Two Cities & Season 4 · 5:56pm
First of all, I am in LOVE with the new additions to MvM in the last update.
Secondly, I'm sorry I didn't make an announcement on this sooner, I was waiting for S4 to drop before I said anything.
Fourthly, in regards to the story...ehhhh, I'm gonna go ahead and say that the story takes place somewhere before season 4 in the MLP-verse and during the Two Cities update in the TF2 one, so any villains or weird things that happen in MLP from this point forward won't adversely affect progress like the Scream Fortress 2013 update did.
So, hopefully I can start getting back to work on the story once actual work stops being nearly unbearable.
DIRETIDE · 8:30am
Cookie for whoever can tell me who's voice line that is. I'll give you a hint; the voice actor also voices Heavy and Demoman.
Anywho. Yes, we will be getting a late Diretide this year and that is FRICKIN' AWESOME! Also, I am indeed still changing the next chapter of KSRR around after the Halloween update kinda screwed over my original plot line and then proceded to soak up all of my free time outside of work...oh and I have a job now. Yay.
So again, sorry for the delay, I'm still here, I love you all, no homo, commas are awesome, buh-bye.
Yes, the AMAZING event started today and needless to say I logged multiple hours on the new Helltower map; casting spells (super awesome), sending Blutarch/Redmond to hell...then killing people there WITH spells.
I also figured out something interesting, if you go into Mann Co. and click on the big bundle thing and then preview the items on a class, you get:
If you want to see what the other classes look like, either go check out my Steam screenshots or try it for yourself. See you all in hell!
TF2 Comic: "Grave Matters" · 1:15am
So this just came out today, and while I'm glad that Valve finally announced SOMETHING about the Halloween event this year...
I'm gonna have to to go back and rewrite a lotta' stuff for this next chapter, so you might have to wait until AFTER the event is over. Sorry again...
Nightmare Night Approaching · 5:58am
Hey, y'all, Darrtaa here. So as many of you know that Halloween is coming up soon which means Halloween events in games!
Just to name a few:
Team Fortress 2
League of Legends
With that said, I'm going to be partaking in each of these to varying extents and might not have the right mind for writing (what with it being clouded by greed for new items and thinking about playing Diretide), so I'll get the next chapter up soon (hopefully) and then try to have a sort of steady schedule for getting chapters out to you guys.
Thanks again for being so patient, everypony! Also that picture below was made by me, SFM is much better than GMod in my opinion.
Team Fortress Comics #1 · 9:03am
Fallout: New Vegas · 11:30am
As a veteran of Fallout 3 and all the DLC that came with it, I gotta say that I was a little let down with the start of New Vegas, but ultimately enjoyed the game not quite to the extent of the previous installment but it came close.
As opposed to being a blank slate born and raised within your sheltered Vault 101, where you make each and every choice as you grow older, Vegas tosses you in as a courier assigned with taking a package to the New Vegas Strip...instead, a guy in a checkered suit intercepts you, shoots you in the head, and buries you in the middle of the night. Good job! Maybe for you next trick, you can demonstrate how to tend for you garden and get abducted by Super Mutants.
The starting town, Goodsprings, isn't bad per-say, but it's no Megaton or Tenpenny Towers. The thing I didn't like was how wide open it was, it's one of those towns that anything could just stroll on up and attack you for no damn reason and the other townsfolk wouldn't so much as bat an eye. "Oh no! It's a pack of Deathclaws! Wait, they're only after that new guy they dug up yesterday, we're good."
The karma system returns but it takes a backseat to something Fallout 2 had which is the Faction System. Basically, if you do something for one faction (say, clearing a bunch of a different faction from a stronghold) you gain fame for that faction while gaining infamy from the other, so trying to maintain a neutral stance is difficult but not impossible (although some factions like the Powder Gangers and the Fiends aren't exactly easy to deal with). The main factions are that of the NCR (New Californian Republic) and Caesar's Legion (read "kai-zar"), the two-head bear and the golden bull, both commanding large numbers of warriors but not the only factions in play for the ultimate endgame.
