:

After a few days of downtime, Alto is heading back to the barracks for the day when he catches the sound of a voice singing. It isn't any Witch he's familiar with. Following the sound, he finds a green-haired girl singing. Her song is like nothing he's ever heard. When he approaches, she seems relieved to have finally found him...then collapses.

When the girl wakes up in the infirmary, we learn that her name is Marie, and like Alto, she has no memories except for her name, and she isn't even entirely sure of that. She can also "sing", except...not really. What she does is...kind of like a dog whistle humans can hear. It drives all the Witches crazy.

Marie is given lodgings at the castle, and Klaus orders an examination to determine exactly what she is. Lisette and Popo are happy to have a new friend, but Sakuya doesn't care for the new girl one little bit. Then again, Sakuya doesn't much care for anyone, so who cares.

Alto schleps Marie all over town looking for any information anyone might have about her, because everyone at the castle is convinced she's a refugee from one of the crystallized villages. At the end of the day, they run into Rusty, who's in the mood to have a big party with everyone in the 9th Regiment at the tavern.

The party lasts well into the night. Late at night, when Rusty brings Klaus the bill from the tavern, the survey team from the west reports in. A barrier has appeared, forty miles in diameter, at Kashmistan. This can only be the work of the Earth Witch.

Hearing the name Kashmistan brings up memories Rusty wants desperately to forget. He and Klaus both Saw Some Shit there, so this next mission is going to be tough on both of them.

The Harbingers also have ties to Kashmistan, and strong personal feelings tied up in whatever went down there. Now that they know the Earth Witch is active, it's a race to see who finds her first in what is apparently the most hellish wasteland in Regnant.

During the morning briefing with Queen Anastasia, a soldier reports that the city of Nordea has been crystallized by Dorothy, and the nearby villages destroyed by the Harbingers.

Chapter 5

Before setting out to the desert, the party is briefed on the Kashmistan Incident, which for the most part only Alto and Popo seem ignorant of. In Alto's case, it's because it happened before his arrival in Mithra, and he has no memories prior to then.

Kashmistan was a feudal territory, ruled by the Earth Witch. The Earth Witch used her powers to erect a barrier that protected her and her territory from the Harbingers. However, there was a traitor among the Royal Knights--Grandmaster Hrodulf, who betrayed Regnant, joined the Harbingers, killed the Earth Witch, and burned Kashmistan to the ground.

When the party arrives at the giant glowing magical barrier, Alto is able to destroy it simply by touching it, since it's connected to a Witch's heart. Entering the no-man's land within, they are attacked by a mercenary named Keith, who's been out in the desert sun waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long. He summons a bunch of undead mercenaries from the sand and attacks. Once the tide turns against him, Keith bugs out like a little coward after summoning forth another small army of undead mercenaries.

After the battle, the Knights make their way to the nearby caravan, where they receive a cold and distrustful reception. They speak to the leader of the caravan/settlement, who either honestly doesn't know there's a new Earth Witch or is being deliberately evasive. Either way, he's less than useful to the search. When the party asks to purchase supplies and draw water, the caravan leader becomes outright hostile, and one honestly can't blame him considering what happened to Kashmistan and who was to blame. Without sufficient supplies and with the locals refusing to help because they despise anyone from outside the desert, the Knights have no choice but to return to Lambert for now.

Before retiring for the night, Alto heads for the Red Bear Tavern, where he finds Rusty. He asks Rusty about what happened in Kashmistan, and Rusty tells him the whole story: how as an orphan living in the desert, he was taken in by Hrodulf, how Hrodulf was the closest thing to a father he ever had, and how he saw, with his own eyes, Hrodulf slaughtering innocents and his own comrades before kneeling down in front of Hilda. At the end of his tale, Rusty abruptly leaves the tavern.

Damn...

Returning to the desert once the supplies are restocked, the 9th Regiment encounters the same frosty reception. With no assistance from the locals, they have no choice but to search for information on their own. As the day wears on, they find nothing, and return to base camp weary and dispirited. But then, two sisters approach them: Niki and Mordimort.

