• Member Since 15th Mar, 2014
  • offline last seen 37 minutes ago

Phenos


Writing is hard. Being forgetful is harder. So, write everything down... and maybe someday, order it. Maybe someday, hit that Publish button.

More Blog Posts5

  • 422 weeks
    ...welp.

    I haven't gotten the feedback I've needed from the needed people yet, but that's not stopping me. Truth be told, this is a bad day for me coming online - my mood's shot, and I submitted the story for review like... yesterday; it's a little too early for me to think thing's go through like...

    *looks down at his claws and the fact he can't snap them*

    Read More

    3 comments · 527 views
  • 435 weeks
    Behold: Pokémon Headcanon, Part 1?

    Or rather, little bits and pieces of it that I'm copying over from my offline Wordpad thing because- okay, fine, I'll be honest: I'm getting internet soon, but as I'm used to going to and from the public library for my free internet access, I'm still going to do so in order to stay in shape. To that end, I carry around a little 6GB flash drive around my neck, and on it I have a Windows Briefcase.

    Read More

    0 comments · 522 views
  • 437 weeks
    Plans! I have them.

    This might actually come as a shock, but now that I'm sure I can reach goals I set for myself (25,000 words in 5 chapters in the case of the first story I've ever submitted here); I have... well, plans.

    Very, very ambitious plans.

    1.) Finish An Old World, A New Regime

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    0 comments · 359 views
  • 439 weeks
    This is news.

    I've been poking around, making sure I'm not copying anyone (unless there's not much choice, like if I'm incorporating a backstory that needs to be outlined).

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    0 comments · 328 views
  • 479 weeks
    Phenos' Guide to Changelings (Revision 1.1)

    First blog post because having everything on my dropbox, with no one to critique it, is getting lonely.


    == Phenos' Analysis of Changeling Kind ==
    Supplemented by Ashura (Changeling, male Medic class; runt)

    To be delivered to Princess Celestia and/or Twilight Sparkle,
    whichever is quicker for information exchange purposes.

    Appearance:

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    0 comments · 353 views
Dec
16th
2015

Behold: Pokémon Headcanon, Part 1? · 5:02pm Dec 16th, 2015

Or rather, little bits and pieces of it that I'm copying over from my offline Wordpad thing because- okay, fine, I'll be honest: I'm getting internet soon, but as I'm used to going to and from the public library for my free internet access, I'm still going to do so in order to stay in shape. To that end, I carry around a little 6GB flash drive around my neck, and on it I have a Windows Briefcase. It's clever, because it's sorta like an offline version of Google Docs: I can write things on the flash drive version, and then when I get home I can hit sync to update the copies on my offline laptop; when I'm done editing on offline laptop I can sync again, and repeat the process.

So without much further ado, regardless of whether or not you're reading this, have some copy/paste from my Wordpad document.


In the event that the System - the framework for the world that makes it function kinda like the games - exists, then Missingno. is in fact Arceus' first creation, before the coding itself could be streamlined into what's invisibly observed in the world. Missingno. is therefore responsible for the small corruptions in palette coding that result in the Shiny Pokémon. It is the deity of the framework of the universe, the grid that allows the transference of Legendary power to flow through time and space and keep stability; it just so happens that one of those grid lines is 'the coast of Cinnibar Island,' and the Old Man just so happens to live on one of the broader intersections. Private property, and all.

