A thought occurs about Skyrim Remastered. · 2:59am Jun 25th, 2016
Loading screens.
WIth the way Witcher 3 has absolutely spoiled me (with absolutely no loading screens except on start and quick travel), I'm expecting 95% of them to be gone.
No loading screens going to and from cities. And loading screens going into a dungeon better be under 2 seconds. Like it's not even a loading screen, just a fade out and fade back in.
Sounds like you're setting yourself up for disappointment
4047383 Perhaps. What about Fallout 4? I haven't seen that game. How are the loading times there?
Sorry mate, but not every game on the planet is Witcher 3. There's going to be load times, WHICH IS A GOOD THING. I'd rather have an obnoxious loading screen than have my game freeze for 10 seconds to 3 fucking minutes while the game tries to load it without changing the screen. Seriously, 3 minutes is about the average load time for me, not including crashes, screen freezes, and flat-out failing to load.
EDIT: This is for Fallout 4 with a decently large amount of mods, mind. An engine that is far beefier than the Skyrim engine.
4047391 Alright on PC and XBone, but really long (sometimes going from 40 seconds to more than a minute) on PS4. With mods, XBone goes up to 30 seconds.
Why would loading screens suddenly vanish with a game re-release that just features a graphics overhaul? If anything, load times could just end up being longer.
That's why mods are a thing. People who don't want the loading screens download stuff like Open Cities and whatnot, things that actually alter the framework of the game world, rather than texture overlays and polygon counts.
4047391
Load screens every couple minutes in Fallout 4. Still does it every time you enter a building, even if they're tiny little basements in ruined houses, and Diamond City is just lousy with the damned things. Only thing they changed about loading screens in their engine is that now you can walk into them sometimes with caves and such instead of having to open a door every time.
Heck, someone even tried to ghost all the way somewhere to get around faster, and apparently if you even start moving too fast the game freezes into a loading screen.
You wanna know the worst part? Supposedly, they artificially extended the length of the screens. A lot of places, the game just needs a couple seconds to load up the cell, but every single loading screen, regardless of how beefy your computer is, lasts for about twenty-thirty seconds. I'm guessing it's so you can look at the pretty pretty models in them that don't get old at all, no sir.
This is why I love ps2 emulators. Removing the frame limiter lets you divert all resources to getting past a loading screen, making them appear like a really fast fade away.
I sure hope that the remastered edition has more than just graphics tweaks.