(Spoiler Alert: Mordimort is the Earth Witch.)

Niki seems to have a pretty good bead on things, but Mordimort is shy, reserved, and oh, the first words out of her mouth are to call the Regnant Knights murderers. Alto asks her if that's really what they look like, and Mordimort admits they really don't.

Niki is bold and unafraid of the Regnant Knights. Mordimort is petulant and childish.


Yeah, this whole sequence is a cliche storm, so I'm just gonna spell it out before I even go through the whole song and dance: Niki and Mordimort are the daughters of the slain Earth Witch, and after her death, the Earth Qualia chose Mordimort. The caravan people are protecting the two of them.


Niki leads the party deeper into the desert after telling them that "according to rumors", the mercenary Keith is a deserter from the Royal Knights who's protected the desert people ever since the incident. At one point, Mordimort becomes too terrified and upset to continue, so Niki points the party toward the north, tells them their destination is Kashmistan, and wishes them well. "The one you seek is there."

Yes, Kashmistan. The city that burned to the ground three years earlier. Except when the Knights arrive, the city is whole, undamaged, pristine, glorious, and shows no sign of ever having been burned--even though Rusty and Klaus both saw the whole city burn to the ground with their own eyes.

What's going on here...?

Hearing the sounds of swordfighting, the Knights proceed into the city, where they find Keith fighting...HRODULF! Rusty flips his shit and attacks, intent upon ending Hrodulf's wretched life.

The Regnant Knights regroup into battle formation, and Keith interposes himself into what is now a three-way battle, with Rusty intent on killing Hrodulf, Hrodulf and his soldiers intent on killing the Regnant Knights so they will no longer interfere in his mission, and Keith intent upon driving everyone out of Kashmistan.

After the battle, Hrodulf flees, angrily declaring that Rusty will never be allowed to kill him. Enraged, Rusty chases after him. Alto tries to stop him, but then collapses as he suddenly begins remembering his past...

Spoiler alert: Alto was from Kashmistan all along, and lost his memory in the incident three years ago when the city burned.

After a long fever, Alto wakes up in the infirmary in Lambert, confused and with no memory of what happened after the battle. He learns that Rusty did chase after Hrodulf, but eventually came back dejected, morose, and sullen, and holed up in his room without speaking to anyone. Alto tries to speak to Rusty, but Rusty isn't really in a talking mood, and he angrily drives Alto away.

Once Alto has recovered, the party sets out into the desert for a third time to search for the Earth Witch. Once again, the desert people are hostile and unwelcoming, but the Knights are approached by a worried Niki. Mordi has developed a high fever, and the caravan doesn't have the right kind of medicine to help her. She begs the party to share some of their medicine. Rusty doesn't want to help them, but Alto and the Witches are concerned and immediately follow Niki to her home to attend to Mordi. Rusty wants no part of hanging around with the angry desert people, and decides to pursue Hrodulf on his own once again. Klaus decides to split the party in two and go with Rusty to look for the Harbingers while Alto and the girls stay behind in the caravan to look after Mordi.

When Mordi's fever breaks, she has a long talk with Alto, and we discover that her personality is a bit...strange.

Concerned that Niki has been gone too long in the desert night, Alto leaves to find her, and discovers her outside, looking up at the moon. Alto talks with her for a while, and she reveals that she knows he's a Conductor, then tells him she's the Earth Witch. She tells Alto that she's seen how kind and all that he is, and that she's confident she can leave Mordi in his care, because Mordi needs to leave the desert. This confuses Alto.

Before Niki can say anything else, Hrodulf shows up. It turns out that Niki planned everything--that she lured Alto into the desert by erecting her barrier, knowing the Regnant Knights would lead Hrodulf right to her so she could have her revenge. Before Alto can react, he's knocked out by Keith, who was working for Niki all along...

