• Published 10th Mar 2012
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Shisno Chronicles: Friendship is Magic - nightelf37



Basically, it's a 'retelling' of the popular "Friendship is Magic" TV series with an OC.

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BONUS 5: MLP CCG Custom Cards

Author's Note:

I'm in an Equestria Fortress 2 mood right now, so I'll add this in the meantime. I'm liking the My Little Pony: Collectible Card Game, and like many fans, I'm bond to make my own custom cards. However, since I don't have much in the way of artist skills or image editing software, I'll just settle for text and outline formats. The following cards below use characters in this here fanfic as well as situations pertaining to it, which means quotes from the fanfic will appear as well. As much as I can, anyways. There's also a character who has yet to appear in person being introduced here.

Here's the following format I'll be using for my custom cards. You can use these for your own custom cards as well.

[Mane Character Card]

1. Card Title: Duh.
2. Power Value: 1 (Start), 3 (Boosted)
3. Color: Blue, Orange, Pink, Purple, White, Yellow
4. Trait: The character's race. (Because someone's bound to make Human characters due to the potential crossover nature.)
5. Game Text: Card rulings. (one for Start status and one for Boosted status)
6. Flavor Text: Extra info. (one for Start status and one for Boosted status)

[Friend Card]

1. Card Title: Duh.
2. Power Value: For confronting problems, participating in faceoffs, and meeting the play requirements of other cards. (0-7)
3. Color: Blue, Orange, Pink, Purple, White, Yellow
4. Action Token Cost: How many action tokens to pay to play the card. (0-5)
5. Play Requirement(s): Extra prerequisite Color Power needed to play. (0-4)
6. Trait: The character's race. (Because someone's bound to make Human characters due to the potential crossover nature.)
7. Game Text: Card rulings.
8. Flavor Text: Extra info.

[Event Card]

1. Card Title: Duh.
2. Power: Used in faceoffs when flipped from the deck. (2-6)
4. Action Token Cost: How many action tokens to pay to play the card. (0-5)
5. Play Requirement(s): Extra prerequisite Color Power needed to play. (0-4)
6. Trait: Event, Chaotic, Gotcha, Showdown
7. Game Text: Card rulings.
8. Flavor Text: Extra info.

[Resource Card]

1. Card Title: Duh.
2. Power: Used in faceoffs when flipped from the deck. (2-6)
3. Action Token Cost: How many action tokens to pay to play the card. (0-5)
4. Play Requirement(s): Extra prerequisite Color Power needed to play. (0-4)
5. Trait: Resource, Accessory, Armor, Artifact, Asset, Condition, Location, Mailbox, Report, Unique
6. Game Text: Card rulings.
7. Flavor Text: Extra info.

[Troublemaker Card]

1. Type: Villain or non-Villain?
2. Card Title: Duh.
3. Power: Used in faceoffs or when flipped from the deck. (2-6)
4. Points: Rewards to the opponent when faceoff is won against it - (0-3)
5. Trait: Troublemaker, Epic
6. Game Text: Card rulings.
7. Flavor Text: Extra info.

[Problem Card]

1. Card Title: Duh.
2. Your Requirements: What the player needs to meet to solve the problem. Comes in the following: # [Color] power, # non-[Color] power
3. Your Opponent's Requirements: What the opponent needs to meet to solve the problem. Comes in the following: # (representing all colors). Must be higher than "Your Requirements".
4. Game Text: Card rulings.
5. Flavor Text: Extra info.


Please remember to look up cards in the My Little Pony CCG Wiki to ensure that your cards are plausibly fair. I do my best to ensure that for my cards here.


[Mane Character Card]

1. Card Title: Chronicle, Freelance Bodyguard
2. Power Value: 1 (Start), 3 (Boosted)
3. Color: Purple
4. Trait: Unicorn
5. Game Text: (Basic) Home Limit 3. After this card participates in a Troublemaker faceoff, turn this card over. (Boosted) Home Limit 4. Stubborn. After your opponent has played a Villain Troublemaker, only in the turn after, you can rally one Friend for free.
6. Flavor Text: (Basic) "As long as the pay is good and you are good, I won't ask any questions." (Boosted) "While it's my job to protect you, I'll try and help your friends if I can."

[Friend Card]

Card Title: Chronicle, Stalwart Protector
Power Value: 3
Color: Blue
Action Token Cost: 5
Play Requirement(s): 3 Blue
Trait: Unicorn
Game Text: Stubborn. This Friend cannot be Frightened. When involved in a Troublemaker faceoff, this card gains 1 Power for every other card involved, including flipped cards from the draw deck.
Flavor Text: "Ensuring your safety is part of my contract."

