Hello everyone. My name is Archive Model Number 0362. But you may know me as Ivy, the keeper of Omnius’ Timeless Library.
Alongside organizing all forms of data or information that he comes across, it is also my job to manage his own personal findings for easier access. Omnius has instructed me to share select parts of his log, most notably the files on beings that he has encountered over the course of his Travels. He also mentioned a curious note about automatically updating it for every new creature seen in the story, whatever that means…
In any case, this will hopefully provide a better understanding of what he faces every day.
So, let us get started.
Welcome, to The Traveler’s Log.
Shadow Stalkers, also referred to as “Minions” or “Shade Warriors”, are Torrentican’s main form of assistance and support. Whenever he doesn’t want to get his hands dirty in something or wants to create a diversion, he’ll send these out to do whatever the Hell he wants. Shadow Stalkers come in a great variety of shapes, sizes, and forms, so this might end up becoming the longest log entry on here. Please note that the “Threat Level” is on a scale of one to thirteen.
Also, before I forget to write this down, I should probably give you a rough summary of how Torrie makes these, huh?
Alright, basically, he waits for night to fall, as he draws power from the natural darkness of that time. When he acquires said power, he adds magic to it, shaping it as he pleases, and uses his own emotional energy to give it drive. When that’s done, he imprints a small shard of his own soul into it, effectively bonding it to him for life. So far, he’s only skipped that last part with two Shadow Stalkers, but both of them are unknown*.
*Unless you’ve read “Eternal Twilight”, then you know at least one of them.
In any case, after that he then sends it out to do whatever task he created it for. The more powerful the stalker, the more energy and time it takes to create one. The simplest can be made by the dozen on a good night, while the most complex takes ten years to complete. There are literally uncountable Stalkers out there, so not all of them are gonna be in this book. Doesn’t matter though, at least I’ll have a place of reference.
Strengths: Easy to mass produce, and excel at gathering information.
Weaknesses: Light, fire, lightning.
Threat Level: 2 (7 if in swarm of twenty or more).
Traveler’s Notes: These are pretty much as basic as it gets with Torrie’s Minions. Due to the incredibly low amount of magic needed to create these things, these are actually one of the few Stalkers that changes form with each world. For example, if Humans are the dominant species, or main characters, then they’ll take the form of small children…with razor sharp claws on their hands and feet, no hair, and skin made of living shadows. Anyways, these things only have one form of magic: Their ability to transmit everything they see to their master.
What else can I say about these freaks? They can blend with the shadows around them, and make no noise if they’re not attacking, making them perfect for basic reconnaissance missions. If you see them in a swarm, make sure you don’t turn your back on any of them. Best strategy when dealing with them is to grab a big stick, or gun, and clean house.
If it’s a swarm, I suggest you get backup, or a machine gun.
Ivy’s Notes: While each form may be different in appearance, basic functions and weaknesses tend to stay the same, unless form is extremely different.
Twilight’s Notes: Wow, I can’t believe that Omnius asked me to add in my own findings! Anyways, I’ve noticed that Omnius will fight them off with mostly melee techniques, even though he doesn’t have much protection against their claws. Erm, razor hooves. Whatever!
Strengths: Resilient to all forms of Ice, Nature, and water based attacks. Predatory instincts combined with increased intelligence.
Weaknesses: Fire, Heat, Stone, and disoriented when certain pitches reach ears.
Threat Level: 6
Traveler’s Notes: Ice Leopards are a common type of Stalker. You’ll probably see these cats handling a squad of Imps, or other minor type of minion. They’ve got hardened ice spikes covering certain areas of their body, and their bones are made of incredibly dense ice that’s twice as hard as the average human bone. Typically, they appear in hunting pairs, but have been known to attack in groups of four on occasion.
Obviously, they use ice as their main attack. Freeze breath seems to be their only ranged attack, and they will rely on their agility and claws for the rest of their attacks. Their ice is somehow enchanted to be too cold to pick up without any form of protection, and is, again, incredibly dense.
Seems like the best strategy for dealing with these is to get some source of heat, like a torch or a flamethrower, or get rid of their eyes. Apparently that’s their version of an insta-kill.
Ivy’s Notes: The earlier mentioned “Predatory Instincts” also extend to their basic responses to certain factors in their environment. A high pitched frequency will disorient them, and they will always attack who they feel is either A) the biggest threat, or B) the weakest link.
