In the aftermath of a continent-spanning war, an empire lost to time suddenly reappears in the frozen north of Equestria. Its beauty is unspoiled. Its magic, powerful. Its people, curious. Their first contact with the modern world has drawn the attention of all nations in the Pax Equestria Alliance.
In the interest of establishing diplomatic contact with the Crystal Empire, Equestria dispatches an envoy to the capital. But during the talks, reports of a new threat falls upon the diplomats’ table. Villages are being systematically wiped out and newly-emerged cities plundered for their ancient treasures. With no modern army to defend them, the Crystal Empire turns to Equestria for aid. Task Force Paladin from the Alliance airship fleet is dispatched to provide protection as the Empire is brought up to speed on the modern world.
Lieutenant Commander Firefly and Timberwolf flight of VFA-108 are seasoned veterans, combat fliers of the highest caliber. But even the best cannot escape the scars of war. Images of battle continue to haunt Firefly, demons that she cannot seem to exorcise on her own. Meanwhile, she still has a squad to lead, a new recruit to train, and bureaucratic red tape to deal with.
Patrols and drills are boring grinds compared to the pitched battles of the Continental War. But what begins as routine patrol work rapidly escalates into deadly dogfights and furious fleet actions. There is more to this fight than just a few rogue griffons out for blood and coin. As the situation rapidly spirals out of control, the Timberwolves find themselves embroiled in a conflict that will determine the fate of not just the Crystal Empire, but all Equestria.
Original universe with influences drawn from the Ace Combat games. Soundtracks are drawn from a variety of military games. Tracks are indexed in the author’s notes at the bottom of each chapter.
Rated Teen for warfare, violence, and language.
- Art by Zicygomar.