So I know a lot of people are upset that my updates are slow, especially for Regeneration and Burning Souls. The reason is kinda simple. I'm moving on from MLP. I'm not giving up on it all together nor am I canceling the stories. I just find myself now moving to other fandoms like Helluva Boss as well as my own original work.
Hey guys, one of my best friends, jamescorck, is now open for commissions! He and I have done great artwork together and he's great at making not just MLP stuff but other fandoms as well such as 40K, Beastars, Helluva Boss, and more! Check his stuff out and get in contact to commission him for some great artwork!
3759428 wizards.com/mtg/images/daily/stf/stf76_vastwoodAnimistArt.jpg The Animist is a master of controlling beings of other worlds and creating new life through the arcane arts. Their most unique trait is their ability to create an Anima; a being tied to them, as it is born from their soul. Each Anima is different with their form and personality depending largely on the tastes of their creator. The Animist and Anima fight as a pair: the Anima guarding its creator, while the Animist buffs their creation, turning it into an immensely deadly being. The bond between the two is unlike any other, as they are permanently connected to each other; their thoughts and senses perpetually shared. Still they are individuals, each an intelligent and sentient individual with a distinct personality, although to see them bicker is almost unheard of. A skilled Animist is eventually able to create more Anima, although doing so is a rigorous and costly activity as they must give of their own soul to create a new Anima. They can also opt to temporarily become one with their Anima while in combat, creating a monster capable of rending foes with ease while casting spells in between slashes.
3759430 i.picresize.com/images/2014/06/25/WV0LQ.jpg Illusionists are magicians who specialize in the art of trickery and deception, using their target's senses as mediums with which to display their abilites. They can disable and confuse the senses, inspire action through fabricated thoughts, and even create apparitions which walk about the world. They are mysterious figures, shrouded by lies and deceit, divorced from the rest of the world. To befriend with an Illusionist is a task even harder than vilifying them, but succeeding at it is a gift one will cherish for the rest of their life. The main strength of an Illusionist is their power to confuse and disturb their opponents, and their unique diversity in the ability to take care of situations. Instead of subjecting the party to a compromising weapons search, one could simply make the security personal believe that they found nothing. In battle, an Illusionist remains in the background - either under the protection of allies or hidden by mirages - causing their damage at a comfortable distance.
You can make people believe they are being eaten by a mecha Donald Trump.
So that actually worked pretty well. I always play a caster, played a warlock in WoW for years, and rolled a 98 for a sorcerer. Would've preferred warlock, necromancer,or alchemist, but I'll take it.
3759534 Infiltrators are master thieves with precision honed skills of stealth, burglary, and escape. A Infiltrator is adept at scaling walls of buildings, bypassing locks or traps, quietly creeping past guards, hiding from detection, and sliding down the wall to safety. Infiltrators are smooth talkers with quick wits who have a sixth sense when it comes to avoiding danger.
3759544 The Merchant class relies heavily on the economy of your world, and as such, it is, in a sense, highly DM-dependent. In a high arcana world with plenty of magic items, the Merchant might become too powerful a class despite the fact that at first glance, many of its abilities seem innocent or heavily underpowered. In an extreme low arcana setting, the merchant will probably struggle, playing the role of half a bard (a good negotiator but completely lacking in the combat department, because of the likelihood of less income). Alas, the abilities you must keep a closer eye on are Uncanny Barter and Bribery. The first one, because it stands to reason that it should depend directly on your economy, the latter because it depends on the former.
Merchants are as complex in their actions as they are straightforward in their objectives, namely, to turn a profit. Merchants represent prosperity and civility, while their thirst for wealth caters to a more adventurous life style, always in search of the perfect product or to establish a more profitable trade route. They excel at gathering information, bartering and negotiating their way out of all but the most dire of situations. Usually, they resort to bribery should it further their agenda, and have an uncanny ability to make even the most strict individuals take these "gifts" (often without their knowing it).
3759588 Highly Faithful knights worshiping a deity. Templar's are highly effective warriors with outstanding resilience to both physical and magical attacks. Templar's cannot cross-Class into any non religious class. Templar's do not believe in the roguish way of dodging, they believe in facing all of their challenges head on and over coming them with sheer force of will.
Templar's are renowned throughout ages of Knights and Paladins. Just like Paladins and Knights, Templar's can be under any Deity and be any race. They, however, are truly Faithful until they last draw breath. They live with steadfast actions and devotion to their deity. They are known throughout history as not only Defenders of their Deity, but of their people and country as well. When they are in combat, they are harsh and will win by any means. Whether it be by their defense, or organized, brutal, and tactful offense.
3759597 A master of command, the Strategist relies on the use of her Monster Control Vault to wield armies for inter(national/continental/planetary/planar/universal) conquest. Strategists have the advantage of numbers and spreadability, but the actual Strategist often hides in her Monster Control Vault, miles or planes away from the rest of the party.