Twilight’s Notes: From how Omnius has fought these, and from his stories that he’s told us, it also appears that Ice Leopards…hate Disco music. It either infuriates them, or briefly terrifies them. It’s a gamble, but either way, it could be an effective method of dealing with them.
Strengths: Flight, razor sharp wings and talons, and incredibly stealthy.
Weaknesses: Lightning, Wind, and Stone.
Threat Level: 6
Traveler’s Notes: Vultures are the basic air infantry unit for Torrentican. Humanoid in appearance, with wings made of serrated metal feathers replacing their arms (I have no idea how they manage to stay in the air, even though said wings are incredibly light), these guys definitely take after the animal they’re named after. They tend to attack by swooping in from the sky, and slicing you with either their wings, or talons. Either way, never take your eyes off of this thing, or it’ll slice you to ribbons.
Another weird thing about this one is that I’ve never seen its face. No, really. They constantly wear a blood-red cloak that hides their faces from sight, and I haven’t ever gotten a good look at it. Besides, even if you’re close enough to look at it, its breath is enchanted to knock you out if you’re too close to it. I like to call it their Carrion Breath, since every time they’ve used it on me, I keep thinking they’ve just eaten rotten flesh.
In any case, best way to deal with them is to take out their wings. Occasionally, if you’re a good hand with a club, you can bat them out of the sky when they charge at you. That’s not recommended though, unless your club is made of something tougher than wood, or you have good aim. One good whack on the head will send ‘em to the ground, where you can finish them off.
Ivy’s Notes: Vultures always seem to attack you when your back is turned, but when you face them head on, they will try to circle around you. They also seem to fear the hiss of a snake, although there is no conclusion as to why that is.
Twilight’s Notes: Whenever any of us (myself, my friends, and Omnius) try to look at it in the eyes, it will tend to swerve upwards, and redirect its face somewhere else. Could that be why it wears its hood? Is it ashamed of how it looks, or scared to look others in the eyes? What could even make it that way in the first place…?
Strengths: Incredible defense, strength, and size.
Weaknesses: Water, drills, and it sports a low intelligence.
Threat Level: 6.7
Traveler’s Notes: The Brute Golems (also referred to as “Stone Golems”) are one of Torrie’s stalkers made for pure intimidation. I mean, come on: A gorilla like creature covered in granite plates of “natural” armor, sickly grey flesh, and the way they can hurl trees like twigs make this one a force to be reckoned with. Seriously, I’ve seen this one toss cars and trucks around without getting even the slightest hint of exhaustion.
They have very little magical prowess is the good thing, though, aside from their ability to feel/sense anything in stone, and summon the occasional earthquake if angered enough. Normally, they rely only on their brute strength, and really only follow the orders of whatever Stalker is leading them. If that one is taken out though, then they'll fall into a blind rage and destroy all in their sight.
The best way to deal with them is to bring the heavy weapons. Light attacks won’t do anything but disorient them, and if you want to truly bring one down, you’re gonna have to smash its armor, or get in a good headshot.
Ivy’s Notes: Due to the Golem’s incredible density, it can’t swim, or manage any movement that requires a somewhat “lighter” touch. When it charges, be sure to avoid it if it has gained momentum. A Golem charging at full speed is the equivalent of, as Omnius would put it, “A semi-truck made of vibranium attached to a jet-engine.”
Twilight’s Notes: The Golem appears to have trouble when dealing with a slippery surface, as discovered when Pinkie accidentally turned a banana cart over. The Golem couldn’t control his momentum, and had to use its arms just to keep its balance. From there, it was a simple matter of smashing an anvil over its head…
Did I just say that was a simple matter?
Strengths: Above average strength, thick armor, agility, able to master every melee weapon out there. Incredibly resistant to all magic attacks.
Weaknesses: No ranged attacks, other than throwing their weapons.
Threat Level: 9.7
Traveler’s Notes: Every Stalker has a purpose, right? That’s why each Stalker specializes in certain things. If that’s the case, then that means that the Fallen Guardians were created for one thing, and one thing only: To kill me, and anyone else who would stand by me.
Not only are they encased in nearly unbreakable demonic armor, but they also wield their weapons with the utmost efficiency. If there is a melee weapon that they can’t master, then I haven’t found it yet. Typically, they use medieval weapons such as swords, axes, and spears, but I’ve also seen them use chainswords (chainsaw swords) and lightsabers.
