Here, I leave you with this while I go do whatever it is 20-year-olds do!
Star Wars Steam Sale! · 6:25pm
Hey everypony, sorry I haven't really been all that active here what with the post season slump and all, but I think it that is my duty to inform y'all that Steam is selling every Star Wars game they have for 66% off!
Yesterday I snagged Republic Commando, Battlefront II, and Empire at War Gold Edition for just $13! Hurry! The deal only lasts until May 6th so get these amazing games while they're still around $3-$6.
Oh, and I'm still working on KSRR. Hopefully it'll be out within a decent amount of time, I just have to finish the outline so I know where to go with all this and NOT write myself into a corner like I did last time.
Just A Quick Update · 8:31am
So, I most likely won't be uploading any chapters of KSRR until Season 4 starts up because;
1) What I got right now still needs a lot of work.
2) School n' junk.
3) I need to see if ol' Twilight stays a Princess.
That's all for now. I do check this site daily (if I can) and I can usually be found on Steam, so if y'all need to to get a hold of me for whatever reason, you'll know where to look!
Give In To Your Hatred · 12:12am
And I doth quote:
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."
My fury shall burn eternal, and wash over those responsible like a sea of searing flames. They shall suffer the wrath of Darth Darrtaa.
Bioshock Infinite · 9:09am
The flying city of Columbia is certainly a step in the other direction from the usual deep-sea Rapture, and not just in terms of location.
While the first two games both take place in the once beautiful underwater paradise of Rapture, but after years of civil war and rampant splicing among the citizens that managed to survive, the Rapture Jack and Delta find is a broken down collection of rusted metal and super-powered psychos in formal attire. In Columbia; the citizens are still cheerful and greet everyone with a smile, the city itself is as clean and pristine as the day it ascended up into the clouds, and the Great Prophet Comstock watches over his flock pure white with an all-seeing eye.
The city isn't all that's new; gone is the old tried and tested weapon and health systems, instead, Infinite tries to hang with other big-boy FPS titles by striping away the stockpile of Medkits and Salts (EVE) and weapon wheel, and replacing them with a shield and ONLY 2 WEAPONS AT ANY GIVEN TIME. Although ammo and upgrades do carry over even if said weapon isn't equipped at the time, the need for having more than 2 weapons makes itself blatantly apparent when coming fresh out of an encounter with a small army of Vox, only to get ambushed by a Handyman (Big Daddy/Big Sister) and his Fireman (Brute Splicer that's on fire) buddy. Suddenly, that Machine Gun/Carbine combo is just as effective as using a BB gun against an angry rhino. The Sky Hook, the wrench/drill's replacement, plays a double roll, in being both a melee weapon and the means in which to rapidly explore Columbia via Sky-Line...not to mention give the game its "M" rating by allowing the execution of weakened enemies (neck-snapping, ripping up their chests, grinding it into their necks before casting them aside, and full-on squeezing their heads till they pop).
The way Vigors (Plasmids) are acquired is a mixed blessing; while Vigors can be upgraded in different ways, one can only FIND them (not that that's a bad thing) as there are no Gather's Gardens. The upsides to this are that ADAM (no equivalent) is never an issue as everything is bought with Silver Eagles (Columbia's currency) and each Vigor can be charged up to create its own unique trap. The game does compensate by giving larger payouts while looting through bodies and various containers. Pieces of gear are found in the same way as Gene Tonics in the first two games, only now they can be dropped by killing a Handyman as there is a lack of a Research Camera and Gene Banks. The only way to change gear is when acquiring a piece that goes in that same slot (of which there are 4: hats, waist coats, pants, and shoes) and seeing which one is more is going to be more useful in the long run as another piece of the same slot may not present itself for some time (EDIT: Turns out "O" is the default inventory button and allows you to change your gear at any given time, not that there's any indication).
The enemies are powerful than they have been before (which is another reason why suddenly losing the ability to stockpile Medkits and Salts makes fighting crowds of them even harder), and have to rely on the wide open skies fro combat instead of the tight spaces of Rapture. In Rapture, Spider Splicers utilized the fact that there was always a ceiling overhead and would try to drop down on Jack or Delta while Leadheads kept their attention with covering fire. In Columbia, that tactic won't fly...but that doesn't mean they don't. While riding around on the Sky-Lines might be fun, both the Columbia Police and the Vox Populi have figured this trick out long before Booker ever arrived, and will flee or regroup by zipping around on the lines while lying down a steady rate of fire.