Psion, cool
60. Elementalist.
d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/wallpapers/ElementalistMaleWallpaper-1920x1080.jpg
3759412
rocketllama.com/blog-it/wp-content/uploads/2009/07/Psion2-266x300.jpg
72
Tinker.
I tink that's a good ting.
74. Animist
vignette2.wikia.nocookie.net/finalfantasy/images/e/e7/Ffta-moogle-animist.jpg/revision/latest?cb=20061221042135
Lame...
45 Red Mage
44: Arcane Archer
81. Just a straight up Thief!
pre04.deviantart.net/8790/th/pre/i/2011/361/a/5/master_thief_by_grandanvil-d4kew5l.jpg
56: Lovemaster..
Cadance?
3759424
This is a Tinker. You can create war machines.
vignette3.wikia.nocookie.net/wowwiki/images/2/27/Goblintinker.jpg/revision/latest?cb=20061224095210
3759428
wizards.com/mtg/images/daily/stf/stf76_vastwoodAnimistArt.jpg
The Animist is a master of controlling beings of other worlds and creating new life through the arcane arts. Their most unique trait is their ability to create an Anima; a being tied to them, as it is born from their soul. Each Anima is different with their form and personality depending largely on the tastes of their creator. The Animist and Anima fight as a pair: the Anima guarding its creator, while the Animist buffs their creation, turning it into an immensely deadly being. The bond between the two is unlike any other, as they are permanently connected to each other; their thoughts and senses perpetually shared. Still they are individuals, each an intelligent and sentient individual with a distinct personality, although to see them bicker is almost unheard of. A skilled Animist is eventually able to create more Anima, although doing so is a rigorous and costly activity as they must give of their own soul to create a new Anima. They can also opt to temporarily become one with their Anima while in combat, creating a monster capable of rending foes with ease while casting spells in between slashes.
3759430
i.picresize.com/images/2014/06/25/WV0LQ.jpg
Illusionists are magicians who specialize in the art of trickery and deception, using their target's senses as mediums with which to display their abilites. They can disable and confuse the senses, inspire action through fabricated thoughts, and even create apparitions which walk about the world. They are mysterious figures, shrouded by lies and deceit, divorced from the rest of the world. To befriend with an Illusionist is a task even harder than vilifying them, but succeeding at it is a gift one will cherish for the rest of their life. The main strength of an Illusionist is their power to confuse and disturb their opponents, and their unique diversity in the ability to take care of situations. Instead of subjecting the party to a compromising weapons search, one could simply make the security personal believe that they found nothing. In battle, an Illusionist remains in the background - either under the protection of allies or hidden by mirages - causing their damage at a comfortable distance.
You can make people believe they are being eaten by a mecha Donald Trump.
11. Samurai? Lame.
3759417 cdn.gifbay.com/2013/09/i_love_it_from_tomskas_coming_out-85631.gif
3759435
orig00.deviantart.net/437c/f/2008/229/1/0/redmage_by_fantasyace.jpg
3759436
wrathofzombie.files.wordpress.com/2014/10/arcane-archer-1.jpg
3759442
That's Loremaster. Basically you are a master of knowledge both ancient, arcane, and other.
3.bp.blogspot.com/-ycfr2oOotUk/VKENWpNefeI/AAAAAAAAFA8/YgjHW6x-HZU/s1600/Loremaster.jpg
3759450
s-media-cache-ak0.pinimg.com/564x/07/be/e8/07bee85c2ed725608cb2cd775397ee19.jpg
76: Dreamwalker
i839.photobucket.com/albums/zz314/JudasGoat_Baali/Dreamwalker.jpg
Sweet, I can hang with Luna.
3759460 Oh, apologies. I have rather bad eyesight, especially at this time ^^;;
#6 - Weapon Master
What does 99 mean?
3759472
41.media.tumblr.com/tumblr_ld99w8SaY61qe4965o1_500.jpg
3759473
Wizard
vignette2.wikia.nocookie.net/dnd4/images/c/c8/WizardPHB.jpg/revision/latest?cb=20090207012234
58
Summoner
Sweet!
3759483
i1084.photobucket.com/albums/j414/Saph7/excerpt_ap_0327_9443.jpg
3759476
"What do you mean I only need 1 side-arms?"
Yeah, about what I expected. One of my favorite classes in Final Fantasy
mm, I got a 79, but I can’t read it – is there a version with a higher resolution (a SVG would be great)?
3759492
I'll try and you are Theurge: A master of Divine Spell casting and arcane spell casting.
orig13.deviantart.net/0fcf/f/2012/103/5/8/mystic_theurge_by_jasonengle-d4w2g6j.jpg
So that actually worked pretty well. I always play a caster, played a warlock in WoW for years, and rolled a 98 for a sorcerer. Would've preferred warlock, necromancer,or alchemist, but I'll take it.
