• Member Since 21st Sep, 2011
  • offline last seen Dec 14th, 2023

Valikdu


Maker of mods for Dwarf Fortress and Paradox games. Currently making a Crusader Kings mod. Support my modding activities.

More Blog Posts69

  • 384 weeks
    A Dank Guide To Sunrider: Liberation Day - [RE]turn

    So...

    0 comments · 541 views
  • 384 weeks
    I've Filmed Many Cosplayers

    I've attended several more conventions in the past months. I've been trying to film everyone I could (sort of hoping that my skill of holding a camera would improve some).
    The resulting footage has been put together into videos that are dedicated to a specific theme: either expo events, or wandering & finding beautiful people to film, or individual outstanding cosplayers.

    Read More

    0 comments · 374 views
  • 396 weeks
    The New Gods - report, 09.09.16

    I've made an apocalyptic event chain. If one side (Harmony/Nightmare) is about to wipe the other out, the endangered one's religious head may plead to their divine patron. Then, serious shit may go down. I'll have to put some pathos into the flavor texts.
    So fortunate that The Reaper's Due includes a depopulation mechanic :pinkiecrazy:

    Read More

    0 comments · 402 views
  • 400 weeks
    Working on The New Gods now

    For real. I think.

    Of course, I'll have to go through everything and change things around again come 25th... well, have to get working anyway.

    0 comments · 352 views
  • 400 weeks
    Desolation 1.5 & Friendship is Magma 4.4

    I've made more features for Desolation, and also introduced them (as well as those from 1.4) into FiM. The updates are also in my wikia.

    Improvements:

    Read More

    0 comments · 339 views
Oct
11th
2015

Generic Not Dead Post · 4:21pm Oct 11th, 2015

I'm currently making a mod for Crusader Kings II. It's not a real total conversion (I've heard that a whole team has tried / is trying to do that, and they've been at it for years already... so that'd be too much for me); just adding new alicorn-worshipping religions to the Charlemagne starting date, and all the stuff that goes with having new religions (holidays, special events, etc).
Also, an artifact system for creating and finding (and losing) magic weapons.
I've sort of finished making the initial code, now doing the localizations (i.e. text that will appear on screen). Then I'll have to find suitable graphics.
The cults of Nightmare Moon, Tirek and Chrysalis are the most developed now; they've got (sort of) unique holidays. The 'light side' cults will have generic 'feast only' holidays at release, like most vanilla pagans; I'll expand on them later.

I'll make a new version of the DF mod when the game updates (probably not too long now).

Report Valikdu · 315 views · #crusader kings II #mod
Comments ( 0 )
Login or register to comment