Along with some slightly more armored variations of certain enemies tanking most of the damage thrown their way, certain "Heavy Hitter" enemies will appear in place of one big type of mini-boss class like the Big Daddies and Big Sisters of old. Handymen, large androids with Resident Evil-type visible weaknesses, are probably the closest of the bunch when compared to Big Daddies. Able to bounce around the field they just happen to be fighting in with surprising agility, they can shrug off a multitude of attacks and have a unique ability to electrify Sky-Lines for a short time, forcing Booker to remain grounded while the Handyman closes the gap and obliterates his shield.
The next in the group is the Motorized Patriot. Rising Washington, Franklin, and Jefferson to God-like status, Zachary Comstock had mechanical Washingtons created and armed with Pepper-grinder Crank Guns. Much like with the Handymen, their weakness is easy to spot: large gears jutting out of the back of the founding father can be targeted for massive damage, assuming that ol' George can be subdued long enough to get a shot at them. Bringing down one of these metal monstrosities will allow the use of his Crank Gun, which can make short work of just about anything not in the "Heavy Hitter" category.
The final member of this tanky club is the Fireman. The Fireman is encountered early in the game and gives the Devil's Kiss Vigor (bomb version of Incinerate!) upon his death. Able to take large amounts of punishment despite being the smallest of the group, the Firemen are able to hurl explosive fireballs at great distances and ignore any and all fire-based attacks. After being "defeated", they will roar a battle cry and suicide rush Booker with amazing speed unless brought down by more gun fire or kept at bay until his fuse is up.
All in all; Bioshock Infinite is an amazing game that, while making some unnecessary and ultimately stupid design choices, still lives up to what a Bioshock game aspires to be...and the ending made my head explode rainbows of "WHAAAAAAAAAT?", but in a good way.
All The Fun New Toys · 6:28am
So it finally happened; a new salvaged crate has been released along with it's less popular siblings #56 and #57. With these new crates new strange weapons and new items, such as:
Strange Part: Medics Killed
Strange Part: Tanks Destroyed
Strange Part: Long-Distance Kills
Modest Pile of Hat
Fists of Steel
Mann Co. Painting Set
Tam O' Shanter
#50 Salvaged Crate
Stange Bacon Grease
I want that bacon grease more than any other item I think I've ever seen.
Robo-Pyro · 5:14am
Comic Con Portland · 8:05am
...was so beautiful.
I managed to pull my Bioshock Infinite Splicer costume together and I was happy with how it turned out! I saw:
The Fonz (Henry Winkler)
The original Green Power Ranger (Tommy Oliver)
An X-Play host/Playboy Bunny (Sara Underwood)
Star Trek's Data (Brent Spiner)
Daryl Dixon (Norman Reedus)
Merle Dixon (Michael Rooker)
Not to mention all this. My first blind bag and I get a golden Applejack!
So...yeah, I liked the new episode. I don't know what everypony was getting so worked up about, I thought it was pretty damn cool.
Also, Lyra's Pyro Predicament cracked the 50,000 view mark with the first chapter sitting happily with 10,000. Thanks again everypony!
Alright time to get my hooves dirty: voting poll for the new story time. But here's the thing, I MAY OR MAY NOT USE THE RESULTS OF THE POLL, I'M SIMPLY ASKING YOU GUYS WHAT YOU WANT TO SEE AND THEN I'LL BASE MY DECISION OFF THAT. I'm also probably not even going to start the actual writing process until Season 4 starts up so we can see the conclusion of Princess Twilight and whether or not she keeps her wings.
What you're voting on: which MLP character gets featured in the story and have their name complete the trilogy after Lyra and Twilight. I'll update the results when I can.
Shrugs the magical flying sofa - 1
Rainbow Dash - 2
No pony's name in the title - 1
Princess Celestia - 2
Shining Armor - 1
Applejack - 1
The one with Dakolas - 1
Pinkie Pie - 1