Every time I tango with one of these guys, I’m lucky to make it out in one piece. I normally have to enter some form of Aura to deal with them. They’re also virtually immune to all projectile attacks, due to their armor and ability sense attacks like that. The only way to fight them is with their natural element: close-range combat.
If you ever find yourself in that situation, you better hope you’re a master at whatever weapon you use. Either that, or pray you can run. Fast.
Ivy’s Notes: The Fallen Guardians are one of five Stalkers designed for killing Omnius and his companions. Fallen Guardians are the most commonly seen in realms where it is medieval, or magic based.
Twilight’s Notes: I don’t know how, but I’ve also discovered that even though attacking Fallen Guardians with magic isn’t advisable, using magic to increase your own attributes is a good plan, much like Omnius’ Auras. They won’t be able to adjust quickly enough to deal with the sudden change in the opponent they’re fighting, and it might be enough to give you an edge.
So. Auras. How do I explain these?
Well, first, I gotta say this: All three Travelers have a sort of…condition, if you will. Basically, due to the combination of our immortality, ability to Travel, and the fact that we constantly add to our power by learning and other means (long stories), we have incredible amounts of constantly-charging energy stored within us. Now, what this means for us, is that we need to be extremely careful with our magic and strength. If we make a mistake, a small “Spark” could transform into a roaring fireball.
But this also means that it manifests in another way: our respective/unique powers. For example, Torrentican has the ability to create his Shadow Stalkers, Neutra has the ability to not only create her “Disciples of the Scales” (a secret group that helps keep the balance by subtly influencing certain powers), but she also can create fantastic inventions and machines.
And I have my Auras.
Auras are basically when I supercharge one power, or attribute, at the expense of others, and increased weakness to certain attacks. I can increase elemental attacks, magic skill, strength, wisdom, speed, anything really. Now that I think about it, there is probably an Aura for everything…anyways, they take a good amount of energy to use, but the more one is used, or the weaker it is, the less energy is wasted in the transformation.
Another note I should mention: Each Aura has various…“Levels” that signify its power level. For example, the Fire Aura has four levels I’m aware of: Ember, Flame, Inferno, and Blazing Angel. Unfortunately, each power has its own “Corrupted” or “Dark” form.
So, this section will be dedicated to some of the Auras I’ve learned about. Same rules as before, except “Threat Level” is replaced with “Power Level”.
Strengths: Fire magic, limited flight, and close-range projectile attacks.
Weaknesses: Water, Stone, increased temper and “hotheadedness”.
Power Levels: Ember, Flame, Inferno, and Blazing Angel.
Corrupted Form: Hellfire
Traveler’s Notes: This was the first Aura, the one that started it all. Basically, this one does what the name implies, and increases all fire based magic, while sacrificing my nature, water, ice, and other magic related to that. This also means that I can resist ice and nature attacks, but…well, keep me away from anything that could put out the flames. Occasionally, certain ice attacks can affect me, but it doesn’t happen too often.
I’ve also discovered that since heat rises, if I focus the intensity of my flames, I can fly at low altitudes. Hard to turn, but it works.
Ivy’s Notes: It would appear that Omnius’ mental state is also altered in his Auras. In the Fire Aura, he appears to have an increased temper, and tends to act brashly. This is an Aura meant for fighting, and the higher level of power it is at, the more temperamental Omnius will act.
Twilight’s Notes: As with all Auras, his form will change with the power level. Ember Aura only has small bits of sparks in his hair, slightly smoking clothes, and the fire will intensify with each increase in power. His clothes also take on a distinct shade of orange and yellow when he goes beyond Flame Aura.
Something I should also mention is that whenever he’s in his pony form, the Fire Aura turns him into a unicorn. I guess that certain Auras will transform him into the “native”, as he puts it, form of the world he’s on that fits the Aura.
Strengths: Enhanced agility, reflexes, and speed.
Weaknesses: Less physical strength, and defense.
Power Levels: Speed, Lightspeed, and Ludicrous Speed.
Corrupted Form: None
Traveler’s Notes: Ah, the Speed Aura. This is probably one of my favorite Auras that I’ve gotten. I’ve actually used this one enough times to lessen the usual weariness afterwards for its first level.
Well, the obvious trait about this one is the massive boost in speed. I can run faster, and react in less time than usual. Another thing I like about this Aura is that it also turbocharges my thought process, meaning I can literally think fast.