When Alto is revived by the rest of the party, Niki, Keith, and Hrodulf are long gone. Alto tells the party what happened, and the Knights pursue them to the Kandaar Hills. There, they find Niki and Keith facing off against Hrodulf, ready to put an end to the suffering of the Kashmistani people and the butchered Knights. However, just as the Regnant Knights arrive to back Niki up, the Song of Ruin fills the night air, and the Harbingers arrive in force!

They don't remain in force for long, though. As soon as Dorothy is wounded by the Regnant Knights, Hilda orders her and Hrodulf to retreat, sending in a bunch of monsters in their place. Determined, the Knights press forward, cleaving their way through Hilda's familiars to reach Niki and protect her. Once the Knights are able to regroup with Niki, Hilda floods the battlefield with familiars...

With too many monsters to continue fighting, and movement impeded by Hilda's crystals, the situation looks hopeless, as the Knights can't regroup in force to deal with this mess. Just when things are at their worst, a mysterious cloaked figure appears and begins blasting away monsters left and right! She's not alone, either; she has very strange backup.

Hilda and Dante are shocked at this intrusion, identifying the newcomers as Angels. The Regnant Knights just have no idea what's going on, but these Angels are hell bent on killing Hilda. (Or should that be Heaven bent?)

Despite Hilda summoning even more monsters in the middle of the battle, the Regnant Knights and their newfound Angelic allies prevail, with Alto delivering a vicious beatdown to Dante. However, it turns out that Dorothy and Hrodulf leaving the battlefield wasn't a retreat...it was a trap. While Hilda and Dante kept everyone busy, Hrodulf got around behind the party. The Knights can only watch helplessly as Hrodulf viciously cuts Niki down. But before he can land the final blow, Niki does...something...and just...explodes, after telling Alto to take care of Mordi. In the shocking aftermath of Niki's death, Hilda gloats that the Harbingers are victorious, and her Song will continue uninterrupted.

Keith returns to the caravan to inform Mordi of her sister's death. Alto follows him. Klaus orders the 9th Regiment to go after Alto; Rusty splits off from the group to take care of personal business.

In the desert near the caravan camp, Klaus pursues Alto, who's determined to get to Mordi. Before Klaus can catch up, the barrier around the camp reappears, blocking out the Knights. The Knights are dumbfounded at the reappearance of the barrier, because the Earth Witch is dead, so it shouldn't be possible for this barrier to exist.

Meanwhile, Rusty has caught up with Hrodulf in the desert, "as promised". Hrodulf asks what his decision is.

Alto finds Mordi furiously digging through the mud, talking about needing "a new big sis".

Oh, don't even tell me. Don't tell me Niki was a clay golem Mordi made to replace her own dead family and keep herself company...

(Then again, she had to have been the true Earth Witch all along, so...)

Mordi won't respond to Alto. He heads outside to get some air and meets Keith, who tells him Mordi's been like that ever since he told her about Niki. We learn that Keith was a member of the Royal Knights three years ago (actually, we learned that from Hrodulf in the previous battle) who made a contract with the former Earth Witch before her death, when Kashmistan was in flames.

Keith's contract with the former Earth Witch will end in three days, at which time Mordimort will have to fend for herself. Alto is upset about leaving her alone in Kajar, but then he starts feeling red-flash pain as memories awaken, and Keith tells him he should've realized by now the truth about this land.

So here's the deal: The caravan camp of Kajar, all the people there? Never existed. They were all clay golems. The rebuilt and pristine Kashmistan? Sandcastles in the desert. Niki was the keystone of the entire thing. She was Mordi's "anchor", her safety blanket. But she was also never real. She died just like everybody else. Mordi made a new Niki out of clay, and her clay Niki kept her safe and sheltered and made her stable. Then, Mordi made people and a place to live in the desert, all using the Earth Qualia.

The reality is that Mordimort is just a little girl on her own, all alone, playing in one giant sandbox, with only Keith to look after her.

