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Feb
16th
2016

Roll For Your Class · 11:59pm Feb 16th, 2016

Get a 100 DnD dice roller or go to this site. Use 100 for 00. I got 23, which makes me a Bladesinger.

Comments ( 102 )

72
Tinker.
I tink that's a good ting.

44: Arcane Archer

56: Lovemaster..

Cadance?

3759424
This is a Tinker. You can create war machines.
vignette3.wikia.nocookie.net/wowwiki/images/2/27/Goblintinker.jpg/revision/latest?cb=20061224095210


3759428
wizards.com/mtg/images/daily/stf/stf76_vastwoodAnimistArt.jpg
The Animist is a master of controlling beings of other worlds and creating new life through the arcane arts. Their most unique trait is their ability to create an Anima; a being tied to them, as it is born from their soul. Each Anima is different with their form and personality depending largely on the tastes of their creator. The Animist and Anima fight as a pair: the Anima guarding its creator, while the Animist buffs their creation, turning it into an immensely deadly being. The bond between the two is unlike any other, as they are permanently connected to each other; their thoughts and senses perpetually shared. Still they are individuals, each an intelligent and sentient individual with a distinct personality, although to see them bicker is almost unheard of. A skilled Animist is eventually able to create more Anima, although doing so is a rigorous and costly activity as they must give of their own soul to create a new Anima. They can also opt to temporarily become one with their Anima while in combat, creating a monster capable of rending foes with ease while casting spells in between slashes.

3759430
i.picresize.com/images/2014/06/25/WV0LQ.jpg
Illusionists are magicians who specialize in the art of trickery and deception, using their target's senses as mediums with which to display their abilites. They can disable and confuse the senses, inspire action through fabricated thoughts, and even create apparitions which walk about the world. They are mysterious figures, shrouded by lies and deceit, divorced from the rest of the world. To befriend with an Illusionist is a task even harder than vilifying them, but succeeding at it is a gift one will cherish for the rest of their life. The main strength of an Illusionist is their power to confuse and disturb their opponents, and their unique diversity in the ability to take care of situations. Instead of subjecting the party to a compromising weapons search, one could simply make the security personal believe that they found nothing. In battle, an Illusionist remains in the background - either under the protection of allies or hidden by mirages - causing their damage at a comfortable distance.

You can make people believe they are being eaten by a mecha Donald Trump.

3759460 Oh, apologies. I have rather bad eyesight, especially at this time ^^;;

#6 - Weapon Master

What does 99 mean?

3759476
"What do you mean I only need 1 side-arms?"

Yeah, about what I expected. One of my favorite classes in Final Fantasy

mm, I got a 79, but I can’t read it – is there a version with a higher resolution (a SVG would be great)?

3759492
I'll try and you are Theurge: A master of Divine Spell casting and arcane spell casting.

orig13.deviantart.net/0fcf/f/2012/103/5/8/mystic_theurge_by_jasonengle-d4w2g6j.jpg

So that actually worked pretty well. I always play a caster, played a warlock in WoW for years, and rolled a 98 for a sorcerer. Would've preferred warlock, necromancer,or alchemist, but I'll take it.

I could have done this wrong, but I guess I got a Red Mage... Lame. I'm making myself a gunslinger!

joeszombieland.files.wordpress.com/2015/04/gunslinger.jpg

Freaking kickass!

No joke, I got a 1. Clearly a sign I should never D&D, if that's my first roll :P

Cavalier, btw.

82 Infultrator. I am a Changeling.

3759534
Infiltrators are master thieves with precision honed skills of stealth, burglary, and escape. A Infiltrator is adept at scaling walls of buildings, bypassing locks or traps, quietly creeping past guards, hiding from detection, and sliding down the wall to safety. Infiltrators are smooth talkers with quick wits who have a sixth sense when it comes to avoiding danger.

s3.gatheringmagic.com/uploads/2014/06/18/ML_18.jpg

41 - Merchant

Wtf kind of class is that? Am I just a money gatherer for the party?
Whatever found this image anyway.
orig05.deviantart.net/dc89/f/2010/033/f/5/uo_merchant_class_restyle_by_vres.jpg

14. Dragon Knight.

I'm cool with that.

3759544
The Merchant class relies heavily on the economy of your world, and as such, it is, in a sense, highly DM-dependent. In a high arcana world with plenty of magic items, the Merchant might become too powerful a class despite the fact that at first glance, many of its abilities seem innocent or heavily underpowered. In an extreme low arcana setting, the merchant will probably struggle, playing the role of half a bard (a good negotiator but completely lacking in the combat department, because of the likelihood of less income). Alas, the abilities you must keep a closer eye on are Uncanny Barter and Bribery. The first one, because it stands to reason that it should depend directly on your economy, the latter because it depends on the former.

Merchants are as complex in their actions as they are straightforward in their objectives, namely, to turn a profit. Merchants represent prosperity and civility, while their thirst for wealth caters to a more adventurous life style, always in search of the perfect product or to establish a more profitable trade route. They excel at gathering information, bartering and negotiating their way out of all but the most dire of situations. Usually, they resort to bribery should it further their agenda, and have an uncanny ability to make even the most strict individuals take these "gifts" (often without their knowing it).

s-media-cache-ak0.pinimg.com/236x/da/15/da/da15da682fff8a00d08b5583dff0a472.jpg

I don't play DnD but I'll give it a shot. Apparently, I'm a Templar. Don't know if that's good or not.

Rolled a 30, got "Strategist". Not bad at all.

3759588
Highly Faithful knights worshiping a deity. Templar's are highly effective warriors with outstanding resilience to both physical and magical attacks. Templar's cannot cross-Class into any non religious class. Templar's do not believe in the roguish way of dodging, they believe in facing all of their challenges head on and over coming them with sheer force of will.

Templar's are renowned throughout ages of Knights and Paladins. Just like Paladins and Knights, Templar's can be under any Deity and be any race. They, however, are truly Faithful until they last draw breath. They live with steadfast actions and devotion to their deity. They are known throughout history as not only Defenders of their Deity, but of their people and country as well. When they are in combat, they are harsh and will win by any means. Whether it be by their defense, or organized, brutal, and tactful offense.

s-media-cache-ak0.pinimg.com/736x/78/b7/e9/78b7e98b36461b46fcd372c1ca960f67.jpg

3759597
A master of command, the Strategist relies on the use of her Monster Control Vault to wield armies for inter(national/continental/planetary/planar/universal) conquest. Strategists have the advantage of numbers and spreadability, but the actual Strategist often hides in her Monster Control Vault, miles or planes away from the rest of the party.

3759543 So I am in the Brotherhood of Assassins.

3759617
No, assassins are a different class. Your basically a spy

3759599 Picture looks sick. Better than the gay ass retards in Assassin's Creed.

89 Shadowmancer

63, Acolyte!

15. Dark Knight
I am going to assume that this is not what they had in mind.
i.kinja-img.com/gawker-media/image/upload/bdax36su2nbecapijz3l.jpg

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