Now, the downside to this is that I kinda turn into a wimp. Sure, I can still toss around a few good punches, but I’m not as strong as before. The strongest attack I can do, in terms of physical power, is basically gather as much momentum as possible, and hit them with my best haymaker. Although I can also throw out attacks much faster than before, but any attacks that require “charging” are pretty much gone.
Ivy’s Notes: The Speed Aura alters his mental state to instill a feeling of confidence, and increased hand-eye coordination. He speaks in a much more rapid tone, and gains a feeling of impatience. His tendency to taunt his enemies and make jokes increases, but he still remains able to focus on the situation at hand.
Twilight’s Notes: Most of the times, in Pony form, the Speed Aura will transform him into an Earth Pony. But there have been instances of him turning into a Pegasus, even though he’ll still stick to running on the ground while using his wings for higher jumps. I’ve also noticed he’ll get flecks of green in his eyes, and his mane will take on a bit of a blue tint. His mane will also become windswept, even when he’s standing still…which happens rarely, if at all.
…And he won’t stop talking when he starts to really deduce something, and won’t let others interrupt him. I’ll admit it; it’s almost like having a second Pinkie Pie that’s talking about detective work instead of baking.
Strengths: All forms of magic power increase, increased wisdom and clearer thoughts.
Weaknesses: Almost no physical attacks, relies solely on magic.
Power Levels: Magician, Wizard, Archmage, and Sorceror Supreme.
Corrupted Form: Dark Magus
Traveler’s Notes: The Magic Aura is one of the Auras I use for two scenarios. With the Magician Aura, which is basic magic with a focus on illusions, I’ll end up using it to entertain kids, or make a quick escape. Really great at parties. I’ll also use the Wizard Aura, I can use that for basic confrontations, magic demonstrations, and to speed up construction processes.
The second scenario is…well, apocalyptic scenarios. It’s one of those Auras that I can’t really psychologically bring up unless the situation is dire. I mean, an Aura with the ability to call forth the power of the heavens (as thespians put it) is something that you don’t really bring to a barfight.
So, phenomenal power, extreme loss of energy afterwards. I won’t really pass out, like if I went into a Super Aura, but…well, you get the general idea. Also, the primary powers seem to be wind and levitation in these forms, although other spells are used too.
Ivy’s Notes: While in this form, Omnius takes on a calmer persona that speaks in the old English tongue, much like a Shakespearean actor. He also can’t use any form of technology that came to be after World War I. His intellect also reaches near genius levels, and there hasn’t been a riddle or puzzle created that this Aura can’t solve.
His personality in the Magician Aura takes on that of a showman. Everything becomes a performance, and he will go out of his way to make things look more extravagant, although he normally keeps those tendencies under control.
The Wizard Aura, and everything above that, is more serious, and grim. There are very little, if any, taunts, although he can still become a sort of mentor for other magic users. The easiest comparison would be a combination of Gandalf and Dumbledore, as he has put it.
Twilight’s Notes: This Aura forces Omnius into Unicorn form, and curiously gives him an older appearance. His beard will grow, and streaks of grey will appear in his hair. Normally, he also appears in purple colored robes, in Wizard Aura, but the Magician Aura gives him a simple top hat, black coat, and blue cape.
This kinda reminds me of Trixie…but at least he isn’t as bad…although his Magician Aura’s tendency to turn everything into a show can be entertaining when used right.
Type: Guardian Aura
Strengths: Enhancement and slight mastery of EVERY single attribute.
Weaknesses: Requires dire situation, or power source to activate transformation.
Power Levels: Super, Hyper, Ultimate, and possibly others.
Corrupted Form: None
Traveler’s Notes: Ye Gods, and Goddesses. The Guardian Aura…At first, I only called it the Super Aura, due to the fact that it’s one of the most powerful Auras in my arsenal. Literally every power I have, including some that I’ve yet to really learn how to use, is given a massive boost, and I’m able to use them with the utmost proficiency. Hell, even my LUCK is increased in this Aura. I can move from one point to another in the blink of an eye, cast spells that I would never dream of using for fear of failure, and I just…yowza.
The only drawbacks to this one that I can think of is the enormous drain of energy, and the fact that it needs a charge to get going, or some form of situation where we literally NEED the Aura.
Ivy’s Notes: While in this Aura, Omnius’ personality becomes that of a true Guardian. He does not ask for a surrender, he commands them to give up. He will not listen to their demands, and will instead give them an ultimatum. And according to previous log entries, they seem to listen. If not, then he will fight them with everything he’s got.
