• Member Since 5th Aug, 2013
  • offline last seen Jul 25th, 2023

Rinnaul


I do nothing of merit. On occasion, I give the impression of being creative, but this is a deception. I am merely derivative in clever ways.

More Blog Posts225

  • 207 weeks
    Dropping in to try and find some art

    So my hard drive bricked back in the fall, and I finally replaced my computer with the stimulus money. But I don't really have a good way to try and recover the stuff that was on there, so that sucks.

    But, I was hoping for some help in finding one particular bit of pony art that I haven't been able to dig up again since then.

    Read More

    3 comments · 379 views
  • 233 weeks
    a brief summary of my life the past few months

    June 17: I wreck my car.
    July 5: My cousin I grew up with dies after an extended illness.
    July 26: Neighbors threaten to sue us over payment for repairs they did on a shared driveway, wind up paying them over $1,000.
    August 15: Dropped my phone and busted the screen.

    Read More

    2 comments · 460 views
  • 240 weeks
    Welp, that's just... everything fucked, I guess

    So back around June 20, I wrecked my car.

    Then back on August 28, the tires on my wife's car got torn up hitting something on the road, and we wound up needing all new tires.

    Read More

    3 comments · 395 views
  • 241 weeks
    I don't think my cat likes my work

    So it's been a struggle to write anything, for various reasons, but I *was* trying to get back onto Legacy Ch 4 not long ago.

    Then today I was sitting at the table and started hearing faint tearing noises from behind me. I turned around and discovered that somehow my rough draft had wound up on the floor and the cat had done this:

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    3 comments · 359 views
  • 259 weeks
    Random Encounter

    This was a fun moment. Choppy cause I had to remove a bunch of game speech commands and the usual bit of racist shit-talking.

    Also this was before I found out Scribbler did another reading of my stuff. I would have probably said that instead of RCL.

    2 comments · 427 views
Oct
24th
2013

D&D Timber Wolf · 2:55am Oct 24th, 2013

Taking a break from writing a random silly idea to write up a much shorter random silly idea.

Presenting: Timber Wolves for D&D 3.5.

Timber Wolf
Size/Type: Large Plant
Hit Dice: 8d8+24 (60 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +6/+17
Attack: Bite +13 melee (1d8+10)
Full Attack: Bite +13 melee (1d8+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon (noxious fumes), trip
Special Qualities: Darkvision 60 ft., low-light vision, plant traits, regeneration 5, scent, vulnerability to fire
Saves: Fort +9, Ref +4, Will +3
Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills: Hide +0, Listen +7, Move Silently +6, Spot +7, Survival +2*
Feats: Alertness, Run, Track, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary or pack (5-8)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 8-11 HD (Large)
Level Adjustment:

Breath Weapon (Su)
15-foot cone, once every 1d4 rounds, subjects are Sickened for 1 minute, Fortitude DC 17 negates. The save DC is Constitution-based.

Regeneration (Ex)
Fire deals normal damage to a timber wolf. If a timber wolf loses a limb or body part while in a forested area, the lost portion regrows from the surrounding vegetation in 1d6 rounds. Otherwise, it takes 3d6 minutes. The creature can reattach the severed member instantly by pressing it to the stump.

Trip (Ex)
A timber wolf that hits with a bite attack can attempt to trip its opponent (+13 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the timber wolf.

Plant
Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), except for Fear effects. Immune to poison, sleep effects, paralysis, polymorph, and stunning. Not subject to critical hits.

Skills
A timber wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.



Timber Wolf King
As above, except for the following:
Hit Dice: 12d8+36 (90 hp)
Initiative: +6
Base Attack/Grapple: +9/+21
Attack: Bite +17 melee (1d8+11)
Full Attack: Bite +17 melee (1d8+11)
Special Qualities: Darkvision 60 ft., low-light vision, plant traits, regeneration 10, scent, vulnerability to fire
Saves: Fort +11, Ref +6, Will +5
Abilities: Str 26, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills: Hide +0, Listen +7, Move Silently +6, Spot +7, Survival +6*
Feats: Alertness, Improved Initiative, Run, Track, Weapon Focus (bite)
Challenge Rating: 8
Advancement: 12-18 HD (Large)

Breath Weapon (Su)
15-foot cone, once every 1d4 rounds, subjects are Sickened for 1 minute, Fortitude DC 19 negates. The save DC is Constitution-based.

Trip (Ex)
A timber wolf that hits with a bite attack can attempt to trip its opponent (+17 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the timber wolf.

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