[Friend Card]

Card Title: Chronicle, Magical Combatant
Power Value: 2
Color: Purple
Action Token Cost: 4
Play Requirement(s): 1 Purple
Trait: Unicorn
Game Text: Studious. This Friend cannot be Frightened. When involved in a Troublemaker faceoff against a Villain Troublemaker card or when this card is flipped from the top of the deck in a faceoff, this card gains 5 power.
Flavor Text: "I'm the best there is in what I do."

[Friend Card]

Card Title: Chronicle, Merciful Warrior
Power Value: 3
Color: Yellow
Action Token Cost: 4
Play Requirement(s): 1 Yellow
Trait: Unicorn
Game Text: Stubborn. This Friend cannot be Frightened. When involved in a Troublemaker faceoff, this card gains 3 power.
Flavor Text: "Yes, I'm willing to do things most ponies wouldn't even dream of doing, but if you don't have to die, you won't."

[Friend Card]

Card Title: Chronicle, Spirit of Determination
Power Value: 7
Color: Purple
Action Token Cost: 3
Play Requirement(s): None
Trait: Unicorn
Game Text: This Friend is immediately sent Home if your opponent has no Troublemaker in play.
Flavor Text: "It's not over until the last spell is cast!"

[Event Card]

1. Card Title: Not Giving Up!
2. Power: 4
4. Action Token Cost: 1
5. Play Requirement(s): None
6. Trait: Event
7. Game Text: Faceoff: If you have lost a faceoff with Chronicle involved, you can play this card instead of sending any character Home.
8. Flavor Text: "Why don't you just get it over with? Because if you don't, I will never stop trying." - Chronicle

[Resource Card]

1. Card Title: Magic Horn Blade
2. Power: 2
3. Action Token Cost: 1
4. Play Requirement(s): 2 Purple
5. Trait: Resource, Artifact
6. Game Text: Play this card on a Unicorn character card. That character gets 3 power when in a Troublemaker faceoff.
7. Flavor Text: "Magic isn't the only thing you need to use this efficiently. You also have to practice your body to swing it like I can." - Chronicle

[Mane Character Card]

1. Card Title: Mystic Shield, Self-Defense Teacher
2. Power Value: 1 (Start), 3 (Boosted)
3. Color: Purple
4. Trait: Unicorn
5. Game Text: (Basic) Home Limit 3. When you have participated in one Troublemaker Faceoff or two non-Troublemaker faceoffs, turn this card over. (Boosted) Home Limit 5. Studious. You only need to pay one action token rather than two to rally a Friend.
6. Flavor Text: (Start) "To live in a completely peaceful world, a world that can be left completely vulnerable should invaders attack, be they dragons, griffons, beings from the stars, or what have you…" (Boosted) "I wish for everypony to be capable of defending themselves should that time come. Alas, I am but one unicorn."

[Friend Card]

1. Card Title: Mystic Shield, Barrier Specialist
2. Power Value: 3
3. Color: Purple
4. Action Token Cost: 4
5. Play Requirement(s): 2 Purple
6. Trait: Unicorn
7. Game Text: When a Villain is uncovered, you can prevent one Friend card you control from being Frightened (including this card, or a card other than this one at the cost of this card being Frightened).
8. Flavor Text: "Get behind me!"

[Resource Card]

1. Card Title: Mystic Shield's Ascot
2. Power: 3
3. Action Token Cost: 1
4. Play Requirement(s): None
5. Trait: Resource, Asset
6. Game Text: Play to your Home. Main Phase: Retire this card to return a Friend from the discard pile to the bottom of your deck, and you're given the choice to shuffle it afterward. You need to have a Unicorn character to use this card.
7. Flavor Text: "Here. I'll be at Ponyville. Use the tracking spell on that to find your way home."

[Friend Card]

1. Card Title: Rock, Rolling Armadillo
2. Power Value: 1
3. Color: Pink
4. Action Token Cost: 3
5. Play Requirement(s): None
6. Trait: Critter
7. Game Text: Add one Power to this card for each of your opponent's Ready Phases this card has been confronting a Problem alongside a Mane Character or Friend.
8. Flavor Text: He loves to practice his rolling skills. Make sure he always gets a chance to lest he wreck havoc on your house.

[Friend Card]

1. Card Title: Ebony, Feline of Misfortune
2. Power Value: 2
3. Color: Purple
4. Action Token Cost: 3
5. Play Requirement(s): None
6. Trait: Critter
7. Game Text: Your opponent needs +1 wild power for every two characters you control (including this card) to confront the Problem this card's at.
8. Flavor Text: Before volunteering to find him, make sure to pick up his favorite sweets and catnip at his owner's house.

