Growing up in the ruins of Fillydelphia, the orphan Spike is abducted by a group of six of the most dangerous mercenaries, bounty hunters, assassins, and roundabout crazy people in Badworld. The six have little interest in working with eachother, but a blackmailing Celesticorp and rival Luna Industries can make the life of any Badworld survivor tenuous at best.
Spike is stuck relying on his would-be captors if he wants to avoid Luna Industrie's subversive grasp.
Fortunately, Gilda always has an ace up her sleeves, or in this case a horse in her dreams.
A ragtag bunch of 'friends' is more than many have in the Badworld, but it's not always enough.
Image graciously provided by Fembot13 on deviant art.
Pre read by a variety of people including:
25th Sep 2012
16th Dec 2012