While Alto and Keith are trying to figure out how to calm Mordimort down and make her listen to them, Rusty and Hrodulf arrive. Rusty realizes the crumbling illusion of Kajar is actually the real Kashmistan. Hrodulf offers to postpone their battle for now, but Rusty is ready to kill Hrodulf and doesn't want to wait. Rusty attacks Hrodulf with everything he's got. Their duel to the death is interrupted when Mordi's power pulses and she begins generating monsters.

Hrodulf reveals that they're all trapped inside Mordimort's spirit world, and their battle is unbalancing her heart. If they continue to fight, her heart will shatter, and none of them will ever leave. The rest of the 9th Regiment arrive, and the battle to save Mordimort from her own collapsing soul begins in the "kingdom of lies"--the disintegrating illusion of Kashmistan.

Fighting his way through to Mordi, Alto approaches her and begins the Tuning. With the help of Mordi's conscience--in the form of her sister Niki--Alto is able to get through to Mordi and convince her to leave her pretend sandbox and return to the real world. Every trace of the false reality Mordimort created is gone, reclaimed by the ocean of sand. Mordi returns to Lambert with the 9th Regiment, along with professional delusional pain-in-the-ass Keith.

Back in Lambert, Rusty invites Alto for a drink and confides in him, privately, that Hrodulf invited him to join the Harbingers. According to Hrodulf, the Harbingers are trying to save the world, not destroy it. Meanwhile, the girls dragged Mordi off for a tea party, and Mordi quickly becomes overwhelmed by the comforts of living in a place that isn't the desert. Everyone's in a good mood. Everyone's safe, they have new comrades, and most importantly, the Knights have finally assembled all four Witches.

...But one problem remains.

Lisette still can't Sing.

(End Chapter 5)

Thoughts:
- Popo is the woobiest Woobie that ever woobed. :fluttershysad:
-- Or was until Mordimort happened. HOLY SHIT. :fluttershysad::applecry:
- The Play Coin based monster extermination missions from hell are good for EXP grinding, but damn are they a pain in the ass. The maps are massively choked with roadblocks, there are all these ranged-attack monsters lurking in places you can't attack them...I'm honestly starting to wonder if the massive EXP gains are worth the bother.
- AAAAAAAAAAAAAAAAAAAAAAAAAGH! I lost the fight against Dorothy the first time at literally the last minute when she had critical HP because Sakuya's AI is too suicidally stupid to stay the fuck away from the boss who can kill her in two hits and takes a critical counterattack when she tries to "help"! If there is one thing in SRPGs I cannot stand, it's suicidal AIs you have to protect in an escort battle who cause you to get a game over by getting themselves killed while you're helpless to stop it.
-- GODDAMMIT the second time I tried this mission she charged right into the biggest, meanest, most heavy-hitting mooks on the field! Seriously, I could really use a way to LEG THIS BITCH TO KEEP HER FROM MOVING OR SOMETHING! At least this time I was able to run interference. It was still an ugly battle, and Dorothy managed to KO Popo. T_T
- Nonoka disappearing into her box at the end of her Shinobi Slash skill is HILARIDORABLE. XD XD XD
- Sakuya's boobs booble up boobily. Boobity boobity boob.
- The Gohra Volcano map is pretty cool in the final battle of chapter three, what with half of it actually erupting.
- Nonoka's default weapon is called Seppukumaru. Its description is "This is Nonoka's favorite dagger." I just...I can't even. XD
- Funny and also somewhat baffling Easter egg: Beginning in chapter 5, there's an exact duplicate of Nonoka's cardboard box sitting in Alto's room, with the number 2 painted on the "forehead". O_o;;
- The sound effect of Mordimort "making a new big sis" is really really icky.
- The map for the final battle of Chapter 5 (Mordi's Spirit World) is one of the most messed-up, pain-in-the-ass maps I've ever seen in a TRPG. Half the time you can't even figure out what the path is in this map.


Pokemon Shuffle

Current activity: Main stage S-rank cleanup.

