• Member Since 25th Jan, 2012
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Kkat


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Feb
14th
2015

The Zebra Lands (Part II) · 2:07pm Feb 14th, 2015

art by Ulyanovetz

"What are the lands of the zebras like in the world of Fallout: Equestria?"
In the past, I have usually answered this question in private messages -- in part because of the roleplaying campaign Fallout: Beyond Equestria that I'm running wherein which the characters journey to the post-apocalyptic zebra lands -- but after finishing "Origin Story", I feel this is a good time to answer the question in my blog.

And now, for a continuing look at Fallout: Equestria canon and my headcanon for the Zebra Lands. :pinkiesmile:

art by Rublegun

The word “balefire” is a modernization of the “bǣlfȳr”, an Old English word meaning “funeral fire”. In a land were necromancy was known and feared, it makes sense for zebras to develop a tradition of funeral fires. In my headcanon, burial of the dead had not been practiced since the catacombs were created during the First Age of Roam. (The reasons why this was a very poor idea directly contributed to its ending and the rise of the Second Age of Roam.)

With the lands of the dragons nearby, zebras were knowledgeable of the different kinds of dragon fire, and tribes were able to establish pacts with individual dragons for participation in their funeral rites – consuming their dead in green dragon fire so that their spirits could be carried by the flames safely beyond the stars and to the resting place of their ancestors.

In Fallout: Beyond Equestria, I introduced Balefire Mountain, a mountain on the edge of dragon territory whose southwestern face was carved into a giant statue of a centurion zebra who was gazing upwards. During the war, Balefire Mountain was the honored site used for the mass funeral incinerations of fallen zebra soldiers.

As you can imagine, the zebra Caesar’s choice of using necromantically-laced balefire for the megaspells delivered against Equestria’s cities was deeply symbolic as well as devastatingly effective.

art by Kalemon

The Zebra Lands fell to the megaspell apocalypse just as Equestria did. Entire lands (peninsulas and small islands) were completely lost in the cataclysm, crumbling back into boiling oceans as the ponies turned the full power of the sun against the zebras. The devastation was as complete, but the nature and aftermath of it was as varied as the Equestrian megaspells.

As I revealed in by blog The Fate of Rainbow Dash and Crystal Empire Blues (Part 2), it is my headcanon that magical radiation is a byproduct of megaspells. Every megaspell causes it. Any pony (or zebra) who is caught in the radiation of a megaspell and survives could be transformed by it into a mutated creature – classically, a ghoul. However, as is shown by the differences between Equestria’s common ghouls and Canterlot ghouls, the mutations are dependent on the which megaspell was used. The blogs above go so far as to postulate that magical radiation from the Crystal Heart “proto-megaspell” is responsible for creating Crystal Ponies – with repeated exposure, the transformation temporarily experienced by the Mane Six becomes permanent and inheritable.

Celestia One is the only megaspell used against the zebra lands that was described in Fallout: Equestria, but there were clearly others (as was evidenced by the megaspell chambers in the Ministry of Arcane Sciences building on Ministry Walk). As such, the zebra lands would be home to numerous types of “ghoul”-like zebra mutations. However, while zebra megaspells were laced with necromancy, and thus the mutations from their radiation had a necromantic bent, the radiation from Equestria’s panoply of megaspells would have more varied and likely less predictable effects.

One can only guess at what manner of “ghoul” those caught on the radiation fringes of Celestia One might have become. Perhaps they were transformed into creatures of light? Perhaps those not turned to ash became burned husks of their former selves, or possibly still burn? If so, the “Burned Zebra” may be one such soul, the rare sort who has retained full mental faculties. Alternately, on the fringes of Celestia One’s fire, there are places where zebras were vaporized but their shadows remain, burned into walls and structures by the intense light. Maybe, on the edges of those places, some of those shadows move?

art by Rublegun

In the games Fallout: Stalliongrad and Fallout: Beyond Equestria, I have introduced two other megaspells unleashed upon the Zebra Lands. Where Celestia One was originally conceptualized as a missile defense megaspell, these two megaspells were representative of the pony’s predominant mindset regarding offensive megaspell design.

At the end of “The Return of Harmony”, the Mane Six use the Elements of Harmony to unleash a petrification spell that turns Discord to stone. This spell was at the heart of one of the first offensive megaspells developed by the ponies of the Ministry of Arcane Sciences.

The intention was to create a megaspell that could pacify an entire region non-lethally. An entire population would be petrified, leaving military equipment and civilian infrastructure completely intact. Equestrian forces could move in and secure the area at their leisure. Zebras could be freed from petrifaction one at a time in a controlled setting. Ponies could even catch their own ground forces in the area of effect with minimal risk.