I could have done this wrong, but I guess I got a Red Mage... Lame. I'm making myself a gunslinger!
joeszombieland.files.wordpress.com/2015/04/gunslinger.jpg
Freaking kickass!
3759502
thegeekspace.co/wp-content/uploads/2014/10/sorcerer.jpg
No joke, I got a 1. Clearly a sign I should never D&D, if that's my first roll :P
Cavalier, btw.
3759514
i10.photobucket.com/albums/a117/elbriga/Forum%20link%20stuff/cavalier.jpg
3759492
Here, this is an enlarged one
82 Infultrator. I am a Changeling.
3759534
Infiltrators are master thieves with precision honed skills of stealth, burglary, and escape. A Infiltrator is adept at scaling walls of buildings, bypassing locks or traps, quietly creeping past guards, hiding from detection, and sliding down the wall to safety. Infiltrators are smooth talkers with quick wits who have a sixth sense when it comes to avoiding danger.
s3.gatheringmagic.com/uploads/2014/06/18/ML_18.jpg
41 - Merchant
Wtf kind of class is that? Am I just a money gatherer for the party?
Whatever found this image anyway.
orig05.deviantart.net/dc89/f/2010/033/f/5/uo_merchant_class_restyle_by_vres.jpg
vignette4.wikia.nocookie.net/dnd4/images/c/c7/Phb3-woc-psion.jpg/revision/latest?cb=20130419181119
I'll let you guess what I rolled.
14. Dragon Knight.
I'm cool with that.
3759544
The Merchant class relies heavily on the economy of your world, and as such, it is, in a sense, highly DM-dependent. In a high arcana world with plenty of magic items, the Merchant might become too powerful a class despite the fact that at first glance, many of its abilities seem innocent or heavily underpowered. In an extreme low arcana setting, the merchant will probably struggle, playing the role of half a bard (a good negotiator but completely lacking in the combat department, because of the likelihood of less income). Alas, the abilities you must keep a closer eye on are Uncanny Barter and Bribery. The first one, because it stands to reason that it should depend directly on your economy, the latter because it depends on the former.
Merchants are as complex in their actions as they are straightforward in their objectives, namely, to turn a profit. Merchants represent prosperity and civility, while their thirst for wealth caters to a more adventurous life style, always in search of the perfect product or to establish a more profitable trade route. They excel at gathering information, bartering and negotiating their way out of all but the most dire of situations. Usually, they resort to bribery should it further their agenda, and have an uncanny ability to make even the most strict individuals take these "gifts" (often without their knowing it).
s-media-cache-ak0.pinimg.com/236x/da/15/da/da15da682fff8a00d08b5583dff0a472.jpg
3759546
Psion
3759550
i26.photobucket.com/albums/c117/Kur0i/Dragon_Knight_by_pamansazz.jpg
I don't play DnD but I'll give it a shot. Apparently, I'm a Templar. Don't know if that's good or not.
Rolled a 30, got "Strategist". Not bad at all.
3759588
Highly Faithful knights worshiping a deity. Templar's are highly effective warriors with outstanding resilience to both physical and magical attacks. Templar's cannot cross-Class into any non religious class. Templar's do not believe in the roguish way of dodging, they believe in facing all of their challenges head on and over coming them with sheer force of will.
Templar's are renowned throughout ages of Knights and Paladins. Just like Paladins and Knights, Templar's can be under any Deity and be any race. They, however, are truly Faithful until they last draw breath. They live with steadfast actions and devotion to their deity. They are known throughout history as not only Defenders of their Deity, but of their people and country as well. When they are in combat, they are harsh and will win by any means. Whether it be by their defense, or organized, brutal, and tactful offense.
s-media-cache-ak0.pinimg.com/736x/78/b7/e9/78b7e98b36461b46fcd372c1ca960f67.jpg
3759597
A master of command, the Strategist relies on the use of her Monster Control Vault to wield armies for inter(national/continental/planetary/planar/universal) conquest. Strategists have the advantage of numbers and spreadability, but the actual Strategist often hides in her Monster Control Vault, miles or planes away from the rest of the party.
3759543 So I am in the Brotherhood of Assassins.
3759617
No, assassins are a different class. Your basically a spy
3759599 Picture looks sick. Better than the gay ass retards in Assassin's Creed.
89 Shadowmancer
3759650
4.bp.blogspot.com/-0Po8mN0_XRs/UAssp8HBHHI/AAAAAAAACvQ/C_WqHcv9oGk/s1600/PZO8500-Isiem.jpg
63, Acolyte!
15. Dark Knight
I am going to assume that this is not what they had in mind.
i.kinja-img.com/gawker-media/image/upload/bdax36su2nbecapijz3l.jpg