Pokemon caught: 608
Pokemon at level 10 or higher: 109
* Main stage Pokemon caught: 432/432
* EX Stage Pokemon caught: 41/41
* Special Stage Pokemon caught:
=All Special Stage Pokemon released through 8/9/16=
* Safari #1-11: All Pokemon caught

Main stages cleared: 1-450
Main stage S-ranks: 419

EX stages cleared: 1-41
EX stage S-ranks: 20

Survival Mode best record: SM16

Max combo: 166

Escalation Battle #1 level reached: 51 (1st time), 101 (2nd time), 200 (3rd time)
Giratina caught at: level 12 (12% catch rate)

Escalation Battle #2 level reached: 51 (1st time), 96 (2nd time)
Cresselia caught at: level 4 (4% catch rate)

Escalation Battle #3 level reached: 51 (1st time), 101 (2nd time)
Darkrai caught at: level 13 (13% catch rate)

Escalation Battle #4 level reached: 71
Latias caught at: level 16 (16% catch rate)

Escalation Battle #5 level reached: 101
Latios caught at: level 42 (42% catch rate)

Escalation Battle #6 level reached: 92
Keldeo (Resolute Form) caught at: level 11 (11% catch rate)

Escalation Battle #7 level reached: 101
Kyurem caught at: level 8 (8% catch rate)

Escalation Battle #8 level reached: 151
Diancie caught at: N/A (Diancie obtained prior to this event)

Escalation Battle #9 level reached: 247 (1st time), 150 (2nd time)
Zygarde (50% Forme) caught at: level 9 (9% catch rate)

Escalation Battle #10 level reached: 246
Giratina (Origin Forme) caught at: level 14 (14% catch rate)

Best Competition Ranking Score:
Mega Sceptile Challenge
Score: 52266
Final rank: #10609

Best Competition Ranking Placement:
Mega Absol Challenge
Score: 49386
Final rank: #1539

Ranking Event awards won:
Abomasite, Absolite, Banetteite, Blastoisinite, Blazikenite, Charizardite X, Charizardite Y, Garchompite, Gardevoirite, Lucarionite, Manectite, Sceptilite, Sharpedonite, Steelixite, Swampertite, Venusaurite


Yo-Kai Watch

Katie's Summer Diary #12i

Dear journal,

Another week of searching for Youkai!

Early this week, I got another super-rare S-rank Youkai out of the Crank-A-Kai! This time, it was Count Cavity! ...wow, kinda...lame?

Youkai Medals Collected: (Total Youkai Befriended: 185)
Flengu, Singcada, Tanbo
*COUNT CAVITY*

Comments ( 8 )

So, how's your current Yo-Kai Watch team, Mythril?

I've done some calibrating of my medals, and my new team is as follows:

Shogunyan
Zerberker
Tengu
Damona
Venoct
Kyubi

I'm strong enough to contend Snartle, but not enough to face Gargaros in Terror Time. But soon, given a lot of time and effort, they will be...

Glad to hear you're enjoying Stella Glow.:twilightsmile:

4145582 Same team as before: Damona, Casanuva, Tengu, Shogunyan, Mama Aura, Komashura. I doubt that'll be changing at all since I haven't even played in weeks, and I'm not sure how much I'll play before Yo-Kai Watch 2 comes out.

I just kinda started ignoring Keith almost as soon as he showed up.

If there was anything interesting about him, it wasn't interesting enough for me to actually remember it, and I played through this game less than a year ago.

4146306 Keith is just one of those ranting guys who mothers with young children hurry past while telling their children not to look at him.

4146346 I had actually forgotten Keith entirely until this post reminded me. (Much like I normally do with those ranting guys, so it fits.)

He makes Ewan look interesting, well-developed, and useful by comparison.

...I'm almost surprised how much I liked this game, considering how many unpleasant things I find myself saying about it. (But I guess the flaws in games I like enough to finish them are going to have the most chances to bother me.)

Since you've folded Pokemondays into this, I figured I'd share this with you, since I thought you'd get a kick out of it.

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