Few things to note:
- Certain attacks have differing appearances depending on skill of execution. When they work, they make the affected limb or appendage glow white with a rather familiar sound effect. When they are mastered, however, different effects occur; for example, a mastered Steel-type move sees the white glow solidified into a surreal type of coating that looks exactly like Steel, but still with that glow as if light is reflecting off of it from everywhere at once. Similarly, fire-type attacks go from red to yellow to white to blue, depending on heat.
- Pokedex have the ability to develop sentience if you don't clean the cache for long enough; it's equivalent to an egg in this state, which can later 'hatch' into a Porygon upon the birth of a real soul. Then it's just an Upgrade away from being a Porygon 2, and a Dubious Disk away from a Silph Scope - though there still isn't a way to completely stop the erratic behavior.
- The Pokedex have an option to display battles in the manner of the Games, with varying graphics and sounds depending on the level of technology used. Generations are referred to as Marks, so the Gen 1 (Kanto) Pokedex with the AI designated Dexter would be considered a Mark 1, and would have a battle display reminiscent of Pokemon Red/Blue/Green/Yellow. In color, though. Unfortunately the issues between timelines mean, in the remake timeline, the Marks 1-3 (RGB, GSC, and RSE) came before Marks 4-9 (FRLG, DPPt, HGSS, XY, with the Mark 5 Platinum Edition (Sinnoh) being the oldest model still in mass production. Jonah still uses a Mark 4 Emerald Edition.
> This includes their in-game functions, explained as 'the dex can interpret aura in a way similar to how infared rays are composed of heat,' but this also includes being able to wirelessly read the status effects of Pokemon. They can also be jailbroken, in at least one case with software that was used to develop the Dubious Disk, resulting in the ability to use the camera of a Pokedex like Aura Sight.
- The Bags also work in the same manner as the Treasure Bags of the PMD world: basically they're bigger on the inside, and they transmute the items within into data in the same way Steve uses his inventory (or more accurately, a small-size version of the PC system). Multiples of certain items are all occupying the same space at the same time, e.g. Stick (99) is the highest amount the 'slot' of space can contain before a new slot has to be used, and there are sometimes a limited number of 'slots' available pending upgrades.
> Sorting items in the Bag works by shifting around the bundles of energy/data into certain algorithms, so X goes here and those similar to X go nearby, with Y being most similar and yet either a higher or lower value/wavelength, thus the positions being shifted as well.

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Phenos' Compilation of Special Techniques:
_____ Skates = The use of Magnet Rise, or Gravity, or some other similar move, on the appendages used for movement to allow the user to skate.
Capacitate = as in, Capacitor; Charge followed by Discharge.
Counter Shield = Developed by Ash in Sinnoh, it basically uses an attack for a combined defense and offense – forming a shield of the attack, so that it can be used to counterattack.
Counter Shield Flight = When Counter Shield is used, and manipulated, to induce flight.
Ice Aqua Jet = Awesome but impractical, and hard to master; pioneered by Ash in Sinnoh, it allows a user of Aqua Jet to successfully carry out the move even after being frozen. Phenos theorizes it's a modification of the aura powering the move in order to conserve momentum and aim, since when it's used as a combination attack it appears to do more damage - not just because of a sudden increase in weight.
Spinning Dodge = Simply enough, spinning to just barely nudge momentum away from an incoming attack. Originally a contest technique, developed for use in battle by Ash before the more efficient Counter Shield.
Thunder Screech = Not entirely a technique and more of a concept; Jonah's Manectric first learned how to fire a Thundershock by essentially 'yelling' with his 'electric communication.'
Volt Crash = Three independently rotating rings of lightning are used to mess with magnetism, like, a lot, which ends up resulting in a /massive/ bolt of electricity. Hyper Beam variant.
Polarity Bolt = Charge, followed by Charge Beam, Ion Deluge, and Thunder Wave (the combination which creates a large area of ionized gas and paralyzes the opponent, regardless of type); followed by every last vestige of Electric-type aura in the user. This move only has 1 PP, but has a Base Power of 560 - twice that of a League-regulation V-Create, simply by virtue of being designed to inflict fatal injury. In appearance, this resembles a 'real life' bolt of fork lightning, but is yellow instead of blue due to the colder temperature and lesser voltage.

