93w, 5hMobius and the Seers
8w, 3dIt's Been a Month 3 comments · 19 views
12w, 4dMiscy 2 comments · 25 views
19w, 6dMy life will be the death of me 0 comments · 24 views
23w, 2dAlive 1 comments · 29 views
23w, 6dStories 2 comments · 26 views
27w, 5dLife 13 comments · 58 views
38w, 2dProgress 2 comments · 50 views
38w, 6dOkay now I feel bad (see previous blog) 3 comments · 48 views
39w, 2hGuess who can write in Gallifrean? 7 comments · 54 views
41w, 4dSeason 3 Finale 2 comments · 39 views
The Lunars are a Clan in a group of three: Darks, Solars, and Lunars. There are many things that differentiate these three Clans. To name a few:
Lunars, as their name suggests, like the Moon and derive their powers from it. Likewise, Solars do the same for the Sun. And Darks? Well, let’s just say that they follow their own path.
Lunars, actually, didn’t exist until around five-hundred--thousand years ago. Before it was just the Guild, that used Light Powers, and the Darks. Then one day a group branched off and began following the Moon. The Guild, no longer as powerful as it once was, became the Solars instead.
There were a few Guild zealots, though, and now they wage war against all three of us, trying to bring back the once mighty power they used to have. It gets annoying, considering the Lunars and Solars already have to deal with the Darks being all evil.
Moving away from history, I will move on to the Seers. We are the soldiers of the Clans, and are divided into many ranks. These ranks all have significant details that separate them, also. I shall name some for you.
Truth Seers: These Seers are marked by the Rune Algiz, meaning unclear, which appears in their eyes. They have the power to see the future, but more like the oracles from Greek mythology. They generally have no clear answer, but still, their information is useful. And of course, there is sometimes the one individual who has the ability to clearly see the future, but that only happens every five-hundred years or so. Their fighting ability is poor, so they mainly worked strategy.
Scout Seers: These are the light armored, gun-or-shortsword wielding Seers who are marked by the cog-shaped lens that appears over one of their eyes. They can see far ahead, through walls, and their eyes can act like scopes for a gun. They wield light, high powered semi-automatic guns to katanas. They are nimble, light, and can easily maneuver where others can’t.
Tank Seers: As the name suggests, these guys are the big guys, the macho men, etc. They are marked by how their eyes start to look angular, and how they sometimes go on a rampage. They wield huge broadswords, or large guns. That pretty much explains them.
Medic Seers: Marked by the crosses that appear in their eyes, they are the healers of the Seers. They can heal bones, disease, immobilize you, put you to sleep, calm you, etc. They can also reverse the effects for offense, but only if they work in a freaking large group. They can break bones, cause disease, and put you to sleep… permanently.
Now to move on to the Clans. I’ll describe them individually. Note: each Clan has specific colors and armor.
Lunars(Lunas): Lunas mainly use swords, close-range weapons, etc. Their colors are light purple and blue. Depending on the type of Seer, the pattern changes. Like a blue cross on a purple background for Medic Seers. Their armor is light, but strong. They also have armor that makes them “blend in” with the shadows.
Solars(Solls): Solls are color coded by yellow and orange. Again, pattern changes with type of Seer. Their armor is heavy or light, and has many pockets for their main weapons and their ammo. That’s right, they use guns. Especially guns like .
Darks: The Darks are color coded by red on black. There aren’t too many different types of Dark Seers, since the Turned do most of their dirty work. They use profane magic, and are ruthless and bloodthirsty.
Guild: The Guild is color coded by a bright, almost white, yellow. They use divine magic, and are as ruthless as the Darks if the need be. They consider themselves “divine justice,” but the few who remain are corrupted with the power they once had.
And now, something I need to explain so you’re not confused later on. Turned are what happens when a Dark kills a person (or animal… or… thing) and the kill is not purified/sanctified. The soul is taken, and the body becomes immediately malnourished. Lack of a soul can do that to you. I shudder at the mere thought.
Anyway, Turned search for souls to replace their lost ones, and so the Darks “promise” them souls in return for their essential slavery. They of course never get new souls, and die in battle.
Now then, my house… I realize it must be hard to imagine me in it, considering I did a pretty crappy description of it. Well, chapter four will have plenty more detail about my house in it, so you can wait… right?...
Now then, if there’s anything else you have to ask, ask in the comments. I’ll answer either with a comment reply, or in a new FAQ-ish chapter.
Ciao! Klas. Etc.