[Friend Card]

1. Card Title: Skyla, Wonderbolt Talent Scout
2. Power Value: 3
3. Color: Blue
4. Action Token Cost: 1
5. Play Requirement(s): 3 Blue.
6. Trait: Pegasus
7. Game Text: Supportive + 1.
8. Flavor Text: Don't tell anypony this; Skyla's undercover, checking out potential pegasi to enlist at the Wonderbolts Academy.

[Friend Card]

1. Card Title: Skyla, Determined Foalsitter
2. Power Value: 3
3. Color: White
4. Action Token Cost: 2
5. Play Requirement(s): None
6. Trait: Pegasus
7. Game Text: This card gains 2 Power for every Foal card you control.
8. Flavor Text: Got a rambunctious foal other foalsitters can't handle? Then Skyla here's your mare!

[Friend Card]

1. Card Title: Moonbow Peek, Fortuneteller
2. Power Value: 3
3. Color: Purple
4. Action Token Cost: 3
5. Play Requirement(s): None
6. Trait: Earth Pony
7. Game Text: Inspired. When a Villain Troublemaker is played, this card is immediately moved to confront the other Problem in play. When this card participates in a faceoff, add 2 Power to this card.
8. Flavor Text: "If you ever think you defied destiny, it's only because we fortunetellers read it wrong. At least that's what I believe."

[Friend Card]

1. Card Title: Graphite, Weapons Merchant
2. Power Value: 2
3. Color: Orange
4. Action Token Cost: 1
5. Play Requirement(s): None
6. Trait: Unicorn
7. Game Text: None
8. Flavor Text: "I make weapons here, even though not many need them."

[Friend Card]

1. Card Title: Mjolna, Armor Crafter
2. Power Value: 3
3. Color: Orange
4. Action Token Cost: 2
5. Play Requirement(s): None
6. Trait: Earth Pony
7. Game Text: This card has +1 Power during your opponent's turn.
8. Flavor Text: "Armor? Sure thing! In fact, I can make better armor than those worn by the Canterlot Royal guard!" - Mjolna "You serious?" - customer "Well, in terms of defense at least. Speed leaves a lot to be desired." - Mjolna

[Friend Card]

1. Card Title: Tasty Snack, Mjolna's Twin Sister
2. Power Value: 2
3. Color: Pink
4. Action Token Cost: 2
5. Play Requirement(s): None
6. Trait: Earth Pony
7. Game Text: When this card and "Mjolna, Armor Crafter" are facing a Problem together, both cards get +2 power. If "Mjolna, Armor Crafter" is targeted by an opponent's card, you can change the target to this card.
8. Flavor Text: "I'll tell Graphite since I might be too busy and because you might end up paying Tasty Snack instead. She takes advantage of every mistake that comes her way." - Mjolna

[Friend Card]

1. Card Title: Heat Hammer, Canterlot Blacksmith
2. Power Value: 4
3. Color: Orange
4. Action Token Cost: 2
5. Play Requirement(s): 1 Orange
6. Trait: Earth Pony
7. Game Text: When this card has been moved from a Problem to Home then back again, you can draw one Artifact Resource card from the deck or discard pile.
8. Flavor Text: "Contrary to popular belief, you can't make a good weapon or armor by just pouring metal into a mold, striking the metal when it's hot, then cooling it by dipping it into water. Those books, comics, and plays always fantasize the entire process."

[Friend Card]

1. Card Title: Elphaba Trot, Karateka
2. Power Value: 4
3. Color: Orange
4. Action Token Cost: 1
5. Play Requirement(s): 2 Blue
6. Trait: Earth Pony
7. Game Text: None
8. Flavor Text: "Stand back! I know karate!"

[Friend Card]

1. Card Title: Sensei, Martial Arts Master
2. Power Value: 5
3. Color: Orange
4. Action Token Cost: 3
5. Play Requirement(s): 3 Orange
6. Trait: Earth Pony
7. Game Text: This card loses 1 Power during a non-Troublemaker Faceoff.
8. Flavor Text: "In order to understand how someone fights, you must first understand WHY they fight."

[Friend Card]

1. Card Title: Ebon Belt, Aikido Practicioner
2. Power Value: 5
3. Color: Orange
4. Action Token Cost: 2
5. Play Requirement(s): 3 Orange
6. Trait: Earth Pony
7. Game Text: None
8. Flavor Text: "Walk away, sonny. You're just gonna get hurt if you keep trying."

[Resource Card]

1. Card Title: Recoveroll
2. Power: 4
3. Action Token Cost: 3
4. Play Requirement(s): 1 Blue
5. Trait: Resouece, Condition
6. Game Text: Place this card on a Friend card, except for a Critter card. When a Friend with this card is about to be exhausted, you can exhaust this card instead.
7. Flavor Text: Also known as the Zenpo Kaiten Ukemi, a maneuver taught in aikido.