Unfortunately, as Discord reveals in “Keep Calm and Flutter On”, a victim of this spell is still conscious and fully aware while petrified. As kind as the spell might have been if used to conquer, when used on that dreadful final day, the spell left countless zebra trapped in stone, unable to do anything but slowly go insane.

This was the fate that befell the Legion forces in the Tenochtitlan Basin. The town of Mwanzo Mpya, known to ponies as Final Stripe, was caught on the fringes of the megaspell. Many of the zebra there were not petrified outright but suffered from massive doses of the megaspell’s radiation. They became living stone, a type of “ghoul” similar to the gargoyles of Stalliongrad.

Side note:

In “Origin Story”, I introduced Mwanzo Mpya, a town on the very edge of the Zebra Lands, across the isthmus from the pony military encampment of Tragedy’s End and the pink-stained ruins of Luna’s Academy. Mwanzo Mpya and Tragedy’s End had struck their own personal peace, as attested to both by Daring Do and the Tragedy's End Records. The ponies of Tragedy’s End witnessed the megaspell strike upon the Tenochtitlan Basin and readily took in the few survivors trying to make their way across the minefield.

The other example of an Equestrian megaspell was one called Black Rose, the megaspell created specifically for use against Roam. Black Rose was a death spell. Not as zebras knew death magic, not necromancy, but rather the heart attack spell used by the alicorns in Fallout: Equestria writ large. The spell was designed to slay everything with a heartbeat in the entire city, instantly and hopefully painlessly. And again, the megaspell would leave the city itself and all the material resources within it intact.

After the megaspell, Roam itself remained, empty save for the rotting corpses. But the city was (and remains to this day) surrounded by the Anulus Mortis, a circular zone saturated with the radiation of the Black Rose. Entering that zone is as deadly as walking through pooled Pink Cloud. The only things that grow there are plants, particularly a species of strange (and, according to the some zebra, infectious) black creepers… one of the mystical plants of the zebra lands that has mutated beyond identification.

The Black Rose was so deadly that its radiation simply kills. At least, that is the only effect it has on ponies, zebras and other creatures with a heart. But those who have ventured near the Anulus Mortis have returned with tales of the ambling corpses of slain animals and monsters, riddled with black creepers.

In the next blog, random fun facts you will definitely want to know before planning your visit to the post-apocalyptic lands of the zebras! :twilightsmile:

Report Kkat · 3,198 views · Story: Fallout: Equestria ·
Comments ( 18 )

Wow, linking the Megaspells to the petrification of Discord...
That makes so much sense. Thanks for sharing with us.
:pinkiehappy:

The scorching, ouch. I can imagine the spirits of fire left behind in the nature of how bright the sun can etch the shadows. How capricious and how evil those left behind through such a real apocalypse are. Things such as spirits of ash. Or far far worse, while the zebra lands might have been somewhat livable before, now, id imagine, more than anything, its glassed and deadly anywhere but inland or near water, where one could make floodplains.

seems wired to created bombs that are not meant to destroy, I thought the whole of weaponizing the megaspeels were to destroy the enemy outright.

radiation is a byproduct of megaspells. Every megaspell causes it. Any pony (or zebra) who is caught in the radiation of a megaspell and survives could be transformed by it into a mutated creature

I'm very curious how this reconciles with the original megaspell, which was the Ministry of Peace's healing megaspell.

I don't know why it's jumping out at me so much, but Black Rose is a hella cool name for that type of device.

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Check out my blog entry The Fate of Rainbow Dash. :rainbowderp:

2795661 Recon, Kkat has discussed that in the fate of Rainbow Dash, the original megaspell's radiation caused everybody who was caught in its effects to become ghosts when they eventually died. The same would have happened to Steelhooves had the pink cloud's effects not overridden it. The ghosts can only be seen by characters with the "Wild Wasteland" perk, like Homage.

I love how the goals of each side are seen in their megaspells. The zebras employed purifying flame to excoriate the legions of the Nightmare at any cost. The ponies targeted their enemies while sparing the resources they so dearly desired, while using as much mercy as they could muster. Very nice... you know, for WMDs.

Yes! More, more! I feed upon the lore!

From how it was described in the story, it seemed like the zebras had possibly two different intentions in using megaspells like they did.

1. They had a "We're taking you with us!" mentality. From what we see Littlepip seeing the self-fulfilling prophecy on the wall in zebra town.