I will say that the characters in this game were great, not that they weren't in 3 but I feel like you get to explore their personalities more than in the other game. Take the Kings for example, a gang of thugs that run everything in Freeside BUT they operate out of "The King's School of Impersonation" and were convinced that Elvis was an Old World god and that the school is a shrine dedicated to trying to achieve his likeness so they all dress like him and talk like him. There's also a lot more interaction with the Super Mutants and Nightkin (purple-skined mutants that have an addiction to Stealth Boys) then there was in the Capital Wasteland and there's actually a settlement called Jacobstown where they live peacefully were you do some missions. There's also a redesigned companion interface that I'm thankful for along with the ability to craft your own ammo from spend shells that's a neat touch.
The weapons, especially if you get the Gun Runner's Arsenal DLC, are really a lot of fun to play with, ranging from a chainsaw to the Anti-Material Rifle, dispatching those who would wish to cause you harm (or you just feel like murdering them just for the hell of it), then these varying weapons have you covered. The DLC weapons, just like in the last game, make things so much more fun thanks to their uniqueness and overwhelming stopping power.
New Vegas, sadly, suffers in the form of it can get really hard really fast if you don't keep your wits about you. One of the earlier missions forces you to head to Novac by the way of Nipton (that'll make more, if any, sense when you play it) and the two routes you can take either 1) Get you ambushed by a bunch of grenade-fetishists called the Viper Gang or 2) find a nice path a ways off called Primm's Pass where you find a Plasma Rifle and a dead ghoul that has it...along with the Blind Deathclaw that more than likely killed her and is only a mere swipe away from doing the same to you. There are also these things called Cazadors (giant, flying, wasp things that are damn hard to hit outside of V.A.T.S in early levels) that will swarm you and attack constantly until you either die from their poison or or they stab you to death before it kicks in. So watch yourself in the mountains they build nest all around there. Actually, as long as I'm thinking about the mountains...
YOU CAN'T CLIMB MOUNTAINS ANYMORE! God, the one thing that made traveling to new locations in Fallout 3 was the ability to hop, skip, and jump over mountains and then ropelessly repel your way down to the other side instead of trying to go around and getting yourself murdered because of a lack of Stimpacks; GONE. I don't get it! You could do it almost everywhere in Fallout 3 AND Skyrim if you tried hard enough but not anymore! Even if the ledge that stops you doesn't even make it to you shins it will halt all attempts to jump over it to your destination, forcing you to go ALL the way around the other side.
Well, seeing as how as how I already made this review too long and I got the Ultimate Edition, might as well talk about the DLC, in order since they all tie into each other in an amazing way story-wise.
Drawn by the call of the Sierra Madre, you investigate only to be roped into an elaborate heist with three companions all of whom have bomb collars, like you, that will go if one of you dies or if Elijah, the man behind all this, decides to do so. (I thought that I was going to pull my hair out, absolutely painful to play without a high stealth skill, but things like good characters and concepts saved it from being unplayable.)
Contracted by the Happy Trails Caravan Company, you embark out to Zion Canyon in Utah only to find yourself in the middle of a tribal war between the savage White Legs from the Salt Lake and the native Dead Horses, who are being lead by Joshua Graham, Caesar's ex-right hand man. (I liked this one, it gave a me a look more into the Fallout world along with some great exploration.)
+OLD WORLD BLUES+
Danger! Excitement! SCIENCE! These are only a few words that can describe the area known as "Big Empty" a research lab that survived the war and is now under attack by the evil Dr. Mobius and his army of Giant Robot Scorpions! (My favorite of the lot, I'm a sucker for retro sci-fi stuff like this and Mothership Zeta in Fallout 3. Also, Dr. Venture voices Dr. 0, which is a plus.)
The final chapter in the story of Courier Six is put to rest as a call from a wrecked caravan brings you into the Divide, an area devastated both during and after the war by earthquakes and nuclear warheads, and Ulysses wants you to answer for what you've done, one way or another. (My favorite after Old World Blues, very story driven while still having plenty of shoot-outs.)
Ron Perlman says war never changes, and while that might be so, the Fallout series sure has. New Vegas does a lot of things right and a lot of things wrong (*cough* Dead Money *cough*), but it's still a Fallout game and I still loved playing the fifty hours it took to beat, and I didn't even get all of the locations discovered or all of the side quests done. Guess that's something the next Courier will have to try on Hardcore Mode...