Twilight’s Notes: When I first saw Omnius go into his Super Aura while fighting Nightmare Moon…I can’t describe it. By looking at him, all of my fear, worry, and stress just…vanished. The girls felt the same way as well, and I can only say that by looking at him, we all felt…protected. I guess that’s why he calls it the Guardian Aura. The impressive thing, though, is that he transformed into an Alicorn when he used this Aura.
Strengths: Manipulation of the flow of Time around all manner of creatures, and objects.
Weaknesses: None, other than being unable to use other types of spells.
Power Levels: Timekeeper
Corrupted Form: None
Traveler’s Notes: The Timekeeper’s Aura is another powerful Aura I have. No form of corruption, no serious drawbacks…it’s purely Time based. My minor clairvoyancy is increased to the point where I can predict other’s moves before they even think of them. I can slow down time, speed it up, and focus that point of Time manipulation on a single area. For example, I was once caught in an onslaught of bullets due to an ambush. My Timekeeper’s Aura was activated at the time, and I simply snapped my fingers, and reversed the flow of time around the bullets, forcing them back into their cartridge, and into the gun. Alongside that, my senses are astronomically increased, and I can hear, see, and sense everything.
This is just…incredible. I don’t master Time, I just become a vessel for Time’s bidding. I can’t really even describe the feeling. All I can say is that it’s the only Aura that doesn’t drain me when I use it. Although I can’t summon it unless it’s an apocalyptic scenario where Time hangs in the balance. Except for one occasion when I accidentally summoned it in a fit of rage, mixed with an incredible sense of Time.
Ivy’s Notes: I’ve noticed that while all three Travelers have their own personal mastery at Time, Space, and Matter, it would appear that they each have a certain preference. Omnius uses Time, Torrentican uses Space, and Neutra uses Matter.
Anyways, Omnius’ personality becomes more mysterious, and cryptic. His voice echoes strangely, and he tends to pull a pocket watch out and constantly uses that when he talks, or explains something in the Timestream.
Twilight’s Notes: He never becomes a pony in this form. It always reveals his true self, as a human, and not in any other form. His right eye, and fist, constantly glow a bright white, and it leaves a faint after trail.
This Aura really brings his “Time Traveler” aspect to a whole new light. He doesn’t just control time with this Aura, it seems like he becomes it. It’s…strange, to say the least.
This section of my log is dedicated to the different races, enemies, people, and friends I’ve met during my Travels. I’ll include their alignment instead of the Threat Level, or Power Levels this time around, along with some other differences. Should be obvious what they are once they’re seen. I’m also not going to have Twilight or Ivy’s notes on here, because they’re all people I’ve personally met. I don’t want Twilight or the others to know about them…at least, not yet. Perhaps when the time is right.
Species: Human Wizard
Homeworld: “Darklight” realm.
Traveler’s Notes: Gordon is one of the most powerful magic users I’ve ever encountered in my Travels. One of my best friends too. Seriously, his normal level of power is equal to my Archmage Aura. And if you get him mad, and determined to win? Well, I hope you had a nice existence.
That’s not to say he’s without his flaws though. Even though he’s a freakin’ magical prodigy, his social skills are worse than Twilight, and he’s almost as weak as a newborn child (almost). Then again, that’s probably due to the fact that he was raised in a tower for the first eighteen-somewhat years of his life. After that, he set out into the world, met me and a few others, and shenanigans ensued. I helped set him up with his current girlfriend, and he helped me to get over the loss of my own girlfriend, and subsequent temporary insanity (thank you Dark Aura). During that fiasco, he found out his father somehow became the Grim Reaper of that world. Spooky, huh?
All in all, he’s a guy I trust, and probably the first man I’ll talk to if there’s a magical theory thing I’m having trouble with.
Species: Half-Elven Mage*
Homeworld: “Darklight” realm
Traveler’s Notes: I regret not writing this entry when she was alive. I could have put so much more about her here. I could have had her write it herself, and add in my own notes afterwards.
But even though I can Travel through Time, I shouldn’t spend my time saying, “Could have, should have, would have.”
In any case, Jenna specialized in healing magic. Probably number seven on the list of healers I’ve met in my eternal lifetime. Not only that, but she had a heart of gold, and was she managed to always find the right words to say to calm a crying child, or maybe distract a patient while she removed a limb with a conversation.