"Smash 'em right in that big ugly mug!" - Howl+Screech, followed by Drill Run
"EEERUPTING! BURNING! FINGEEERRRRRR!" - an Eruption compressed into the area of a Fire Punch; results in burns on contact, and all that pent up energy can be released all at once for a Heat End.
"Gotta go fast!" - Defense Curl, Rollout, Flame Wheel, Aerial Ace, Agility, Quick Attack, Extremespeed
"Hadoken!" - Any beam-like move, or ball-like move, can be adapted to this
"Kamehameha!" - Any beam-like move, including Flash Cannon, can be adapted to this; note that the use of this technique results in a much higher drain of PP.
"LEAF HURRICANE!" - (High) Jump Kick + Rolling Kick
"RASENGAN!" = Aura Sphere, just without launching it
"Shadow Clone Jutsu!" = Double Team + Helping Hand + Substitute (advanced versions can also use a variant of Heal Pulse

"PK _____!" - A general combination strategy, linking Psychic or some sort of directional force to amplify the effectiveness other techniques; because the force is usually weak, enough to boost control and range instead of damage potential, the simultaneous use of these linked moves have little to no risk of fatality due to Aura overloading.
"PK Fire!" = Depends on the variant being used; Lucas' is equivalent to Flame Burst
"PK Flash!" = Believed to be a bundle of psychic energy held and built within more until it bursts; the moves used can differ, but the observed combination resulting in 'green' is Psychic and Energy Ball.
"PK Freeze!" = Icy Wind or related + Psychic or something similar
"PK Starstooooorm!" = Draco Meteor, basically, but the attack is prolonged and more importantly directed towards a specific target.
"PK Thunder!" = Electroball + Psychic, or something similar

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Phenos' List of unclassified abilities:
- Limitless: No cap on stat boosts, but every boost over the normal limit inflicts damage.
- Spiral Power: With every turn, the Pokemon grows stronger.
- Zappy: Like Scrappy, but it allows electric-types to increase voltage far enough to overcome electron resistance - enough to damage rock- and ground-types.


Aura Theory: Both humans and Pokemon have aura.
- Supporting evidence:
> Riley, Sir Aaron, and Ash Ketchum's ability to use aura (in the case of the latter two, the ability to restore Mew's power via transfer of aura)
> Lucario's Aura Sight (really the most obvious example)
> The entire Lucario Movie
> The Kidnapped Riolu special
- Evidence towards human/Pokemon similarity, which supports this theory
> Sinnoh Folklore in which a pokemon 'sheds its skin to become a human'
> Yamask's pokedex entry; Kadabra's Gen 1 pokedex entry; Phantump's pokedex entry (this section of the 'humans are pokemon' game theory video in particular mentions specific connections between human souls and pokemon souls)
> The 'Human-like' egg group
> The fact Team Rocket hasn't been killed by 'Blasting off again' so many times
> Ash Ketchum
> Different types of trainers, e.g. psychics, black belts, bird keepers (texture diffs)
- Resulting hypothesis:
> Pokemon and humans alike don't really bleed because their auras heal them and/or protect them from damage; humans have auras, but they're less powerful, which is why scratches can manifest just to mysteriously heal without scarring.
> Pokemon and humans faint when their auras are unable to heal them; those with strong wills, and thus auras, can still get up again despite immense physical stress
>> The above two examples give birth to the HP system
> Pokemon use aura to power their moves in short, controlled bursts depending on the energy required to use the move, thus giving birth to the PP system; the more aura required to perform a move, the lower the number of times that move can be [safely] used.
> Pokemon can also use aura dedicated to HP in order to power self-damaging moves like Double Edge or Flare Blitz.
> If a pokemon uses a move that's the same type of the pokemon itself, the move is more powerful (STAB); this is because the aura needed for the move is already a large part of what the pokemon already has. If a Pokemon is a ghost-type, for example, they have an active store of ghost-type energy to fuel attacks like Shadow Ball with; if another non-Ghost-type is taught this, then they have to get that energy from elsewhere.
> Using the Naruto-brand Chakra definition of life energy, Pokemon draw from the spiritual half for Special attacks and physical half for Physical attacks; Pokemon also have differing balances between physical and special, which supports stats like Defense and Special Defense.
> Pokemon don't have visible naughty bits because their auras passively power a perception filter shielding said bits; nobody knows how eggs are made because nobody really wants to see, much less think about, 'innocent' things mating (much less how HSOWA works, to name a particular example). That and the social stigma relating to bestiality.
- Other Assorted Evidence:
> The Porygon evolution line, given they exist outside of cyberspace
> Sir Aaron and Ash Ketchum, and the local lore in regards to the movie's setting
> Sir Aaron's staff, which was at the time the first real pokeball ('aura' storing crystal)
> First generation Pokeballs, which store a Pokemon - aura an all - in a nature-based capsule
> Current Pokeballs, which are capable of sending Pokemon into a local cyberspace by converting their bodies into data; their auras can only be contained with them, not entirely separated (the compression doesn't stop poison from eating away at "HP")
> Current healing machines, which are effective but not as much as real treatment
> Potions, Drinks, & Stat-boosting items, given they influence Aura in a numerical form
>TMs and HMs, given the animation in which the disks are 'absorbed' by the Pokemon