[Friend Card]

1. Card Title: Harmony Way, Serene Pariah
2. Power Value: 6
3. Color: Yellow
4. Action Token Cost: 4
5. Play Requirement(s): 2 Yellow
6. Trait: Minotaur
7. Game Text: During a faceoff, exhaust one of your opponent's Blue or Orange Friend cards.
8. Flavor Text: Harmony Way doesn't tackle 'obstacles' head-on, but instead prefers diversion-type methods, like redirecting an attack instead of blocking it or enduring it, and not directly counter-attacking.

[Problem Card]

1. Card Title: Fighting Your Friend
2. Your Requirements: 1 Blue, 1 Orange, 1 Pink, 1 Purple, 1 White, 1 Yellow
3. Your Opponent's Requirements: 1 Blue, 1 Orange, 1 Pink, 1 Purple, 1 White, 1 Yellow
4. Game Text: You and your opponent's Mane Characters are automatically forced to confront this problem, but you now control your opponent's Mane Character and they control yours. Both Mane Characters stay there until this Problem is removed, but also meet both players' Power Requirements.
5. Flavor Text: It takes a great deal of bravery to stand up to your enemies, but a great deal more to stand up to your friends.

[Mane Character Card]

1. Card Title: P3, Singer Idol Trio
2. Power Value: 1 (Start), 3 (Boosted)
3. Color: Yellow
4. Trait: Earth Pony, Pegasus, Unicorn, Performer
5. Game Text: (Start) Home Limit 3. When you have won at least three Troublemaker faceoffs (or one Troublemaker faceoff against a Villain), turn this card over. (Boosted) Home Limit 5. During a faceoff against a Troublemaker, each of your characters involved gets +1 power.
6. Flavor Text: (Start) "Pichi Pony Voice, Live Start!" (Boosted) "How about an encore!"

[Friend Card]

1. Card Title: Sound Wave, P3 Aqua
2. Power Value: 3
3. Color: Pink
4. Action Token Cost: 2
5. Play Requirement(s): 1 Pink
6. Trait: Pegasus, Performer
7. Game Text: This card gains 1 Power for every Performer you have in the field.
8. Flavor Text: "I know how to attract the stallions, and I'll teach you!"

[Friend Card]

1. Card Title: Sealight Glisten, P3 Pink
2. Power Value: 3
3. Color: Yellow
4. Action Token Cost: 2
5. Play Requirement(s): 1 Yellow
6. Trait: Earth Pony, Performer
7. Game Text: This card gains 1 Power for every Performer you have in the field.
8. Flavor Text: "All these ponies are doing their best to find true love! I will not let you laugh at it!"

[Friend Card]

1. Card Title: Jasmine Trinity, P3 Green
2. Power Value: 3
3. Color: Blue
4. Action Token Cost: 2
5. Play Requirement(s): 1 Blue
6. Trait: Unicorn, Performer
7. Game Text: This card gains 1 Power for every Performer you have in the field.
8. Flavor Text: "It doesn't matter. Your true nature will come out soon enough."

[Friend Card]

1. Card Title: Hot Pursuit, Relentless Officer
2. Power Value: 4
3. Color: Orange
4. Action Token Cost: 3
5. Play Requirement(s): 2 Orange
6. Trait: Earth Pony
7. Game Text: Card rulings. Stubborn. This card can only be Frightened by a Villain Troublemaker card coming into play.
8. Flavor Text: He never gives up on a chase for a criminal. Whenever it seems like he does, however, he's just commissioned a Wanted poster to make sure justice has a chance to deliver it, even if he can't do it personally.

[Friend Card]

1. Card Title: Buttercup Beaker, Botany Chemist
2. Power Value: 4
3. Color: White
4. Action Token Cost: 1
5. Play Requirement(s): 2 White
6. Trait: Earth Pony
7. Game Text: None
8. Flavor Text: We don't talk about Mystic Shield's ex-wife. Not that she was terrible or anything. We just don't.


Yeah, as you can see, I've done a couple of shout-outs.
- The one for Chronicle, Magical Combatant is straight from the Wolverine.
- Admittedly, Heat Hammer is a character KnightMysterio (or Waking Nightmares fame) technically created when he mentioned the pony by name in his tumblr. His details seen in the special "Chronicle's Birthday Party" are also from him after I asked (via his askbox) for Heat Hammer's description.
- Sensei is an original character, and his characterization and garb as described in "Owl's Well That Ends Well" chapter is based on Master Sensei from the Disney cartoon Kim Possible.
- The flavor text for Fighting Your Friend is straight up from Albus Dumbledore from the first Harry Potter book. and the name of the card itself is derived from TV Tropes.
- The P3 cards are quite obviously based from Mermaid Melody Pichi Pichi Pitch.

See ya on Third!

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