Sir Truffles and Character Centric Planning 101 · 1:42pm Oct 1st, 2014
There are people on this site, people woefully underwatched in my opinion, who really know what they're talking about when it comes to this whole writing thing.
SirTruffles, for instance:
Every author dreams of writing "living" characters -- characters that leap off the page, impress the audience, and drive the plot instead of the other way round. The problem is that "living" characters are like children: for every amazing moment, there are four other rage-filled replotting sessions as you realize that by giving your characters permission to be themselves, you have allowed them to completely foil your carefully established plot.
However, there are a certain group of unfortunates who must brave this exact situation every week: the humble game master from your favorite table top gaming group. These brave few must sit down every week to plot out the next part of an adventure whose only certainty is the presence of four to six characters who want anything but to go along with the plot. From their pain, authors can gain wisdom.
Thank you, sir. It was beautiful.
SirTruffles is a pretty cool dude.
Neat, reading... (Ah, the joys/agony of being the GM/ST/DM. I've been at it for 10 years now)