Phenos' definition of how Pokeballs work:

- Rather than shrinking a pokemon down to fit in the ball and converting their bodies into Aura for storage (which is what old-generation apricorn balls did, before RSE and the Trading System), Pokemon are converted into data and then sucked into a pocket dimension that's 'bigger on the inside.' Different kinds of balls change how the gate works, how the containment works, and/or how the dimension inside feels.
- Bill just got extremely lucky one day when he was sleepy and quite caffeinated, happening upon the formula that equated Aura to Data, which allowed the first hinge-style Pokeballs to be created in the first place. Not without issues, of course, as this saw to the birth of the Voltorb and Porygon species.
- While the Pokemon are inside their balls, they rest in a sort of hibernation state; the physical body is inert, but the mind (in particular the Aura, or psyche) is not, allowing it to effectively 'listen' to its surroundings. Both, however, are treated as one and the same, which is what allows Balls and their contents to travel into and out of the PC.
- When a Pokémon is caught in a Ball, it assigns that Pokémon's genetic data to its internal memory, so that no other Pokémon can be caught with that ball. It also 'tags' the Pokémon with the trainer's ID, so that other empty balls can read the tag and not close on another trainer's Pokémon.
- Healing machines essentially lock onto the aura of the Pokémon in stasis and give it a burst of neutral energy, allowing the aura to return to its full strength. It's not the equivalent of a good night's sleep, but it allows an exhausted Pokémon to be battle ready again in seconds. Pokémon will recharge in stasis eventually, but it takes a lot of time.
- If your Pokémon is tired, it's faster to let them recover outside their ball. The reverse is also true. A Pokémon that was poisoned or wounded could be returned to slow down the effects of the injury.
- The pocket dimension is bigger on the inside. This makes it far easier for a human Trainer to go on a journey with his Pokemon, regardless of what size they are, and it also allows for clever idiots to tackle Fire-, Rock-, and Ground-type gyms with enormous Wailord.
- Destroying a Ball closes the pocket dimension and erases the ID tag from the Pokemon... usually. Unfortunately, if a Ball is destroyed with a Pokemon inside it, the dimension closes regardless, effectively trapping its inhabitant. This was planned for, however: the white hinge is the gateway itself, and so long as that is intact, it's possible for specialized machinery to manually re-open the ball. It's also possible to repair a broken ball if the right components are salvaged or swapped out to build a new one, but usually either the Pokemon, the trainer, or both tend to need such extensive therapy afterwards that the balls in question are stayed away from.
> Legendaries, some Gardevoir, and others capable of manipulating gravity or space are able to manually open the pocket dimension in the case of emergencies, but this is often incredibly risky.
- The hinge is the gateway, and the top and bottom of the ball itself is the mechanism used to support the pocket dimension's connection to its surrounding reality. This is why Pokemon can hear through balls, why balls wobble during a capture, and why Pokemon are capable of forcing the ball open: the red and white are like one of those giant pairs of doors you have to push open and walk between, or like those little flappy things saloons have in western movies.
- The lights coming to and from the Pokeballs differ depending on what you're doing with them. Returning is red, Deploying is white, Releasing is blue. The button blinks red during capture, blinks purple if the Pokemon within is taking poison damage, glows yellow if it has a status ailment like Paralysis, glows a solid red if the Pokemon is fainted or injured, and is rendered a solid matte black when the ball is paired with a deceased Pokemon.

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