2. The zebras possibly tried to take out Equestria before they could take out them considering how heavy and in some cases underhanded they went about it.

It's actually very interesting to think about how many things just seem to remain a mystery because of just how much destruction was brought on because of the war. We can't even be one hundred percent sure about things said by characters who actually lived it back then simply because point of veiw doesn't necessarily translate to fact. Much like the zebras thinking Luna was still Nightmare moon.

Edit: Though it's also interesting to notice the difference in megaspell intention s here. It's interesting to see that Equestria didn't always have destruction in mind when making military megaspells. While the zebras seemed to be concentrated on necromatic death. Gives a real scary vibe on where the Caesar was getting his advise from at the end of the war there.:pinkiegasp:

hi hi

I imagine that anypony who spends a lot of time around the ruins of Fillydelphia, after sunshine and rainbows, might discover what side effects Celestia One had on living beings. Although, given that city's history, remnants of megaspells past might be the least of their worries.

At least for the zebras petrified in stone, there is still some hope that they could come back. If Fluttershy can recover from being a tree, then there might at least be a chance, with extensive therapy. Perhaps there might even be a few with the mental discipline to reach a spiritually detached sort of zen enlightenment while petrified for hundreds of years. I can't see how anyone would tell prior to counter-spelling any given statue though. (And for those statues that suffered damage over the years, it might be especially horrifying to know that they would have to face their wounds the moment they were released. Perhaps someone could take some of the destroyed statues, and grind them up into an unliving cement to perform pre-revival medicine on damaged statues.)

Lucidity stops, staring at the wall. She wonders how many of her sisters died so swiftly in Maripony that they forgot to take their shadows with them.

Some lines just stick with you. :twilightsmile:

.......... to be fair with the petrification thing, that was only with discord. he is not exactly a normal being to start with. rules do not fully apply to him. not to mention the nature of his petrification.

In a Fallout: Equestria free-form forum game I participated in, one of my characters was a Pegasus Ghoul. Born shortly after the war began, he became a thief and burglar- his special talent was breaking & entering, before joining the Ministry of Awesome as a commando-type agent. He detonated some Zebra missiles from point-blank on the Last Day, hence his state, and got lost because the team's navigator didn't make it and he was a city pony. Two hundred years later, he turns up on Equestria's border. Had I known all this before the game died, he'd have made note of cities of statues, rather than Plains of Glass, but still would have mentioned the Burning City which two hundred years later (well, 150 when he visited) still burns... And screams. I was picturing more Balefire-type missiles.

2796145 You know? Sometimes I do wonder if the stuff happening in Everfree forest at the time of Littlepip has less to do with the hinted evil in it and is more of a form of retaliation of the forest and the planet for letting loose all that destruction.

As we've seen with Fluttershy and a Hellhound, Killing joke isn't always a strait-out killer. It at times seems like there's some thought with how it changes someone. Possibly a natural megaspell perhaps?.

Of course, Fluttershy didn't come out of it totally in one peace. Took her a bit of time to get slightly back together. One could only imagine what a similar time in stone would do to some of those poor souls. Angel the bunny probably is crankier then ever. Provided Angel's petrification has similar side-effects that is.

Alternately, on the fringes of Celestia One’s fire, there are places where zebras were vaporized but their shadows remain, burned into walls and structures by the intense light.

Ooh, maybe like the blast shadow ghosts of the Metro franchise. Easily one of the most disturbing parts of those games. For those who haven't played the games.

So I've been running a in person FoE game for just over a year and for no good reason I've had trouble with two creative things: Pony Megaspells and Stable quirks.
While I do think the Pony offensive megaspells should be approaching that "zero collateral damage" state (first thought I had was a mass Zebra-to-Frog spell) I wanted to have some old kept on stand-by megaspells be more messy. Also variety of delivery systems. So far the one I have (TURN BACK NOW MIST CHANCE or BLASTERMASTER IF YOU ARE READING THIS) was a Hurricane/Tornado in a box to be dropped aerially (Spell-in-a-box on a massive 2 tonne scale).

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It is hard to say, since the forest isn't communicating in any language. Still, it was a dangerous place even before the war. If the world is a discrete entity, where to you think the line between itself and the things living on it lies? Why would the world attack itself, if the things living on it were part of itself. And if the things living on it were not part of itself, why would it feel hurt? It is hard to know what is a sign, and what is random chance, I guess.

In the next blog, random fun facts you will definitely want to know before planning your visit to the post-apocalyptic lands of the zebras!

I think I already know all I need to: don't plan a visit there. Ever.

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