I don’t know much about her past. She was taught by a wizard, went out on her own, bringing life to others, and somehow, our paths crossed.
As much as I hate to say negative things about her, she was always too self-sacrificing. Normally, that’s not a bad thing, but…she never tried to worry about her own happiness. It was as if she always knew she didn’t have much time left.
Species: Undead human trapped in enchanted suit of armor.
Homeworld: “Darklight” realm, soon to be “Arcanis” world.
Traveler’s Notes: Jenna was brutally murdered…by this man. Every time I have a nightmare about her, he’s always at the end of it. He brought out my Dark Aura, he kidnapped Gordon’s girlfriend, and…
After all this time, all these years, I finally came to the point where I had to look back into his history. And now that I know about him, and why he did the things that he did…
I forgive him. I can’t forget it, by no means, but…I can try and move past it, can’t I?
Anyways, before I give out his back story, let me go over his skills. He’s a master swordsman, and could probably hold his own against four Fallen Guardians. Not only that, but he’s a genius tactician in and out of the battlefield, and has brilliant leadership skills. Now, let me pose this question: How did he get these skills?
He was the king of an island nation. His people loved him, and valued his wisdom and kind council. Admittedly, he wasn’t perfect. His land’s crime rate was pretty high, and he dealt out some strict punishments, but he never went too far.
There was one case, however, that was the doom of him, and his land. Remember Gordon’s father? Well, it turns out that while he was alive, he was the most powerful mage in that world (passed by Gordon later). He didn’t trust people at all, and preferred to stay within the confines of his tower with his magical assistants…the same couldn’t be said of his wife, however. Gordon’s mother was in the market one day, and…she was raped, and murdered right after.
When Gordon’s dad found out, he tried to appeal to the king, but they couldn’t find the killer. So, in a fit of rage, he cast a spell over the land that killed all forms of life, and made the land completely uninhabitable (minus his tower, of course). He also cursed The Lord of the Land to become an undead monster, forever trapped within the armor he wore, saying, “Be forever imprisoned within the shining armor you always professed to wear.”
That curse killed Gordon’s father, thus leaving The Lord of the Land unable to enact his revenge on anyone…except Gordon.
So, he found out where Gordon was, enacted a revenge scheme...and he killed Jenna in the crossfires. Shit happened. I've moved on (I hope).
I keep having dreams though. The future-seeing ones. I keep seeing that…well, I can see him gaining a chance at redemption. And I’m the one who gives it to him. I'm still working out the details, but...it's unmistakable Almost as unmistakable as the dreams I had that signified my transformation into The Traveler.
Species: Robotic, semi-organic creatures.
Strengths: Numbers, Advanced Tecnology, immunity to most magic.
Weaknesses: Can't use magic, increased susceptibility to time attacks. Emotionless, and can only focus on programming.
Traveler’s Notes: Oh, ye Gods and Goddesses. Well, they say that people make their own enemies, right? In mine and Neutra’s cases, that is way too true.
The Terramora were mine and Neutra’s attempts at trying to monitor Torrentican sending Shadow Stalkers to other worlds without us knowing. It made things a lot harder for me, and it threw the balance off quite a bit, so we tried to create a line of robots to prevent that from happening.
Imagine a gleaming metal orb that can take on the form of a Terminator with more bulk, and less visible wiring. Emotionless, merciless, and they’ll do whatever they can to prevent inter-dimensional travel for EVERYONE. Neutra and myself included.
They have an arsenal of gadgets, various weapons ranging from semi-automatic weapons, to Titanium Saw-blades. They can take almost all forms of magical attack, although they can’t deal out any of it. Oh, and they’re self-replicating.
Good news though: They only target beings who HAVE been traveling. Then they imprison them so that they can't do it again, and preserve the timestream, as per their usual excuse. And they can’t travel themselves, although there have been rumors that they’ve been working on a method of allowing them minimal dimension hopping skills.
Well, there’s almost no chance of them making it to Equestria, or any of the worlds I’ve been to. I’ve encountered them only a few times, but they’re really persistent buggers. Even if they make it to someplace like Equestria, there’s no one for them to attack except for me or Doctor Whooves. Perhaps Derpy.
These are the basics of the Log. Whenever something new comes in, or is about to come in, I’ll make sure I update it. Never know what I’ll see in a vision, or if Ivy or any of my other friends will record something good.
Sean B, Nathan Traveler, and Omnius