• Published 29th Dec 2014
  • 9,566 Views, 3,428 Comments

A Dangerous Sparkle - David Silver



Twilight Sparkle botches a spell and ends up in a whole new realm of danger and adventure, where the land is ruled by a much more pragmatic pony empire, ruled by a very mortal queen. A Ponyfinder crossover.

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Pinkie Pie, Level 7 Bard

Pinkie Pie
Pony bard (mystic prancer) 7
CG Medium fey (ponykind)
Init +4; Senses low-light vision; Perception +10
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Defense
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AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 52 (7d8+14)
Fort +5, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. poison, spells, and spell-like abilities
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Offense
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Speed 40 ft.
Special Attacks bardic performance 19 rounds/day (move action; distraction, fascinate [DC 16], inspire competence +3, inspire courage +2, suggestion [DC 16])
Bard (Mystic Prancer) Spells Known (CL 7th; concentration +11)
3rd (2/day)—confusion (DC 16), good hope
2nd (4/day)—cure moderate wounds, glitterdust (DC 15), honeyed tongue[APG], investigative mind[ACG]
1st (5/day)—beguiling gift[APG] (DC 14), cure light wounds, detect secret doors, vanish[APG] (DC 14), ventriloquism (DC 14)
0 (at will)—dancing lights, detect magic, ghost sound (DC 13), know direction, prestidigitation, summon instrument
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Statistics
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Str 11, Dex 14, Con 14, Int 10, Wis 12, Cha 16
Base Atk +5; CMB +5; CMD 18 (22 vs. trip)
Feats Acrobatic, Disorienting Maneuver[UC], Dodge, Embraced Destiny (skills), Endurance, Mobility
Traits desperate resolve, life of toil, reactionary
Skills Acrobatics +14 (+18 to jump), Bluff +16 (+19 vs. new acquaintances), Diplomacy +13 (+16 vs. new acquaintances), Disguise +8, Escape Artist +6, Fly +4, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Perform (comedy) +16, Perform (sing) +13, Perform (wind instruments) +13, Sense Motive +5, Stealth +6
Languages Common, Sylvan
SQ bardic knowledge +3, brand of destiny, dependent, earth-bound, fingerless, lead the horde, lore master 1/day, prancing step, unique destiny, versatile performances (comedy, wind), well-mannered
Other Gear 150 gp
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Special Abilities
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Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 19 rounds/day) Your performances can create magical effects.
Brand of Destiny All ponies are born with a Brand of Destiny on their flank. This symbol is of high importance to the pony, signifying their destiny or talent, and driving them to excel at it.
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Disorienting Maneuver After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent
Earth-Bound +2 Gain a +2 racial bonus to saves vs Poison, Spells and Spell-Like effects, Endurance as a bonus feat
Embraced Destiny (Skills, Perform [comedy], Diplomacy) Favored of Shelia, you not only accept your destiny, but revel in it. You celebrate and excel, making your brand's guidance a shining beacon in all things you do.

Prerequisites: Brand of Destiny

Benefit: You may select 2 skills.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fingerless Ponies and many other races of Everglow can manipulate any one-handed item with their mouths, despite their lack of fingers, as per the rules below:

- Hand and ring slot items automatically adjust to fit, becoming anklets that otherwise function
Lead the Horde (Su) When a mystic prancer uses her Fascinate ability, her victims become drawn to the pony. Targets will follow the prancer where she goes, moving as closely as possible without actually entering the prancer's square. Any effect or action that breaks t
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Prancing Step +1 (Ex) Living up to their name, prancers move with a springy motion, causing attacks to fall high or low against them as they move about the battlefield. They gain a +1 dodge bonus against attacks of opportunity due to movement at 1st level, with an additi
Unique Destiny Grants one bonus feat at 1st level.
Versatile Performance (Comedy) +16 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Performance (Wind Instruments) +13 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks
Well-Mannered (Ex) Prancers are very eager to make a good impression on other cultures. The prancer gains a bonus to Diplomacy and Bluff equal to 1/2 of her bard level (minimum of +1), but only with someone they do not yet know well. This ability replaces the counter song.

Author's Note:

As requested, the pink menace comes with spells already. Little miss knows-too-much is ready for adventure, though she could stand to be less naked.

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